Okay folks, let's do some basic maths. Then we'll learn about magnets... 'cause, magnets man, how do they work?
So I get a lot of trolls and naysayers out there who only recommend 64GB mSD/SD cards for your 3DS' system storage.
So here's the maths:
So we have an average of 800MB - 4.0GB for a single game. So let's be gracious and say the average .CIA game is 1.0GB (which compensates for the big/small games, unlike what's between your legs)
So:
THERE IS NO F---ING WAY IN HELL YOU'LL EVER HIT THE 300 GAME LIMIT AND GET "ALL THE GAMES" ON 128GB mSD.
So go ahead, get your 128GB mSD. Fill it. Then use your GW RedCart to store the rest of your garbage on another 128GB if you'd like.
And even if we were mean, and said the average game was only 500MB (half a GB), that still wouldn't cut it on a 128GB. The 256GB? Maybe. But they'd be some small games. Prolly bad ones too. 512GB? Now we're talking... so let's go drop $500 on that bad boy... yeah, I thought so.
Only when you start talking 512GB do we even scratch being able to store all the games, but then the game limit will kick in at 300. Although I'm sure eventually that will be patched as well.
Currently the general market only offers up to 256GB mSD. So it'll be another dead president before we start seeing 1TB hit the market. But soon... 512GB? Yeah, you can find 'em. Wouldn't want to pay for 'em...
It will happen. HTC (and others) are already selling the A10 with a 2TB mSD reader. At this point, the phone will be useless before the 2TB mSD exists. So yeah... dream big.
Fin.
As for "how well" does a 128GB mSD work? Well... it works. But there's some things you don't want to do with that amount of space:
So I get a lot of trolls and naysayers out there who only recommend 64GB mSD/SD cards for your 3DS' system storage.
So here's the maths:
Next I'll give my mSD the grace of 7GB to work with. This means room for savedata, dumps, NAND backups, etc. Just some working space. (actually, that's a lot of working space, but I like condoms, because your parents didn't use one)128GB mSD formatted to FAT32 actually results in 117GB. In fact, it doesn't matter what format it is in. It will only give you 117GB to actually work with. Why? Go f--- yourself. That's why.
With A9LH COMPLETED
+
ALL FREE AVAIALABLE eShop updates
+
ALL FREE AVAIALABLE eShop Apps
+
ALL Homebrew tools installed
+
3-4 actual games you might own from eShop
=
Only uses up to about 9.5GB. So we'll be nice and just round it out to 10GB.
So we have an average of 800MB - 4.0GB for a single game. So let's be gracious and say the average .CIA game is 1.0GB (which compensates for the big/small games, unlike what's between your legs)
So for all of you out there using 32GB, yes, 1/3 of your SD will dissapear to A9LH. And that's being gracious. It's probably more like 5GB at max with -JUST- A9LH, no updates, no games, nada.117 GB - SD/mSD usable space (no matter what format type)
-10 GB - Rounded up A9LH as noted at beginning -VERY GRACIOUS-
======
107 GB - Left on SD/mSD After a nice backup of A9LH installed
- 07 GB - Free working space for savedata, dumps, etc.
======
100 GB - Left for games. Our "Average" rounded up being 1.0GB per game, means you get...
-100 GB - 100 games.
=======
000 GB = FULL BUT FUNCTIONAL SD/mSD
Even if games rounded down to half (0.5GB), that's only 200 games.
So:
Now, how many 3DS games exist?32GB SD/mSD = 29.8GB usable.
29.8 GB - SD/mSD usable space (no matter what format type)
-10.0 GB - Rounded up A9LH as noted at beginning -VERY GRACIOUS-
=======
19.8 GB - Left on SD/mSD After a nice backup of A9LH installed
-0.8 GB - Free working space for savedata, dumps, etc.
=======
19.0 GB - Left for games. Our "Average" rounded up being 1.0GB per game, means you get...
-19.0 GB - 19 Games, roughly.
=======
00.0 GB = FULL BUT FUNCTIONAL SD/mSD
So even if there is a game limit of 300 games to Luma3DS, even if you went nuts and got a 256GB mSD and formatted it in FAT32, guess what?Wikipedia said:Wikipedia - List of Nintendo 3DS Games
"There are currently 905 games on this list. Below is last updated as of August 1, 2016:
At retail = 546
Download-only = 317
By region = 30
Demo only = 5
To be announced = 10 "
THERE IS NO F---ING WAY IN HELL YOU'LL EVER HIT THE 300 GAME LIMIT AND GET "ALL THE GAMES" ON 128GB mSD.
So go ahead, get your 128GB mSD. Fill it. Then use your GW RedCart to store the rest of your garbage on another 128GB if you'd like.
And even if we were mean, and said the average game was only 500MB (half a GB), that still wouldn't cut it on a 128GB. The 256GB? Maybe. But they'd be some small games. Prolly bad ones too. 512GB? Now we're talking... so let's go drop $500 on that bad boy... yeah, I thought so.
Only when you start talking 512GB do we even scratch being able to store all the games, but then the game limit will kick in at 300. Although I'm sure eventually that will be patched as well.
Currently the general market only offers up to 256GB mSD. So it'll be another dead president before we start seeing 1TB hit the market. But soon... 512GB? Yeah, you can find 'em. Wouldn't want to pay for 'em...
It will happen. HTC (and others) are already selling the A10 with a 2TB mSD reader. At this point, the phone will be useless before the 2TB mSD exists. So yeah... dream big.
Fin.
As for "how well" does a 128GB mSD work? Well... it works. But there's some things you don't want to do with that amount of space:
- DO NOT TRY TO INSTALL A9LH WITH YOUR 128GB mSD. Use a 32GB. THEN you can copy over the mSD files and use your 128GB.
- DO NOT USE DEVMENU/BIGBLUEMENU WITH 128GB, even FBI has some quirks...
- DO NOT BE SHOCKED THAT THINGS TAKE LONGER TO LOAD (especially icons and rom file lists that aren't subfoldered). YOU WILL WAIT 1-3 MINS BEFORE IT IS DONE, DEPENDING ON HOW MANY FILES IT NEEDS TO READ