I'm with Veho on this one. I will not play a game if I'm forced to use tank controls. I tried the REmake on the cube back in the day, and I hated it due to the controls. The way you interface with a game is one of the most critical components of gameplay. You like Tank Controls, Foxi, and that's okay. But there are those of us who cannot accept them as a viable control method.
And no, just because the game uses a fixed camera angle, does not mean Tank Controls are required. Apparently Silent Hill 2 came with the option to play with either control method (which I only recently learned about, and as a result, it has gone onto my backlog). The issue where you switch from one camera to another can be mitigated by clever programming. Eternal Darkness would have the character continue to move in the previous direction for a brief moment allowing you time to adjust to the new camera angle.
I've also seen Twilight Princess use a technique to handle transitions in control. In TP's case, it wasn't so much that the camera changed on you as much as being in a room where you walk up the wall and onto the ceiling. Pressing forward on the joystick will walk you up the wall and as you reach the ceiling, you'll continue walking forward even though that forward direction is towards the camera instead of away. However, when you reposition the joystick after you've reached the ceiling, the controls return to how you would expect such that pressing forward would move you away from the camera and back to the wall that you just walked up.