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im p sure it can be but maybe im dumb?I know... I just tought that it could be launched on Old 3ds... now i see that Maybe not
im p sure it can be but maybe im dumb?I know... I just tought that it could be launched on Old 3ds... now i see that Maybe not
iirc only extra cache memory and more clock speeedOn top of faster processors New models have additional RAM, which might be critical here.
im getting it? in some games u may need XA Decoding ON if thats offIs anybody else getting no sound out of retroarch 1.7.8 on a n2ds xl? Every other emulator and game works just fine.
They should work but I can test them as well. I already tried Megaman X3, which runs but cdda music is absent, and X6 runs very well.Getting an arm11 exception error when booting CHD files of MegaMan X4 and X5 (X6 untested).
MegaMan 8 plays perfect, aside from the FMVs.
Disc 4 of Final Fantasy VII International also runs great, but lags when it loads something, or if there's lots of 3D polys on screen.
try .pbp'sGetting an arm11 exception error when booting CHD files of MegaMan X4 and X5 (X6 untested).
MegaMan 8 plays perfect, aside from the FMVs.
Disc 4 of Final Fantasy VII International also runs great, but lags when it loads something, or if there's lots of 3D polys on screen.
idk what cdda music is im guessing is the soundtrack so turn XA decoding on and if that doesnt work put CD Audio on tooThey should work but I can test them as well. I already tried Megaman X3, which runs but cdda music is absent, and X6 runs very well.
The correct term I should have used might have been Redbook Audio. Basically it's the same problem as Rayman and other games have - You don't get the background music for some reason. One solution might be to convert the audio to .wav and make a .cue sheet for it. This works for epsxe for example. Problem is that you'd lose the speed boost you'd get from using .pbp or .chd. Don't know if those are able to convert the .wav as well.try .pbp's
it has a few errors sometimes
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idk what cdda music is im guessing is the soundtrack so turn XA decoding on and if that doesnt work put CD Audio on too
So I tried Pepsiman and the music is not playing, I suppose that is expected, but other emulators run it very well, Android included. I tested it in chd and in .cue, both play sound fine in ePSXe for example.
What settings do you have?
ayy u on reddit?allright, sorry for the delay:
the game runs perfectly smooth, even the FMV's, the music lack is the only problem, SFX plays fine, as well as the FMV's audios.
Frameskip: 0
Use BIOS: Auto (I'm using the "PSP 6.6 optimized" dump)
Region: auto
Enable Second Memory: Off
Enable Dithering: On
Dynarec: On
PSX CPU Clock: 50
Frame Duping: On
Advanced Unai Settings On
Enable Blending: On
Enable Lighting: On
Enable Fast Light: On
Enable Forced Interlace: Off
Enable Pixel Skip: On
Show BIOS Bootlogo: On
Sound Reberb: Off
Sound Interpolation: simple
Every specific game Fix is dissabled
XA Decoding: On
CD Audio: On
Dissable SMC Checks: On
Assume GTE Regs Unneded: On
Dissable GTE Flags: On
I also have Async sound and nearest sound driver.
what is ur audio driver?allright, sorry for the delay:
the game runs perfectly smooth, even the FMV's, the music lack is the only problem, SFX plays fine, as well as the FMV's audios.
Frameskip: 0
Use BIOS: Auto (I'm using the "PSP 6.6 optimized" dump)
Region: auto
Enable Second Memory: Off
Enable Dithering: On
Dynarec: On
PSX CPU Clock: 50
Frame Duping: On
Advanced Unai Settings On
Enable Blending: On
Enable Lighting: On
Enable Fast Light: On
Enable Forced Interlace: Off
Enable Pixel Skip: On
Show BIOS Bootlogo: On
Sound Reberb: Off
Sound Interpolation: simple
Every specific game Fix is dissabled
XA Decoding: On
CD Audio: On
Dissable SMC Checks: On
Assume GTE Regs Unneded: On
Dissable GTE Flags: On
I also have Async sound and nearest sound driver.
yeah crash is playable thoIts not full speed, Crash doesn't run full speed.