Better Stereoscopic 3D Patches/Cheat Codes Releases, development and discussion

cimmanonroll

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This is amazing.
One game I was always let down by was Luigi's Mansion 3DS. The game was originally going to have a stereoscopic 3D feature, but it never came to fruition. Then the game was re-released on 3DS, with 3D support, but...the depth was horrendously low. The game would suit 3D really well, but the 3DS version just doesn't have much depth and I don't understand why. This fix would really make the version what it was always meant to be.
 

NanashiFinal13

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Are the codes region specific?

Also any way to make the selected cheat load automatically with each replay? Or do you have to manually select it each time? On PSP you could set a 1/0 flag per code in the text file, does 3DS support this?
For some games, you can use the codes even if you have a copy from another region, like on Ridge Racer, so i recommend you to try it out. (But this is not always the case, like with SMTIV:A. The US and JP version store the value on different addresses)
On the automatically load issue, you can use ctrpf plugin and set a cheat to auto load at starts, but keep in mind that not all the games are compatible with the latest version on ctrpf plugin. One example: Gurumin 3D. I had to use an old, .plg version of ctrpf to find cheats for the game, because with the latest .3gx, the game crash as soon as you boot it.

Weird, for me, Dillon's Dead-Heat Breakers had the 3D Depth value in 0828577C, I'm using the USA version of the game.

Also, I was looking into the 3D Pop out address and found that this is also achieved by modifying two values together, you can bundle this code alongside the following 3D depth code to get a nicer looking 3D effect (The game now looks as a 3D game lol):

3D FOV AND POP OUT:
00125DA4 3F800000 -> 3DD00000
00125DA8 40000000 -> 41100000
00125DB0 BF800000 -> BF000000

Then, modify the 3D Depth code even further, like this:

0828577C -> 43A00000


I also made this as AR cheat codes:

[3D Pop Out Default]
D3000000 00000000
00125DA4 3F800000
00125DA8 40000000
00125DB0 BF800000
D3000000 08000000
0028577C 41200000
D2000000 00000000


[3D Pop Out+]
D3000000 00000000
00125DA4 3DD00000
00125DA8 41100000
00125DB0 BF000000
D3000000 08000000
0028577C 43500000
D2000000 00000000

[3D Pop Out++]
D3000000 00000000
00125DA4 3DD00000
00125DA8 41100000
00125DB0 BF000000
D3000000 08000000
0028577C 43A00000
D2000000 00000000



This! -> [3D Depth ++ (Deeper 3D)]



We need to finad out by searching into possible values that could have been left as SDK symbols, like empty memory values that are surrounded by -1 and +1 float values. I haven't had too much luck yet though, the only game I got to have a seemingly 3D effect working was Kirby Epic Yarn, but everything looks horrible lol, I need to search for the HUD coordinate values and fix them first.



Mmmm... this is something that needs more RE, as 800px mode wasn't included in Nintendo's SDK (AFAIK). Please correct me if I'm wrong, and if this mode was ever included in Nintendo's SDK, then there's a possibility that somewhere in memory there are symbols or value leftovers that can enable that in., otherwise, we would need to disassembly each game, which is a hard and time consuming task.

I will add the newly found codes tomorrow once I have free time, as I still need to copy many codes left from the old thread, and I will post more codes that I have been searching.
Can you share more details about the process and what programs you use to make "seemingly 3D effect working"? Because im interested to try to "restore" the 3D effect on The Snack World: TreJeares. For what i found, the game contains some of values that, on Yo-Kai Watch games, controls the 3D and its depth, so i though that maybe, it is possible to "add/restore" the effect.


[Parallax Barrier without Depth (No 3D)]





D3000000 0808BD54




60000000 00000000




B0000000 00000000




000000C4 00000000




D2000000 00000000









[Parallax Barrier with Depth (Normal 3D)]





D3000000 0808BD54




60000000 00000000




B0000000 00000000




000000C4 41200000




D2000000 00000000











[Parallax Barrier with Depth + (Deeper 3D)]





D3000000 0808BD54




60000000 00000000




B0000000 00000000




000000C4 41900000




D2000000 00000000









[Parallax Barrier with Depth ++ (Deeper 3D)]





D3000000 0808BD54




60000000 00000000




B0000000 00000000




000000C4 41A00000




D2000000 00000000

[Parallax Barrier without Depth (No 3D)]





D3000000 008BA1E0




60000000 00000000




B0000000 00000000




000003D4 00000000




D2000000 00000000









[Parallax Barrier with Depth (Normal 3D)]





D3000000 008BA1E0




60000000 00000000




B0000000 00000000




000003D4 41200000




D2000000 00000000











[Parallax Barrier with Depth + (Deeper 3D)]





D3000000 008BA1E0




60000000 00000000




B0000000 00000000




000003D4 41900000




D2000000 00000000









[Parallax Barrier with Depth ++ (Deeper 3D)]





D3000000 008BA1E0




60000000 00000000




B0000000 00000000




000003D4 42000000




D2000000 00000000
 
Last edited by NanashiFinal13,

NanashiFinal13

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[Parallax Barrier without Depth (No 3D)]





D3000000 08000000





00A8E478 00000000




D2000000 00000000









[Parallax Barrier with Depth (Normal 3D)]





D3000000 08000000





00A8E478 41200000




D2000000 00000000











[Parallax Barrier with Depth + (Deeper 3D)]





D3000000 08000000





00A8E478 41900000




D2000000 00000000









[Parallax Barrier with Depth ++ (Deeper 3D)]





D3000000 08000000





00A8E478 42200000




D2000000 00000000

[Parallax Barrier without Depth (No 3D)]





D3000000 30E80668









60000000 00000000









B0000000 00000000









000002C0 00000000









D2000000 00000000









[Parallax Barrier with Depth (Normal 3D)]





D3000000 30E80668









60000000 00000000









B0000000 00000000









000002C0 41200000









D2000000 00000000











[Parallax Barrier with Depth + (Deeper 3D)]





D3000000 30E80668









60000000 00000000









B0000000 00000000









000002C0 41900000









D2000000 00000000









[Parallax Barrier with Depth ++ (Deeper 3D)]





D3000000 30E80668









60000000 00000000









B0000000 00000000









000002C0 42500000









D2000000 00000000

PS: I don't recommend using the no depth code on Kirby Blow Blast, because even if you activated, the HUD elements will still have depth, and it looks strange. When i get some time, i will search for the HUD address

Added Kirby Blow Blast HUD codes.
[Parallax Barrier without Depth (No 3D)]





D3000000 30E80664









60000000 00000000









B0000000 00000000









00000704 00000000









D2000000 00000000









[Parallax Barrier with Depth (Normal 3D)]





D3000000 30E80664









60000000 00000000









B0000000 00000000









00000704 41200000









D2000000 00000000











[Parallax Barrier with Depth + (Deeper 3D)]





D3000000 30E80664









60000000 00000000









B0000000 00000000









00000704 41900000









D2000000 00000000









[Parallax Barrier with Depth ++ (Deeper 3D)]





D3000000 30E80664









60000000 00000000









B0000000 00000000









00000704 42500000









D2000000 00000000
 
Last edited by NanashiFinal13,

Hariainm

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This is awesome, thank you guys!
I wish we can get fixed HUD elements on Xenoblade, since there is significant eye strain in battles (battle hud, enemy life bar...) and places and items popups when wandering in the map field, all of this dis displayed as closest to the player, wish we can tone it down a bit
Keep up the good work!
 
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animemouse

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This is amazing.
One game I was always let down by was Luigi's Mansion 3DS. The game was originally going to have a stereoscopic 3D feature, but it never came to fruition. Then the game was re-released on 3DS, with 3D support, but...the depth was horrendously low. The game would suit 3D really well, but the 3DS version just doesn't have much depth and I don't understand why. This fix would really make the version what it was always meant to be.
Yeah I'm interested in this Luigi's Mansion too (the first one)
I tried to do the fix for this one with no success.
Can I make a request here?
Btw how is that some games doesn't have "pop out" working? I really miss that in Donkey Kong and Xenoblade...
 
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3dsgamermax

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Just created an account to say that this is awesome!!! Mario kart looks incredible with the increased 3D effect. I wounder why Nintendo was so cautious with the 3D effect intensity. If only they added an option in the settings to enhance it no one would have complained.
Games I wish to have codes for:

-Luigi Mansion 2
-Street fighter 4
-Starfox

I will try myself at some point but it looks not very easy, so if anyone can add them it would be great! Cause we have a cheat for all other main important titles already! Btw, the one in Super Mario 3D land doesn´t work very well, 2D stuff get bugged.

Again GREAT JOB!!!
 

Kikuchi

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is posible use patch in another regions?
Post automatically merged:

CTRPluginFramework 3DS work in latest luma?​

 
Last edited by Kikuchi,
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verypedro

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Just found the thread by looking for ways to enable 3D on the overworld of Pokémon games, and this is even better!

Tried playing Majora's Mask 3D with the code enabled and the difference is night and day. It felt so magical seeing that huge world being rendered in my tiny standard New 3DS screen! Thank you so much for this!

(by the way, the Majora's Mask code is up and running on the 1.1 version of the game)

I have some questions though. Is it possible to set some codes to be persistent so when I launch the game they are already activated? This way I don't have to keep opening the plug-in menu to enable them.

Also, in Majora's Mask specifically the Select key is used to open the in-game menu. Can we change the shortcut used to open the plug-in menu to be a key combination (like Start+Select)?
 
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