1. MarioKartFan

    OP MarioKartFan GBAtemp Fan
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    Last edited by MarioKartFan, Jan 29, 2021
  2. placebo_yue

    placebo_yue GBAtemp Fan
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    I'll wait for a more polished release but it's great news! If anyone tests this on O3DS please report on the performance.
    This and sonic R are the few sonic games i consider 100% classic sonic and that i always like coming back to. Sonic R needs more love
     
    Diego788 likes this.
  3. BlueFox gui

    BlueFox gui SOMEONE
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    aww new 3ds only, well it's cool
     
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  4. cvskid

    cvskid GBAtemp Addict
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    Cool that this is happening on 3ds. Also thanks for letting people know not to waste their time trying this out on a O3DS and to just use a N3DS instead since the game is software rendered.
     
  5. Mikitok

    Mikitok GBAtemp Fan
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    clickbait change tittle for new 3ds
     
  6. CeeDee

    CeeDee art by @x65943
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    Seeing disappointed old 3DS fans - where's the popcorn emote when I need one?

    No but seriously, nice stuff. Love that the widescreen Sonic ports are seeing more love.
     
    Isegrim and Scott_pilgrim like this.
  7. placebo_yue

    placebo_yue GBAtemp Fan
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    Is being an asshole fun for you? Nobody is crying I DEMAND YOU MAKE IT COMPATIBLE FOR O3DS!!! so shut it
     
    Moon164 likes this.
  8. cvskid

    cvskid GBAtemp Addict
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    O3DS owners still have the option of running the original sonic cd through retroarch so everyone can still play sonic cd, win win.
     
    Hinikah, Isegrim, Robz8 and 1 other person like this.
  9. CeeDee

    CeeDee art by @x65943
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    found the old 3DS owner
     
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  10. MarioKartFan

    OP MarioKartFan GBAtemp Fan
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    There are so many places to go on the internet to antagonize people needlessly. Why bring that energy here? This is a small community with a shared interest in a great portable device. Let’s keep it a decent place.
     
    Hinikah, Moon164, Rahkeesh and 2 others like this.
  11. placebo_yue

    placebo_yue GBAtemp Fan
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    i'll ignore your further posts, thanks for showing your true colors, and farewell.
     
  12. CeeDee

    CeeDee art by @x65943
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    I ain't off tryin' to be too much of an asshole here or anything, but it's important to understand that not everything is gonna be able to run on the dated hardware that is an old-3DS model. That's my real point here, I understand why so many people own old models instead of new ones and I ain't mockin' those who own the old ones, moreso just trying to say that yeah, some homebrew just ain't gonna shake on the old system, especially when the 3DS scene is dying and there's a lack of interest in optimizing homebrew hard enough to run well on the old one.
     
  13. Wavy

    Wavy Advanced Member
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    Awesome! Still waiting for the Sonic 3 A.I.R port
     
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  14. Robz8

    Robz8 Coolest of TWL
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    Additionally, DS and DSi users can run the unfinished Sonic CD homebrew port by Stealth.
    It works on both a flashcard and the console's SD card.
     
  15. Wavy

    Wavy Advanced Member
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    Should mention that there are Sonic 1, 2, and 3 ports mode by Stealth as well
     
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  16. placebo_yue

    placebo_yue GBAtemp Fan
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    is any of those complete? hell i'd only try them out of curiosity
     
  17. CeeDee

    CeeDee art by @x65943
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    Unfortunately, none of the DS ports were complete conversions, and to my recollection, only had the first Zone of each finished. For Sonic 1/2/3, there is an official port to the DS... albeit, simply poorly-emulated ROMs.
     
  18. HiSaturnV

    HiSaturnV Member
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    Hey, port dev here. Had my eye on this thread and there were a few things I wanted to address. I had an old account on here before, but deleted it a while back and made a new one to respond; if there are any mods reading and this is an issue, let me know.

    This said, I do plan to get the port running on O3DS hardware at some point. The main reason I suspect why the port doesn't run well on O3DS hardware is because, as brought up earlier, the game is entirely software rendered, which is pretty heavy on the CPU. I did take a look at some of the rendering code, however, and a lot of functions look like they could be implemented pretty easily with Citro2D calls. That said, I'm not overly familiar with Citro2D (the last time I was active in the 3DS scene pp2d was still a thing), so this might take a bit.

    It's probably possible, however, I'd need to talk to Eukaryot about that, and I want to focus on CD for now.

    You might want to remove the /tag/v1.0a from the link (I can't quote it directly because new members aren't allowed to post links); the port is at v1.15a now, which includes some fixes for the audio, as well as the special stages and frame skipping. Also, for when the release gets bumped again, it's good to not have to keep updating the link.

    this is from another thread but I'm responding to it here
    I do also plan on getting the 1 and 2 decompilations running on the 3DS, as a lot of code is shared between those and CD, but for now I want to focus on getting Citro2D hardware rendering working on CD so 1 & 2 won't be stuck with software rendering as well.
     
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  19. MarioKartFan

    OP MarioKartFan GBAtemp Fan
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    Done!
     
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  20. MultipedBeatle

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    That's awesome to hear! I'm so excited to see that all come together, I know I'd take those to 100% easily.
     
    HiSaturnV likes this.
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