The new Mario V's Donkey Kong game AP

Discussion in 'NDS - Console and Game Discussions' started by Kitanode, Nov 16, 2010.

Nov 16, 2010
  1. Kitanode
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    Newcomer Kitanode Advanced Member

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    I tried out the new Mario V's Donkey Kong game today (on iEdge) and on the very first level i found that the mini-mario sprites were invisible which obviously rendered the game unplayable

    I think this is some kind of AP.

    Has anyone else had this problem?
     
  2. Rydian

    Member Rydian Resident Furvertâ„¢

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    Yes, it's AP.



    Goddamnit, your avatar makes me read your post in my head in that character's voice...
     
  3. DJPlace

    Member DJPlace P!ssed OFF Pyscho of GBA!!

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    yeah i am having no luck with super card two i must be finding the bad rom alot LOL...
     
  4. Darque420

    Newcomer Darque420 Member

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    Yeah, I'm having problems with the sprites too.
    I'm using the DSTwo card, this is the first game I've had problems with it.
    Darn it.
    Here's hoping a better dump gets posted.
     
  5. Rydian

    Member Rydian Resident Furvertâ„¢

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    Turns out it was a bad dump causing issues on some carts.
     
  6. wibby

    Newcomer wibby Newbie

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  7. gtmtnbiker

    Member gtmtnbiker GBAtemp Regular

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    Still no word on 1.4 cards working on 1.4.1. I'm thinking that it will never happen.
     
  8. drwhojan

    Member drwhojan GBAtemp Addict

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    UPS Patcher, Mario vs. Donkey Kong Mini-Land Mayhem (U)

    http://www.mediafire.com/?egozt5aqvptqhzq

    Im not sure - it might be the AP from what i know , Are a fix from the frezzing issue

    But the offsets and hex are corrected from the (J) version of the ROM - For the (U) ROM - 100% correct offsets added , data patched over

     

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