if you're using only sys, it should go into sysnand automatically without holding start, no?Nah, I'm running full sysNAND nowadays for convenience(Lost my GBA saves in the old sysNAND though), also I thought that SDF didn't work with GBA VCs or something like that?
Hmm, so you're using the Homebrew Launcher cia? And have you tried running again? Sometimes the payload fails, you know.
He is talking about AuReiNand 4.0.1. Wrong thread.
i want to use ninjhax or hombrew launcher, but it not work with the .cia version it frozen in a red screen
if you're using only sys, it should go into sysnand automatically without holding start, no?
Yeah, I'm just saying that it might be a problem for people who use that dual NAND setup to play GBA games.if you're using only sys, it should go into sysnand automatically without holding start, no?
what do you mean by reboot patch issue?Yeah, I'm just saying that it might be a problem for people who use that dual NAND setup to play GBA games.
In something unrelated to the GBA issue, I guess that you're aware of the reboot patch issue on the Old 3DS, right?
what do you mean by reboot patch issue?
Basically, DS and GBA games aren't working, but Smash/MH is IIRC. I need to test again, but it's basically that.what do you mean by reboot patch issue?
oh right. I wanted to avoid that messy shit at all costs, but i'll give it a shot if its o3ds only, then ill throw it in the o3ds branch so i dont have to look at it, lol. Gotta love picking up the slack of game devs too.How the O3DS needs a reboot patch in order to run Smash and MH4U.
oh right. I wanted to avoid that messy shit at all costs, but i'll give it a shot if its o3ds only, then ill throw it in the o3ds branch so i dont have to look at it, lol. Gotta love picking up the slack of game devs too.
I wish i could just change the memory mode of the 3ds and that solve it but those huge memory games probably use more than the max
Yeah, it's Old 3DS only so far. I know the the o3DS is a pain, but it's what I got for todayoh right. I wanted to avoid that messy shit at all costs, but i'll give it a shot if its o3ds only, then ill throw it in the o3ds branch so i dont have to look at it, lol. Gotta love picking up the slack of game devs too.
I wish i could just change the memory mode of the 3ds and that solve it but those huge memory games probably use more than the max
oh right. I wanted to avoid that messy shit at all costs, but i'll give it a shot if its o3ds only, then ill throw it in the o3ds branch so i dont have to look at it, lol. Gotta love picking up the slack of game devs too.
I wish i could just change the memory mode of the 3ds and that solve it but those huge memory games probably use more than the max
yea exactly, i need to see how loader deals with exheader specifications if at all so i can just set that. I have a bunch of ideas and stuff, but i have to first try to not fail my classes lol.Perhaps it's something Yifan Lu's loader can help with, now that we have easy access to ARM11 code/kernel on boot?
yea exactly, i need to see how loader deals with exheader specifications if at all so i can just set that. I have a bunch of ideas and stuff, but i have to first try to not fail my classes lol.