1. TurdPooCharger

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    3DShell does both FTP and archive extraction.
     
  2. mario-lucis-caelum

    mario-lucis-caelum GBAtemp Fan
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    Fullspeed PS1? I tried it and it was laggy as hell LOL
     
  3. Zense

    Zense GBARunner2 config: Touch the touchscreen + press R
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    What game? What settings?
     
  4. mario-lucis-caelum

    mario-lucis-caelum GBAtemp Fan
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    Symphony Of The Night. Don't know what settings though I played a sort of stand alone version.
     
  5. Rj.MoG

    Rj.MoG GBAtemp Fan
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    Weird, that’s one of the games that runs really well. Make sure your settings are right and use PBP.
     
  6. Zense

    Zense GBARunner2 config: Touch the touchscreen + press R
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    If it's NTSC then turn lighting off. Audio sync, no vsync. No sound interpolation and if worse comes to worst then frameskip 1, though I never needed it. You could use frameskip and enable lighting and maybe vsync. Don't know how frameskip with vsync works though
     
    Last edited by Zense, Oct 31, 2019
  7. Leeg

    Leeg Advanced Member
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    I can play full speed with new 3DS but dynarec makes it crash randomly unfortunately :(
     
  8. plug313
    This message by plug313 has been removed from public view by WeedZ, Nov 3, 2019, Reason: Asking for warez.
    Nov 3, 2019
  9. purplegreendave

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    Hi, I'm new to this never tried retroarch before, especially for PSX. Is there a way to cap a game at 30fps? I believe Crash 1-3 and CTR all ran at 30.

    Let me know if I've done anything wrong, playing Crash 3 Warped here.

    I copied the retroarch 1.8.1 folder to the root of my SD card. Copied SCPH1001.BIN to sd:\retroarch\cores\system\. Using the exe/bat I got from here, I converted my PSX bin & cue to chd, which I dropped at sd:\PSXROMs.

    Loaded up retroarch, let it do its thing and then quit/power cycled. Loaded it up again and picked Load Content -> PSX.CHD -> PCSX ReARMed Core. Then ingame I clicked the following options.
    Code:
    Main Menu:
    Settings\Video\
    VSync OFF
    
    Settins\Audio\
    Synchronization OFF
    
    Quick Menu\Options
    Use BIOS auto (never gave me the option, hopefully it's using my provided SCPH
    Enable Dithering OFF
    Frameskip (Tried both 1 and 0)
    
    I'm running at around 50fps with dips. I almost wouldn't notice it in Crash's levels with the volume muted but Coco's (eg the great wall) it's a bit laggy. Way more noticeable with sound turned up.

    If the 3ds can run it at 40-50fps in play, would it be much smoother and dip less often locked to 30? Particularly when that was the framerate on the original.
     
  10. Deleted User

    Deleted User Newbie

    I don´t think you can put a cap on 3DS. Better wait for further improvements in emulation.
     
  11. Rahkeesh

    Rahkeesh GBAtemp Advanced Maniac
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    Retroarch reporting 60 FPS doesn't mean that the game is actually rendering at 60 FPS. I think for 2D cores (which is all that runs on the 3DS, including PSX-Rearmed), a reported 60 FPS is always the target for NTSC games. You might have a better experience with PAL version of the game that will instead target 50 FPS and be easier to emulate. (And probably actually render around 25 FPS for example.)
     
    Deleted User and Nutez like this.
  12. plug313

    plug313 GBAtemp Regular
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    can anyone tell me what they use to convert roms to the best format for this? I'm trying to play RE2 but the performance isn't so good or is that normal?
     
  13. Deleted User

    Deleted User Newbie

    Also, be aware that some PAL games have anti piracy protection. Some games are prepatched, some will need an anti piracy fix.
     
    Rahkeesh likes this.
  14. purplegreendave

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    Good point on the PAL versions having lower targets, I will give a few games a try
    Also, not sure what I changed but now Crash 3 is running at 70+fps and Spyro 3 at 80+
     
  15. Static Vision

    Static Vision Member
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    I understand PBP was a file container merging multidisk games to run on PSP and was considered a "lossy" format as it compressed audio and trimmed data.

    CHD is better from a purely archival stand point as it preserves the entire disk without compressing audio and it is easy to batch convert entire collections.

    As it stands for use on a NN3DS is there a clear winner as it relates to performance?

    My collection is still bin/cue based so I can switch to either format rather easily.
     
    Last edited by Static Vision, Dec 1, 2019
  16. plug313

    plug313 GBAtemp Regular
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    I'm also interested in knowing this, and also what tool I can use to convert to the best format
     
  17. grcd

    grcd GBAtemp Regular
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    I suppose this only applies for New 3DS/2DS systems, right? Us old 3DS users are stuck with slow / impossible PS1 emulation.
     
  18. Deleted User

    Deleted User Newbie

    Yes, this is for NEW 3DS/2DS systems only.
     
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