'Skull & Bones' The Pirate Game From Ubisoft Gets Delayed
In this week of delayed games, Ubisoft seemed like it did not want to be left out and announced that its pirate game Skull & Bones will be delayed as well.
“Ubisoft has decided to give itself more time to develop Skull & Bones to offer players an even more engaging experience,” Ubisoft said in a press release.
In a blog post update today, Creative Director of Skull & Bones Justin A. Farren had the following to say to the fans:
Our goal remains as clear as ever: build a shared systemic open ocean that captures the essence of the pirate fantasy and is full of activities. We aspire to create a game where the act of attacking and robbing ships at sea -- and where every single decision you make -- requires you to carefully assess the risk versus reward.
We also are building a world rich in lore and stories, where you’ll come across memorable characters and have the canvas to create your own stories. Letting you set your own objectives and to take down your rivals on your own terms is key to the experience we want to create.
As a reminder, Skull & Bones was announced during last year's E3 as a customizable pirate experience taking place during the Golden Age of Pirates by choosing your own captain, recruiting your crew and sailing the rough seas to join the ruthless struggle for supremacy in an open world game. The game was then expected to release sometime in Fall 2018.
Farren also added that the team will showcase some of what they have been hard at work on during the last twelve months during E3 2018. The company announced that the game will be delayed to next fiscal year that is between April 1, 2019 and March 31, 2020.
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