Hacking [RELEASE] WiiVC Injector Script (GC/Wii/Homebrew Support)

pedro702

Well-Known Member
Member
Joined
Mar 3, 2014
Messages
12,722
Trophies
2
Age
33
XP
8,706
Country
Portugal
Nothing against Retroarch, but any chance in updating wii homebrew like vgbax, snes9x, wiiflow, USB Config, or LoaderGX to load from the vwii u with gamepad control support? I've tried to convert a couple already but there's no gamepad control unless i'm doing something wrong.
obviously you need to add gamepad codding to them manualy and recompiling them lol.
 

lva

New Member
Newbie
Joined
Oct 14, 2017
Messages
3
Trophies
0
Age
46
XP
52
Country
France
Hello, I have tried to run WiiVC injector 2.2.4, 2.2.5 and now 2.2.6 on 3 different computers with 3 different networks on Windows 7 and Windows 10 with not64 forwarder, nintendont forwarder and a game.gcm but fail to get to the end with the message: robocopy fail error message.
I have uninstall java, reinstall it on 2 of the computers but no success. I tried to look at the registry for some java older version but no success so far. What could be the problem?

@KhaderWelaye had you seen this post?
 

MaitreLLD

Well-Known Member
Member
Joined
Dec 15, 2016
Messages
134
Trophies
0
Age
39
XP
104
Country
France
Hi everyone ! Unfortunately I don't have Windows at home so I can't expriment all of that :( Anybody could PM me a link for an installable WiiSXR with Fix94 exit fix and overclock ? That would be awesome !
Edit : managed to build it from a friend's PC ! Awesome stuff !
 
Last edited by MaitreLLD,

TeconMoon

Well-Known Member
OP
Member
Joined
Aug 7, 2007
Messages
749
Trophies
1
XP
2,614
Country
United States
Hello, I have tried to run WiiVC injector 2.2.4, 2.2.5 and now 2.2.6 on 3 different computers with 3 different networks on Windows 7 and Windows 10 with not64 forwarder, nintendont forwarder and a game.gcm but fail to get to the end with the message: robocopy fail error message.
I have uninstall java, reinstall it on 2 of the computers but no success. I tried to look at the registry for some java older version but no success so far. What could be the problem?

@KhaderWelaye had you seen this post?

You're using the wrong Title Key. I obviously can't tell you what the right one is, but the reason the script isn't warning you is because the first part of the wrong Title Key you're using matches the correct Title Key. (It only checks the first 4 characters).

Go find the right Title Key for Title ID 00050000101b0700 on that one Title Key site.
 

WesMods

Well-Known Member
Member
Joined
May 4, 2016
Messages
193
Trophies
0
XP
1,923
Country
Canada
Has anyone posted forwarders for WiiWare titles such as Mega Man 9/10 Contra Rebirth etc or a tutorial on how to make them? I've been scanning over these threads for like an hour and can't find anything that points to either. I'll love you forever if you do :)
 

ER_Mac3

Active Member
Newcomer
Joined
Aug 24, 2017
Messages
28
Trophies
0
Age
28
XP
93
Country
Brazil
How does two disc games work? Just inject them separately and Nintendont will track the second one even though it's injected in another WUP installed app?
 

pedro702

Well-Known Member
Member
Joined
Mar 3, 2014
Messages
12,722
Trophies
2
Age
33
XP
8,706
Country
Portugal
How does two disc games work? Just inject them separately and Nintendont will track the second one even though it's injected in another WUP installed app?
no you inject them together on the same wup

first disc named game.gcm second disc named disc2.gcm, the script will put both on the same wup.
 
  • Like
Reactions: ER_Mac3

aarti

Killua Zoldyck
Member
Joined
Jul 24, 2017
Messages
523
Trophies
0
XP
983
Country
Germany
Has anyone posted forwarders for WiiWare titles such as Mega Man 9/10 Contra Rebirth etc or a tutorial on how to make them? I've been scanning over these threads for like an hour and can't find anything that points to either. I'll love you forever if you do :)
Install the WiiWare to vWii, download https://github.com/FIX94/wiivc_chan_booter/releases and put it as boot.dol in source_files folder with the boottvtex.png and icontex.png. Put a title.txt with the title ID of the WiiWare in tools/homebrewbase/files and run the script
 
Last edited by aarti,

ER_Mac3

Active Member
Newcomer
Joined
Aug 24, 2017
Messages
28
Trophies
0
Age
28
XP
93
Country
Brazil
no you inject them together on the same wup

first disc named game.gcm second disc named disc2.gcm, the script will put both on the same wup.

In this case can I activate autoboot on launch and Nintendont handles in which disc my progress currently is?
 

cucholix

00000780 00000438
Member
Joined
Jan 17, 2017
Messages
3,246
Trophies
1
Age
44
XP
6,286
Country
Chile
Install the WiiWare to vWii, download https://github.com/FIX94/wiivc_chan_booter/releases and put it as boot.dol in source_files folder with the boottvtex.png and icontex.png. Put a title.txt with the title ID of the WiiWare in tools/homebrewbase/files and run the script
It kinda works, on Mega Man 9 when I select play with the gamepad only it still only recognize the Wiimote as player 1, it doesn't detect gamepad inputs,not even home button.
 

FIX94

Former Staff
Former Staff
Joined
Dec 3, 2009
Messages
7,284
Trophies
0
Age
29
Location
???
XP
11,238
Country
Germany
It kinda works, on Mega Man 9 when I select play with the gamepad only it still only recognize the Wiimote as player 1, it doesn't detect gamepad inputs,not even home button.
you obviously have to edit the script batch file where the -homebrew -passthrough line is and change it, passthrough only works in homebrew apps, specifically for megaman you'd need -homebrew -vertical.
 

djender

Well-Known Member
Newcomer
Joined
Jun 28, 2016
Messages
71
Trophies
0
Age
38
XP
135
Country
Venezuela
When using the script with a GC game it asks about "autoboot" but the post doesn't mention anything about this..? What is it and how to make it work?
 
Last edited by djender,

cucholix

00000780 00000438
Member
Joined
Jan 17, 2017
Messages
3,246
Trophies
1
Age
44
XP
6,286
Country
Chile
you obviously have to edit the script batch file where the -homebrew -passthrough line is and change it, passthrough only works in homebrew apps, specifically for megaman you'd need -homebrew -vertical.
So I change it from:
Code:
IF "%gamefile%"=="boot.dol" ..\..\TOOLS\Storage\nfs2iso2nfs.exe -enc -homebrew -iso "game.iso"

to:
Code:
IF "%gamefile%"=="boot.dol" ..\..\TOOLS\Storage\nfs2iso2nfs.exe -enc -homebrew -iso -vertical "game.iso"

?
 
Last edited by cucholix,

FIX94

Former Staff
Former Staff
Joined
Dec 3, 2009
Messages
7,284
Trophies
0
Age
29
Location
???
XP
11,238
Country
Germany
why is no -passthrough in that first line? you sure thats the latest script and nfs2iso2nfs? I split -homebrew up into both -homebrew -passthrough in later versions. Also no, it has to be right behind each other, -homebrew -vertical and THEN the -iso "game.iso" thing.
actually it seems like the latest script version DOES ask for passthrough, but it does not seem to ask for -vertical or anything like that so you'll have to edit it anyways.
 

cucholix

00000780 00000438
Member
Joined
Jan 17, 2017
Messages
3,246
Trophies
1
Age
44
XP
6,286
Country
Chile
why is no -passthrough in that first line? you sure thats the latest script and nfs2iso2nfs? I split -homebrew up into both -homebrew -passthrough in later versions. Also no, it has to be right behind each other, -homebrew -vertical and THEN the -iso "game.iso" thing.
actually it seems like the latest script version DOES ask for passthrough, but it does not seem to ask for -vertical or anything like that so you'll have to edit it anyways.
Was using an old version, my bad, here's the line:

Code:
IF "%gamefile%"=="boot.dol" ..\..\TOOLS\Storage\nfs2iso2nfs.exe -enc -homebrew%passpatch% -iso "..\..\ISOBUILDTEMP\game.iso"

Although Mega Man 9 uses cc natively, it's necessary put -vertical still?
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
  • Xdqwerty @ Xdqwerty:
    good night
  • BakerMan @ BakerMan:
    as to you
  • K3Nv2 @ K3Nv2:
    How do you know if the night will be good when you're asleep
  • BakerMan @ BakerMan:
    because i didn't say i was asleep
  • BakerMan @ BakerMan:
    i said i was sleeping...
  • BakerMan @ BakerMan:
    sleeping with uremum
  • K3Nv2 @ K3Nv2:
    Even my mum slept on that uremum
  • TwoSpikedHands @ TwoSpikedHands:
    yall im torn... ive been hacking away at tales of phantasia GBA (the USA version) and have so many documents of reverse engineering i've done
  • TwoSpikedHands @ TwoSpikedHands:
    I just found out that the EU version is better in literally every way, better sound quality, better lighting, and there's even a patch someone made to make the text look nicer
  • TwoSpikedHands @ TwoSpikedHands:
    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
  • Sicklyboy @ Sicklyboy:
    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
  • Sicklyboy @ Sicklyboy:
    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
  • TwoSpikedHands @ TwoSpikedHands:
    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
  • TwoSpikedHands @ TwoSpikedHands:
    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
  • TwoSpikedHands @ TwoSpikedHands:
    I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
  • TwoSpikedHands @ TwoSpikedHands:
    I appreciate the insight!
  • The Real Jdbye @ The Real Jdbye:
    @TwoSpikedHands just switch, all the knowledge you learned still applies and most of the code and assets should be the same anyway
  • The Real Jdbye @ The Real Jdbye:
    and realistically they wouldn't

    be able to play it legally anyway since they need a ROM and they probably don't have the means to dump it themselves
  • The Real Jdbye @ The Real Jdbye:
    why the shit does the shitbox randomly insert newlines in my messages
  • Veho @ Veho:
    It does that when I edit a post.
  • Veho @ Veho:
    It inserts a newline in a random spot.
  • The Real Jdbye @ The Real Jdbye:
    never had that i don't think
    The Real Jdbye @ The Real Jdbye: never had that i don't think