Thread Status:
Not open for further replies.
  1. MichMaster

    MichMaster #Pray4Hykem
    Member

    Joined:
    Dec 23, 2009
    Messages:
    347
    Country:
    Canada
    Found the link but it has been replaced with the most recent one (1.6) so dunno if anyone still has the 1.5 one so I could download that one instead
     
  2. link666

    link666 Member
    Newcomer

    Joined:
    Apr 8, 2016
    Messages:
    34
    Country:
    Canada
    By editing the heart value of a character. I will show you my notes:

    Link offset begin at 0002ec00
    Length of character offset = 48 (30 hex)
    00 00 FF FF FF FF FF FF FF FF FF 07 FC 3F E0 00 00 00 01 00 FA 05 F6 09 C0 5D D9 F5 C3 00 9E 00 3F 0C FE 00 1B 00 00 00 00 00 00 00 00 00 00 00

    Heart offset
    0002ec14 -- 1B = Max Heart
    0F = Max Heart (DLC character ONLY)

    Hit point offset
    0002EC08-0002EC09 -- C0 5D = Max hit point

    Agatha and King Daphnes must have 1A for their heart and 30 5C for the hit point
    Ravio must have 0E for his heart and 30 5C for the hit point

    Hit point: heart * 400
     
  3. Nohrian_Scum

    Nohrian_Scum Newbie
    Newcomer

    Joined:
    Nov 6, 2016
    Messages:
    8
    Country:
    United States
    I have no idea what any of that means. I am assuming it has to do with the NRT? Right? Except I don't have it. And the links dont work. It says its gone. Unless its the wrong link.
     
  4. Nohrian_Scum

    Nohrian_Scum Newbie
    Newcomer

    Joined:
    Nov 6, 2016
    Messages:
    8
    Country:
    United States
    Wait, I am finally understanding this. Slowly but surely. This is actually pretty interesting.
     
  5. Nohrian_Scum

    Nohrian_Scum Newbie
    Newcomer

    Joined:
    Nov 6, 2016
    Messages:
    8
    Country:
    United States
    It worked! Now they got their missing heart and it works. Thanks!
    I really should look into this more often.
     
  6. infinete

    infinete The Temp's cynic.
    Member

    Joined:
    May 20, 2008
    Messages:
    468
    Country:
    I know Links EXP offset is 0x2EC0A, but does anyone know the value for max EXP for level 255? Figured it out, it was D9 F5 C3 00. Ty link666
     
    Last edited by infinete, Nov 7, 2016
  7. nedron92

    nedron92 GBAtemp Regular
    Member

    Joined:
    Feb 18, 2016
    Messages:
    261
    Country:
    Germany
    Mhm yes, you're right. Maybe add a function to save the current states (LVL, DamageBase, Skills, Kills etc) to a temporary variable, so that you can paste it to an other weapon
    (or if I will get it working: Make a popup, in which you can decide which stats of the weapon you want to "copy").

    But because of GUI-Changes, I will also add/change the behaviour of the Chara-Editing completly, that means you will have (in the near future) a new Menu-Structure for them:

    EDIT->Charas:
    -> Overview
    -> Stats
    -> Weapons
    [-> Badges (hopefully sometime xD)]

    -> Overview:
    -> (only) list of chara-names, unlock-state + edit-stats buttons
    -> MAX EXP/ATK/HEARTS of ALL
    -> Unlock ALL

    -> Stats (will be like MyFairy-Editing):
    -> per Chara, arrow-navigation to switch to next character
    -> edit the stats directly + maximize them (+ maybe show unlock-state again)
    -> Show how many (used) Weapon-Types the character has
    - with Update/DLC restirctions
    - EDIT-Button to Weapon-View
    -> Show how many used Weapons (in sum) the character has
    - MAX Stars/LVL of ALL of them directly
    - Make Legendary (to ALL Weapons)
    - Make all to multi-Element ones (if you have the right DLCs and its possible)
    - Unlock Skills (Set Kills to 0) for ALL

    -> Weapons
    -> like now (+ later the copy/paste stats-buttons)

    -> Badges
    -> sometime xD


    Thanks, if I add support 1.6.0 (but later, finish Version 3.0 at current with the fu** many changes within the Core has priority).
    But I have an idea to implement also the secuity check (if you below 1.6.0, then the Skill will not be appear and set to a Free/Open Slot, logical).
     
  8. link666

    link666 Member
    Newcomer

    Joined:
    Apr 8, 2016
    Messages:
    34
    Country:
    Canada
    Save updated with the fourth DLC

    all character unlocked
    all character lv 255
    all gold skulltula
    all heart container/pieces*
    14 maxed fairies with all skills
    all my fairy costume
    all my fairy consumables
    all weapon unlocked - This time i put not only 8 emply sloted weapon, i have also put my edited weapon.

    New info for the fourth DLC:

    Lorule Map items - hex values are correct but maybe I assign the bad item name to the hex value
    00018207 - Bomb
    00018241 - Wall Painting
    00018242 - Tornado Rod
    00018243 - Sand Rod
    00018244 - Fire Rod
    00018245 - Ice Rod
    00018246 - Baby Maiamai
    00018247 - Power Glove
    00018248 - Bow
    00018249 - Hookshot
    0001824A - Bombs
    0001824B - Hammer

    Weapons
    Ravio - Hammer
    BB Wooden Hammer
    BC White Bunny Hammer
    BD Nice Hammer
    BE Nice Hammer+
    Yuga - Frame
    BF Wooden Frame
    C0 Frame of Sealing
    C1 Demon King's Frame
    C2 Demon King's Frame+
    Multi-Elemental weapons Set 3
    C3 Darkmagic Sword (Link)
    C4 Great Fairy of Tempests (Link)
    C5 Stormy-eye Epona (Link)
    C6 Hydro-Spinner (Link)
    C7 Biggoron's Sunblade (Impa)
    C8 Tome of the Night (Lana)
    C9 Gloomy Rapier (Zelda)
    CA Volcanic Dominion Rod (Zelda)
    CB Sword of Renewal (Ganondorf)
    CC Luminious Crossbows (Linkle)
    CD Lokomo Sword of Oceans Toon (Toon Link)

    *Lorule map forgot one heart container for these character: Ravio, Agatha, and King Daphnes. had to fix this by adding it myself.

    I have 3 master swords. Don't worry this won't crash the game because the save file have 1300 weapon slot and you have 43 type of weapon with the master sword included. that mean that it impossible for all the weapon slot to be assigned.
    example: 42*10=420+1(Master sword)=421 weapon slot used so you can add more master sword without the game crashing.
     

    Attached Files:

    nedron92, aos10, DDTarZan and 2 others like this.
  9. ChaosSoulReaper

    Newcomer

    Joined:
    Nov 14, 2016
    Messages:
    39
    Country:
    United States
    Hey great save also I was just wondering if you were able to add 1 of each weapon or is it not possible?
     
  10. HyLoRule

    HyLoRule Newbie
    Newcomer

    Joined:
    Nov 14, 2016
    Messages:
    5
    Country:
    United States
    Hello all, I'm totally new to 3ds hacking so take that as a warning that I have no idea what I'm doing.

    I downloaded Hyrule Warriors Legends through the 3ds store on my older style link between world's edition 3ds XL and I'm really hating Adventure Mode's you must be this high to continue over it's never ending roster of characters. So the goal is to hack my rupees (and materials) so I can just buy levels, badges, and tweak my weapons using the delete/fuse options. Are you with me so far? I hope so.

    A save file editor seems to be the way to go. Now, I have no idea what "NTR" is, but at some point I considered "Homebrew" enough to learn that it requires peripherals to be installed via notepad before I realized the redundancy of my situation. If I could access my save file to back it up, then I wouldn't need an account here. Anyway, long story short I clicked on the PC Utilities and downloaded the "HWLSaveEditorGUI.zip" except it only wants to open a "zmha.bin" file that does not exist anywhere on the SD Card according to window's search and the application.

    And no amount of searching for "how do you find the zmha.bin" has turned up anything, through I can find posted versions of the file. How do I get from "it's on the SD Card" to where I want to be?
     
  11. Oakmontowls

    Oakmontowls Advanced Member
    Newcomer

    Joined:
    Nov 14, 2016
    Messages:
    54
    Country:
    United States
    You are going to have to install homebrew inorder to extract the zmha.bin file. http://smealum.github.io/3ds/ this is a link to the homebrew starter kit. Follow the directions to install homebrew and then you will be able to use the editor.
     
  12. Nohrian_Scum

    Nohrian_Scum Newbie
    Newcomer

    Joined:
    Nov 6, 2016
    Messages:
    8
    Country:
    United States

    So thanks for the help again a while back, but now I got a bit of trouble. I am so new to all of this. I don't understand this. So how do you manage to understand it? How are you able to find the hexas you are looking for when it comes to weapons and items. I been meaning to do it in some other game. Just get the item I need, but its based luck. Anywho, I am so lost. Just like when it comes to giving stars and 8 slots to the weapons in Hyrule Warriors. Example, Ravio's Nice Hammer+
     
  13. link666

    link666 Member
    Newcomer

    Joined:
    Apr 8, 2016
    Messages:
    34
    Country:
    Canada
    Only level 4 and 4+ weapon with 4 variations for each. Variation are:

    1st: Legendary, Hearts +, fin. Blow +, Special +, Hasty attacks, Reg. Attack +, Sp. Attack + and Focus Spirit +
    2nd: same but Hearts + is replaced with Health +
    3rd: Custom power of 650 with 5 star = 975 with Hearts +, Hearts +, fin. Blow +, Special +, Hasty attacks, Reg. Attack +, Sp. Attack + and Heart Power
    4th: all 8 are empty slot.

    For 1 weapon type that process both level 4 and 4+ have 8 weapons. DLC weapon only have 4 weapon for each type because they don’t have level 4+ weapon.
    Because i mass edit my weapon i use the editor only to find the good id attribute for a weapon, i copy paste an entire text file of my weapons to the savefile with HxD.
     
    I pwned U! likes this.
  14. link666

    link666 Member
    Newcomer

    Joined:
    Apr 8, 2016
    Messages:
    34
    Country:
    Canada
    Because in the first page of the thread there are a pastebin made by ScarletKohaku who explain all the thing and have all weapon attribute id and weapon id. I will put you an updated vesion of the pastebin and this explanation:


    00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - these are the kill count requied for unlocking a skill, the bold one is the kill count for the first weapon skill
    ?? 00 F4 01 05 00 2A 1B 2C 1D 30 2D 2B 2F XX

    ?? = Weapon id
    XX = 03 for Regular / 13 for Legendary
    2A Legendary – XX need to be 13 or the skill is useless
    1B Hearts+
    2C Fin. Blow+
    1D Special+
    30 Hasty Attacks
    2D Reg. Attack+
    2B Sp. Attack+
    2F Focus Spirit+

    F4 01 – Weapon attack power. Give 500 attack power. In Hexadecimal, it 01 F4 but you need to put the value in reverse. It because it is in little endian: https://www.cs.umd.edu/class/sum2003/cmsc311/Notes/Data/endian.html
    Important: XX must be 03, because 13 would make it legendary and it’s override the base power to 560.

    05 – Weapon star, give 5 stars to the weapon

    For the map item, i just search the amout i currently have and try to find a match in my save
     

    Attached Files:

    Last edited by link666, Nov 15, 2016
    I pwned U! likes this.
  15. HyLoRule

    HyLoRule Newbie
    Newcomer

    Joined:
    Nov 14, 2016
    Messages:
    5
    Country:
    United States
    Thanks for the quick reply.

    A quick check, I'm running the v11.2-35 firmware since I recently accessed the store (again new to things) and it appears the recent firmware updates have been trying to shut these projects down. As such, nothing appears to work post 10.X, wikipedia suggested nijihax/freakyhax work but both only note support for 11.1 or older. Is there anything that even supports 11.3?
     
  16. Oakmontowls

    Oakmontowls Advanced Member
    Newcomer

    Joined:
    Nov 14, 2016
    Messages:
    54
    Country:
    United States
    Well I'm currently using oothax so I know that works currently. Honestly the easiest thing for you to do would be to buy powersaves and a physical copy of hyrule warriors.
     
  17. nedron92

    nedron92 GBAtemp Regular
    Member

    Joined:
    Feb 18, 2016
    Messages:
    261
    Country:
    Germany
    Little Update for al to my GUI-version of the editor:

    Finish:
    - new Structure for AdventureMode-Maps (+DLC-restrictions) (+ Max. Item-Values of all maps directly)
    - new Structure for Chara-Weapons (+DLC-restrictions)
    - new Structure for Main-Menu (Characters->Overview....)

    ToDo:
    - Finish Chara-Weapons (show Multi-Element Weapon-state + restrictions)
    - Finish Chara-Overview (Show Name+Unlock-State+Edit-Buttons+Max.Stats of All + Unlock All)
    - Finish new Chara-Stats (like MyFairy Menu, see my last post)

    Cause I'm doing some coding everyday now I hope I finsh all till Sunday (but this will maybe only a nightly-Release, cause I will fix the Badges-Issue before I release the next stable-one)

    The Update 1.6.0 + last DLC-support will coming after I released the next-stable one


    EDIT:
    Oh nice..so I could remove the only-one-Master-Sword restrictions without problems? :D
     
    Last edited by nedron92, Nov 16, 2016
    CyberMario, DDTarZan and I pwned U! like this.
  18. link666

    link666 Member
    Newcomer

    Joined:
    Apr 8, 2016
    Messages:
    34
    Country:
    Canada
    I like to report more minor crash when you edit weapon. When you add some weapon, if you got to the gallery and View Warriors the game can crash due to a warrior equipped with the wrong type of weapon. This is because the game memorizes the position of the last weapon used for each character, so to fix it you just have to equip each warrior by their proper type of weapon. I found this bug when I add two other master swords because I put then in the second and third slot. I get to view a warrior in the gallery and Lana has the knight sword and CRASH to the 3ds menu.

    Edit: This crash happen only if you add weapon that change the position of other weapon. With the editor that won't happen because it add weapon to an empty slot so the position of other weapon remain intact.
     
    Last edited by link666, Nov 18, 2016
    nedron92 and I pwned U! like this.
  19. nedron92

    nedron92 GBAtemp Regular
    Member

    Joined:
    Feb 18, 2016
    Messages:
    261
    Country:
    Germany
    I never did a manual edit, only within the implementation of the weapon-edit function itself xD
    Yes, the editor calculates all empty-slots and bind them (maximal 10 [inagme-slot-max], atm maybe I can edit the maximal-value again to 15, cause of better weapon-calculation the editor shouldn't crash anymore) to each weapon-type of each character.

    BTW...
    Finish:
    - Finish Chara-Weapons (full support of Multi-Element weapons + deactivate it, if Weapon-Type has no one)
    - Finish Chara-Overview (Show Name+Unlock-State+Edit-Buttons+Max.Stats of All + Unlock All)

    ToDo:
    - Finish Chara-Overview (functionating EDIT-Buttons, but thats no big deal)
    - Finish new Chara-Stats (the hole new Design + functions)

    It's near to a new nightly-version to support till update 1.5.0 + DLC, hopefully Sunday/Monday.
    So many work within the GUI, it sucks xD
     
  20. Zach9o9

    Zach9o9 Advanced Member
    Newcomer

    Joined:
    Mar 31, 2016
    Messages:
    59
    Country:
    United States
    Hopefully, there's no more DLC or updates out of the blue for you to get the editor up-to-date. Keep up the work!
     
    BlastXDX and nedron92 like this.
Loading...

Hide similar threads Similar threads with keywords - [Release], Warriors, Legends

Thread Status:
Not open for further replies.