Hacking [RELEASE] Labyrinth 3D - First Person 3D Maze Solving Game

Rinnegatamante

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Description:
Labyrinth 3D is my first 3D homebrew which uses Lua Player Plus Vita and RayCast3D Engine ( http://gbatemp.net/threads/release-raycast3d-engine-3d-game-engine-for-lpp-vita.437161/#post-6584265 ). It can be considered as a showcas for how powerful and simple to use RayCast3D engine is.
Labyrinth 3D is, as the title says, a game where you have to find the exit from the labyrinth you're in. It supports different map sizes and you'll have some scrolls according to map size. These scrolls can be used to "mark" a wall of the labyrinth so you can see where you already went (after marking a wall, it will became golden).
Labyrinths are generated through Primm's Algorithm so you'll have infinite random mazes to solve. Any generated maze will provide a seed so you can share these labyrinths with others and play them through the voice "Start game with Seed".


Controls:
DPad / Analogs = Move Player/Camera
X = Mark a block with a scroll
START = Pause Game


Cheats and Easter Eggs
- When starting the homebrew, holding L+R will result in engine logos skip
- When on logo screen (Press Start screen) use these buttons sequence to enable cheats/easter eggs:
UP UP DOWN DOWN LEFT RIGHT LEFT RIGHT - Allows you to move inside the mini Labyrinth on background
A UP A DOWN B LEFT B RIGHT - Gives you 99 scrolls for any game difficulty
UP DOWN LEFT RIGHT UP DOWN LEFT RIGHT B A - Enables no clip mode (walking through walls)

Credits:
@Misledz for RayCast3D, Lua Player Plus and Labyrinth 3D logos
@ihaveamac for testing the game
ETTiNGRiNDER for the player sprite
aliashparow for the main menu BGM
soundjay.com for SFX sounds
oddcast.com for the synthetic voices used in gameboot


Screenshots:
lvita1.jpg

lvita2.jpg

lvita3.jpg


Download:

Mirror: http://rinnegatamante.it
 
Last edited by Rinnegatamante,
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  • NinStar @ NinStar:
    you have to launch your homebrews directly from the wii u menu
  • NinStar @ NinStar:
    there is a plugin that display them on the wii u menu, pretty sure it is enabled by default
  • crafthp434 @ crafthp434:
    so like it doesnt exist
  • crafthp434 @ crafthp434:
    yeah
    ?
  • NinStar @ NinStar:
    it doesn't exist, at least not for aroma
  • crafthp434 @ crafthp434:
    ohhhhh
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    on tiramisu you can access it by opening mii maker
  • crafthp434 @ crafthp434:
    okay
  • NinStar @ NinStar:
    I don't have a wii u anymore to test it myself, but if homebrews are not visible on the wii u menu I think you can press L + R + minus to open the plugin menu, there should be an option called "homebrews on wii u menu" or something similar
  • crafthp434 @ crafthp434:
    nope
  • crafthp434 @ crafthp434:
    it is L+dpad down+ select
  • crafthp434 @ crafthp434:
    but homebrew is appearing in the home menu btw
  • NinStar @ NinStar:
    yes, now I remember it
  • NinStar @ NinStar:
    then it is working, I also don't like that they did this but it is the only option you have if you are using aroma
  • crafthp434 @ crafthp434:
    i just didint know the homebrew launcher didint exist in aroma
  • crafthp434 @ crafthp434:
    thanks btw
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    Im downloading fallout 3 goty edition
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    I'm downloading more ram for my hamster pc
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    New hamster PC, with anal operation and BT connectivity!
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  • Xdqwerty @ Xdqwerty:
    @BigOnYa, How do I make enemies respawn on gdevelop after
    the player dies?
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    Carrying a PC or phone is so old school!
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    Squeeze your cheeks twice to answer calls!
  • BigOnYa @ BigOnYa:
    @Xdqwerty you can use a "spawner" function on any object.
  • BigOnYa @ BigOnYa:
    Or when your player dies, you can say in code, if enemy exists, do nothing, but if enemy does not exist, then create enemy at certain spot. (This would be a pain tho for lots of emeies)
    BigOnYa @ BigOnYa: Or when your player dies, you can say in code, if enemy exists, do nothing, but if enemy does...