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    Shortly after @Sono released TWPatch, work started on a few other possible modifications for the 3DS's TWL_FIRM, aka the DS/DSi mode firmware. One of those in particular caught several people's attention: the widescreen patch, which allows you to play DS games in 16:10 resolution instead of the usual 4:3. Support for it was added in @Robz8's TWiLight Menu ++ since version 9.0.0, however, it couldn't be enabled properly as the new patcher wasn't out at the time. This all changed not too long ago though, as @Sono shared a preliminary TWL patcher with widescreen support for everyone to enjoy!

    Unlike the first, this one comes as a standard Windows command-line application and its usage can be a little tricky for inexperienced users: you will first have to extract TWL_FIRM's exefs.bin using GodMode9, then run the program with your desired arguments and copy the output CXI to the correct location on your microSD card. Luckily, detailed step-by-step tutorials have already been posted, so don't panic! The patcher's usage and functions can be found its original post, while a guide specific to TWiLight Menu ++ has been added to its official GBAtemp thread (both linked in the sources).

    Staying on topic, TWiLight Menu ++ has also just received an update, adding widescreen support for many more games! There are over 200 titles supported to date and the full list can be read below:
    If you want to try this yourself, be sure to read all the documentation before attempting any part of the procedure. You will need to enable some game-specific cheat codes to play in proper widescreen if you don't want to use TWiLight Menu ++ (the latter has them built-in already and will automatically toggle them as needed). If you're having issues with TWiLight Menu ++ double-check that both the app and nds-bootstrap are up-to-date, that you followed the tutorial in the thread correctly and whether you're using a good unmodified dump of a compatible game (if the screen still appears stretched, try creating a blank wideCheatData.bin in <sdcard>:\_nds\nds-bootstrap).

    :arrow: Source 1 (Sono's TWL Patcher)
    :arrow: Source 2 (TWiLight Menu ++)
     
  2. Discussion (57 replies)

  3. MarkDarkness

    MarkDarkness Nocturnal
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    Interesting to see these developments at this point of the DS brand lifecycle... always good to see the scene advance.
     
  4. Jiehfeng

    Jiehfeng Netti Netti
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    Go Sono! :D
    Also I haven't been keeping up with the 3DS scene for quite some time now. Is it now possible to play DS games installed to the menu and run at full speed, not using a flashcart? If so I might want to try this out on that. :)
     
  5. Sono

    Sono cripple piss
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    It isn't >_> This is just an intermediate debug exe I use to analyze the patched binary without having to FTP the data back and forth the 3DS. This exe is NOT supposed to be public at all, I just got fed up with the wait for a better weather and decided to release the debug exe so nobody would have to muck around with HxD scanning a 1.6Meg file MANUALLY for BIT patterns.

    The second patcher will be released as soon as the weather calms down and I can do the GUI rewrite.
     
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  6. RattletraPM

    OP RattletraPM GBAtemp Advanced Fan
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    Alright then, I just assumed as that's what it had been called around. Want me to edit the title to something else?
     
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  7. Sono

    Sono cripple piss
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    Nah, the title is accurate (sort of, the patcher also includes AGB_FIRM support for a retarded widescreen support fully stretched to 400x240). It's just that this isn't the second patcher, this is just a patch tester exe to analyze FAST if I broke a patch.

    Edit: thanks for the edit! You worded the edit really great :rofl2:
     
    Last edited by Sono, Aug 12, 2019
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  8. x65943

    x65943 the end is nigh, buy doge coin
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    Nifty, nice work Sono

    Will have to try this out later :)
     
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  9. DinohScene

    DinohScene hail p1ngpong
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    Nice!

    Reminds me of the widescreen hacks for PS2.
     
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  10. RattletraPM

    OP RattletraPM GBAtemp Advanced Fan
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    Okay, I quickly edited the article to reflect that then. I hope that didn't cause any issues ^^"
     
    Sono likes this.
  11. Reynardine

    Reynardine The Villagefox
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    Oh yes, today's a good day! I haven't had the time to try it yet, but I will this evening! Can't wait to finally play ol' Mario 64 in widescreen with the 3DS analog nub!

    Thank you for your hard work, Sono! ^_^
     
    Last edited by Reynardine, Aug 12, 2019
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  12. duwen

    duwen Old Man Yoshi
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    Playing stuff in the wrong aspect ratio should be a criminal offence :rofl: lol
    How long before the "vertical video" mode is implemented? :rofl2:

    Seriously though - impressive work, regardless of my stance on correct AR.
     
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  13. Sono

    Sono cripple piss
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    I already did that once by accident, but it's cursed. It's not possible to get a good image because the image is transferred 8 lines at a time, and the GPU can only draw tiled output.
     
  14. Raylight

    Raylight Paranoid Temper
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    will the next TWLPatcher do the widescreen patch automaticly instead of the manual work?
     
  15. Sono

    Sono cripple piss
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    Well obviousy, it already can, it's just inaccessible due to no GUI associated to it. Same with CTR_Redshift, except that's the earliest patch.
     
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  16. aykay55

    aykay55 Professional Idiot
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    Am I the only one who read it as “Sonic releases...” :rofl2:
     
  17. CeeDee

    CeeDee art by @x65943
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    I can't tell well enough from the screenshot, is this just stretching, or is it hacks that display it full screen without stretching it out?
     
  18. Dartz150

    Dartz150 Yet another Onii-chan
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    @Sono you must feel so flattened haha, congratulations again!

    Yep, the second thing you said, but the game has to be supported, or better said, have a cheat made and enabled to modify the aspect ratio correctly, is something similar as the widescreen cheats that the PS2 has.
     
    Last edited by Dartz150, Aug 12, 2019
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  19. Sono

    Sono cripple piss
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    Sadly it's anamorphic, AND stretching because it's not possible to change the DS "GPU"'s output resolution to anything higher than 256x192 :/
     
  20. Vague Rant

    Vague Rant Deceptively cute
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    I'd argue that, once the widescreen hacks for 200+ games are factored in, these aren't being played in the "wrong" aspect ratio so much as "an aspect ratio that wasn't intended by the developers". Given that we're on a community centered around hacking and homebrew, we do lots of things that aren't the way the developers intended. :D
     
  21. Chopsuey

    Chopsuey Advanced Member
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    finally !
    I asked for that yeas ago :O
     
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