The new Mario V's Donkey Kong game AP

Discussion in 'NDS - Console and Game Discussions' started by Kitanode, Nov 16, 2010.

  1. Kitanode
    OP

    Kitanode Advanced Member

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    I tried out the new Mario V's Donkey Kong game today (on iEdge) and on the very first level i found that the mini-mario sprites were invisible which obviously rendered the game unplayable

    I think this is some kind of AP.

    Has anyone else had this problem?
     
  2. Rydian

    Rydian Resident Furvertâ„¢

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    Cave Entrance, Watching Cyan Write Letters
    Yes, it's AP.



    Goddamnit, your avatar makes me read your post in my head in that character's voice...
     
  3. DJPlace

    DJPlace P!ssed OFF Pyscho of GBA!!

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    yeah i am having no luck with super card two i must be finding the bad rom alot LOL...
     
  4. Darque420

    Darque420 Member

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    Yeah, I'm having problems with the sprites too.
    I'm using the DSTwo card, this is the first game I've had problems with it.
    Darn it.
    Here's hoping a better dump gets posted.
     
  5. Rydian

    Rydian Resident Furvertâ„¢

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    Turns out it was a bad dump causing issues on some carts.
     
  6. wibby

    wibby Newbie

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  7. gtmtnbiker

    gtmtnbiker GBAtemp Regular

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    Still no word on 1.4 cards working on 1.4.1. I'm thinking that it will never happen.
     
  8. drwhojan

    drwhojan GBAtemp Psycho!

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    UPS Patcher, Mario vs. Donkey Kong Mini-Land Mayhem (U)

    http://www.mediafire.com/?egozt5aqvptqhzq

    Im not sure - it might be the AP from what i know , Are a fix from the frezzing issue

    But the offsets and hex are corrected from the (J) version of the ROM - For the (U) ROM - 100% correct offsets added , data patched over