Labyrinth 3D is my first 3D homebrew which uses Lua Player Plus Vita and RayCast3D Engine ( http://gbatemp.net/threads/release-raycast3d-engine-3d-game-engine-for-lpp-vita.437161/#post-6584265 ). It can be considered as a showcas for how powerful and simple to use RayCast3D engine is.
Labyrinth 3D is, as the title says, a game where you have to find the exit from the labyrinth you're in. It supports different map sizes and you'll have some scrolls according to map size. These scrolls can be used to "mark" a wall of the labyrinth so you can see where you already went (after marking a wall, it will became golden).
Labyrinths are generated through Primm's Algorithm so you'll have infinite random mazes to solve. Any generated maze will provide a seed so you can share these labyrinths with others and play them through the voice "Start game with Seed".
DPad / Analogs = Move Player/Camera
X = Mark a block with a scroll
START = Pause Game
Cheats and Easter Eggs
- When starting the homebrew, holding L+R will result in engine logos skip
- When on logo screen (Press Start screen) use these buttons sequence to enable cheats/easter eggs:
UP UP DOWN DOWN LEFT RIGHT LEFT RIGHT - Allows you to move inside the mini Labyrinth on background
A UP A DOWN B LEFT B RIGHT - Gives you 99 scrolls for any game difficulty
UP DOWN LEFT RIGHT UP DOWN LEFT RIGHT B A - Enables no clip mode (walking through walls)
@Misledz for RayCast3D, Lua Player Plus and Labyrinth 3D logos
@ihaveamac for testing the game
ETTiNGRiNDER for the player sprite
aliashparow for the main menu BGM
soundjay.com for SFX sounds
oddcast.com for the synthetic voices used in gameboot
Last edited by Rinnegatamante,