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  1. Zidapi

    Zidapi GBAtemp Psycho!
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    Where can I find your updated plugins?
     
  2. BtEtta

    BtEtta GBAtemp Regular
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    Check the first post.
     
  3. Zidapi

    Zidapi GBAtemp Psycho!
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    Oh, I have that already. I assumed there would be a newer build by now, since that one was posted on November 4th. Thank you.
     
  4. nedron92

    nedron92 GBAtemp Regular
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    So guys - a question:
    Shoudl I continue with my editor, yes or no?
    Because I have time after this chrismas days..and some ideas.
    Config-file, proxy-support and some more.
    Also maybe try add an little program to convert wiiu-saves to 3ds-ones and vice-versa, doesn't exist or? Don't know is its even possible, who knows.

    Because there will hopefully no DLC + Update anymore, I can concentrate this as a nice private-projet to support some months^^ and it's the hugest project I made on my own and a bit proud of it xD
     
    Last edited by nedron92, Dec 13, 2016
  5. I pwned U!

    I pwned U! I am pleased to beat you!
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    Yes please! :D

    Another cool idea that I have had for a while (even though it would be pointless) is to use graphics and audio ripped from the Wii U version of the game to make the editor look and sound like the in-game Bazaar. Maybe the game's menu animations could even be recreated for such a GUI overhaul.
     
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  6. solarsaturn9

    solarsaturn9 GBAtemp Regular
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    I just used your save editor to max out the level of the characters on my save file and it added extra weapon badges to each character. It's as if each character has as many weapons as link. How do I fix this?
     
  7. nedron92

    nedron92 GBAtemp Regular
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    Sorry for the late answer, but I had stressfull days till today

    Thats maybe could be possible, unpack the game/sounds or search them easily on youtube xD simplier. But I don't know how to addin the sound yet xD Never done it within VS2013 and C++, the same with graphics xD
    But that idea sounds nice ^^ + config to disable sounds

    Yes I know that. but its the normal behaviour now.
    The problem is, I don't know how the weapon-badges are calculated, but I know how to enable/unlock and disable/lock all of them, so that you can use them or not.
    Everytime you save the your savefile it also unlock all weapon badges (I could add a check, that them will only unlock if there were any changes to weapons or unlock-state ittself - but currently nothing more, sorry)
     
    Last edited by nedron92, Dec 21, 2016
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  8. Shiaoran

    Shiaoran Advanced Member
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    Is the save editor already able to add custom weapons, such ad Master Sword for Zelda?
    IIRC, this was only possible with the japanese NTR plugin.
     
  9. solarsaturn9

    solarsaturn9 GBAtemp Regular
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    It would be really great if you could add that check in. I'm only interested in maxing out the level of my characters so I don't have to grind again on the 3DS (I have the Wii U version too). I am trying to fight through all of the adventure maps to unlock all of the weapons and costumes myself.
     
  10. Zidapi

    Zidapi GBAtemp Psycho!
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    Yes, because it wouldn't totally be illegal to compile and distribute those assets or anything.
     
  11. I pwned U!

    I pwned U! I am pleased to beat you!
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    One way around that is to distribute the assets separately. There could be an option for the editor to support custom themes (the one that I mentioned in particular), and you would have to go elsewhere to obtain that theme, and it would not be linked to in the GitHub repo.
     
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  12. Zidapi

    Zidapi GBAtemp Psycho!
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    You've really thought this out, huh? Colour me impressed, a solid workaround for sure.
     
    Last edited by Zidapi, Dec 25, 2016
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  13. chronoman

    chronoman Advanced Member
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    i know im no one to ask but i actuall would like to see an option to unlock costumes for characters and fairyes, i have ben folowwing your editor for a long time and chek it every week, i think at some point someone told me is not posible to do that
     
  14. solarsaturn9

    solarsaturn9 GBAtemp Regular
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    Could you please add this check? It would be super helpful for those who still wish to unlock weapons for themselves.
     
  15. nedron92

    nedron92 GBAtemp Regular
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    I will^^, since Sunday I programming a bit, so I think I fnish at the end of the week (friday) with some other things
     
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  16. solarsaturn9

    solarsaturn9 GBAtemp Regular
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    Thanks so much! Sorry to repost. I wasn't sure if you saw my response. I really appreciate all of the amazing work you've done on this save editor. :shy:
     
  17. Skeet1983

    Skeet1983 GBAtemp Psycho!
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    I have been wanting to use this Editor, but my game version is on my Gateway. Any way I can still use Editor?
     
  18. munomana

    munomana Member
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    Hi I've downloaded the plugin for every region but can't get the cheats to work. Is there any specific button-press to reach the cheat menu? Ntr is running but the cheats option isn't shown
     
  19. nedron92

    nedron92 GBAtemp Regular
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    You need your savefile to use with my editor.
    Export it via JKSM (search at the forum how you export a gateway-save)

    EDIT:
    Thanks, its my hobby and my job xD
    To the check: I will implement it, yes - but need some thoughts about.

    The badges of an character will be unlocked (all of them) if you add a new weapon to an empty slot (cause I don't know how the calculate the right value yet..)
    Also the badges of the default weapon will be unlocked, if you unlocked a new character.

    Else: No changes to the badges-state

    Hopefully that should work ^^

    Edit2:
    @solarsaturn9
    The new nightly has the check implemented (; Try it out.

    It should be possible, since the costumes for chara+fairies are also saved within the file.
    I will do not primise anything, but I will start a research later about it.
     
    Last edited by nedron92, Jan 7, 2017
  20. Skeet1983

    Skeet1983 GBAtemp Psycho!
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    Would I be able to use the Save Editor with CIA version of game and JKSM?
     
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