Hacking Super Mario Kart (snes)

lokomelo

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Finally it is possible!!! Play Super Mario Kart on DSTWO!!!

I use the fallowing files:

SFC EMU v1.07 Unofficial - emulator
Super Mario Kart (U) [!].smc - rom name

Configurations:

Other:
CPU Frequence: 5
Video/Audio:
Sound Enable: Off
Graphic: Display Mode 2 (good for races, bad for menus, bad minimap)
Display Mode 0 (not so good for races, full menus, full minimap)

I've played 50cc mushroom cup with no problems at all (besides the lack of sound)

Edit: The auto save feature (present in the original game) works well
 

MasterPenguin

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Wait I fail
biggrin.gif
 

Recorderdude

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Tanas said:
Dark Langin said:
Yes it works indeed ,good work sir!

Ill try Mario RPG, too bad! Not working
It does work, but speed wise I wouldnt exactly call it playable.

From a compatibility list on another site which I cannot mention, It gets a LOT faster after the sword falls for whatever reason.
 

cambridge_red

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Still reaaaaaalllly slow playing, not sure where I am going wrong with this. I am starting to lose hope and can't wait for the 3ds and some decent hardware..
 

BassAceGold

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The trick to getting Mario Kart running at playable speeds is to disable audio before you get in a race, preferably at the title screen. I find if you disable audio in a race it still lags as if audio.
 

goncalodoom

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BassAceGold said:
The trick to getting Mario Kart running at playable speeds is to disable audio before you get in a race, preferably at the title screen. I find if you disable audio in a race it still lags as if audio.
thank you so much for updating this emulator BassAceGold! its better than ever and i am able to play my favourite snes games without freezes and at full speed
 

Xarsah16

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So if Mario Kart is working, does this mean other games with the advanced processor chip are working too? I'm specifically asking about Street Fighter II - The World Warrior. If you want to perform a test of that, if you could, that would be awesome!!
smile.gif
I want to know how it runs before I get a Supercard DSTwo. (I have an Acekard... I'd be investing in the supercard specifically for SFII.)
 

Xarsah16

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Ahh, I thought they were the same in each game, stupid me
tongue.gif


If anyone can test SFII, though, that would be great. I tried it on SNESemulDS but it didn't run properly, obviously. I'm currently reduced to the mediocre GB port using Lameboy and I really love Street Fighter...

Also... in all these games, will the X+Y buttons on the DS function just like the X+Y buttons on the SNES controller in the emulator?
 

YayMii

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lacrymosa967 said:
Also... in all these games, will the X+Y buttons on the DS function just like the X+Y buttons on the SNES controller in the emulator?
Why would they not function as the X and Y buttons on the SNES controller?

SSF2T:HF and SSF2:TNC both work fine on the newest BAGSFC (unofficial DStwo SNES mod). Alpha 2 lags a lot though. Haven't tried the SF2:TWW though.
Correction: Street Fighter Alpha 2 doesn't lag if set to CPU frequency 5, sound off.
 

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