Resident Evil 1 to be remastered

Foxi4

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I do not mind to play it because I finished Resident Evil 4-6. I haven't finished 1-3 because I disliked the PSX graphics version of Resident Evil and Resident Evil's controls at all.
Practically speaking you've skipped three of the best games in the series because of superficial reasons.
 
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Veho

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Controls are also something you can get used to
So is having your balls chopped off. Refusing to do it is still a valid reaction, regardless.

every game controls slightly differently
This is not slight, this is a significant difference.

don't dismiss it just because you can't adapt.
Next time you criticize a game just because it forces you to play it using an Etch-A-Sketch and gyrating your hips while standing on your head, recall your own words.
 
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Foxi4

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So is having your balls chopped off. Refusing to do it is still a valid reaction, regardless. This is not slight, this is a significant difference. Next time you criticize a game just because it forces you to play it using an Etch-A-Sketch and gyrating your hips while standing on your head, recall your own words.
The "tank" control scheme was optimal in the game because the camera is static. Yes, it controls different than most "3D games", but that's mostly because it's not really a 100% 3D - it's just 3D characters on a 2D backdrop. It's hard to blame the game for not controlling line your average 3D game when it's not an average 3D game.
 

grossaffe

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I'm with Veho on this one. I will not play a game if I'm forced to use tank controls. I tried the REmake on the cube back in the day, and I hated it due to the controls. The way you interface with a game is one of the most critical components of gameplay. You like Tank Controls, Foxi, and that's okay. But there are those of us who cannot accept them as a viable control method.
And no, just because the game uses a fixed camera angle, does not mean Tank Controls are required. Apparently Silent Hill 2 came with the option to play with either control method (which I only recently learned about, and as a result, it has gone onto my backlog). The issue where you switch from one camera to another can be mitigated by clever programming. Eternal Darkness would have the character continue to move in the previous direction for a brief moment allowing you time to adjust to the new camera angle.
I've also seen Twilight Princess use a technique to handle transitions in control. In TP's case, it wasn't so much that the camera changed on you as much as being in a room where you walk up the wall and onto the ceiling. Pressing forward on the joystick will walk you up the wall and as you reach the ceiling, you'll continue walking forward even though that forward direction is towards the camera instead of away. However, when you reposition the joystick after you've reached the ceiling, the controls return to how you would expect such that pressing forward would move you away from the camera and back to the wall that you just walked up.
 
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ForteGospel

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Legitimate criticism.
its useless to argue with foxi anyway...

imo if they were not milking the series for the sake of milking it they could just add the option to use new control mechanics without breaking the game...

hd rematered games from last gen to new gen (ps2 to ps3) are just lazy as fuck ports
 

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