Hacking [RELEASE] WiiVC Injector Script (GC/Wii/Homebrew Support)

aarti

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Added -vertical flag, ran the script, but now I got this error:
Code:
Converting repacked game to NFS...

NFS2ISO2NFS FAILED TO CONVERT THE GAME FILE, GAME CONVERSION WILL NOT CONTINUE
PLEASE POST THE LOGS AT THE GBATEMP THREAD FOR SUPPORT.
 

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kevinbrew

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Added -vertical flag, ran the script, but now I got this error:
Code:
Converting repacked game to NFS...

NFS2ISO2NFS FAILED TO CONVERT THE GAME FILE, GAME CONVERSION WILL NOT CONTINUE
PLEASE POST THE LOGS AT THE GBATEMP THREAD FOR SUPPORT.
ive never had that error
wish i could help you more but im a bit of a noob.
 
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MG4M3R

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I'm surprised no one is having the same issue as me.

Even though I say "no" when asked if I'd like to emulate the Wiimote, my Wii Injects always end up emulating the Wiimote.

I modified the script to remove any reference to Wiimote emulation, and yet my games end up emulating the Wiimote instead of the Classic Controller.

I think my problem is somehow related to nfs2iso2nfs.

I'll try replacing it with a version that didn't support Wiimote emulation and see if it will finally work out.
 

FIX94

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Added -vertical flag, ran the script, but now I got this error:
Code:
Converting repacked game to NFS...

NFS2ISO2NFS FAILED TO CONVERT THE GAME FILE, GAME CONVERSION WILL NOT CONTINUE
PLEASE POST THE LOGS AT THE GBATEMP THREAD FOR SUPPORT.
its at the wrong place obviously, it has to be right behind the -homebrew one.
 
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kevinbrew

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Hi
De blob 2 work with gamepad or not?
Thanks
ignore my message i thout you said a boy and his blob.lol

--------------------- MERGED ---------------------------

its at the wrong place obviously, it has to be right behind the -homebrew one.
hi fix is my script wrong. is the verical flag ok
 

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FIX94

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looks like I made a pretty big mistake in c2w patcher v1.1, it included a patch I never intended to be in there, I must've tested it and never removed it so please, update it to v1.2 as soon as possible.
https://github.com/FIX94/c2w_patcher/releases
Basically as it was it did not just push the ppc cpu speed higher but also bus and ARM speeds up to wiiu speed which can cause all sorts of weird crashes and timing issues because no wii app actually handles it.
 
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Columbo2811

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looks like I made a pretty big mistake in c2w patcher v1.1, it included a patch I never intended to be in there, I must've tested it and never removed it so please, update it to v1.2 as soon as possible.
https://github.com/FIX94/c2w_patcher/releases
Basically as it was it did not just push the ppc cpu speed higher but also bus and ARM speeds up to wiiu speed which can cause all sorts of weird crashes and timing issues because no wii app actually handles it.
Ok thanks for the info so it wasn't present in v.1.0? I never used v1.1 tbh. Is v1.0 ok to use or shall I redo my forwarders?
 

WiisleyU

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ZL/ZR patched the New L does nothing, ZL presses L + ZL at the same time. :unsure:
Using last update 2.2.5

Now the WiiVC games are crashing on exit to system menu (Smash Brawl, Sonic and SEGA Racing...), it never happened before.
 

Jafu O'leanders

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I'm not sure, I don't have an adapter for gamecube yet, but intend on getting one at some point.

As far as i can tell this is very true, although if you choose gamepad support at GC game boot, you can't swap another controller in as player one until you have reset the game without gamepad support. If choosing without; Nintendont will pick up on whatever you have plugged/synced up at the moment, be it Classic Controller, Pro U Controller, GameCube Controller/adaptor, or any other USB HID device that is supported by Nintendont.
I have even tested, GamePad (p1) gamecube controller/adaptor (p2 and p3 in their respective ports on the adaptor) and Pro U controller (p4) all works out fine.
 
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