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  1. Dullahan13

    Dullahan13 Newbie
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    @nedron92 I have USA cartridge, no DLCs, the SaveGame Version identification works for me:


    General-things:
    Savefile-Game-Version: 1.5.0
    Installed DLCs: None DLC installed
    Unlock-State: Ingame-Smithy: 1
    Unlock-State: All normal weapons found : 1
    Unlock-State: All 'plus' weapons found : 1
    Unlock-State: All materials found: 1
     
  2. nedron92

    nedron92 GBAtemp Regular
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    Thanks to all, so I can go on with developing.

    @link666
    You upldated the file /addtotheeditor), thansk for it, but I don't know what u mean with: "Multi-Elemental weapons"
    Are those character independent or are there also attached to one character?
    If yes, which is which?
    9B Burning Gloves -> Link?
    9C Shining Harp -> Shiek/Medli?
    9D Gate of Tides -> ???/Lana?
    9E Darkfire Hammer -> Darunia?
    9F Sun Dragon Scale -> ???/Ruto?
    A0 Incandescent Parasol -> ???/Agitha?
    A1 Thunderhead Shackle -> ???/Imp Midna?
    A2 Liquid Goddess Blade -> ???/Fi?
    A3 Inflamed Deity's Mask -> Young Link?
    A4 Crackling Ocarina -> Skull Kid?
    A5 Cutlass of Light -> Tetra??
    A6 Supercharged Sail -> ing Daphnes?

    Correct?
     
  3. EmanueleBGN

    EmanueleBGN GBAtemp Maniac
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    Are weapons with two elements (eg. Dark/Fire or Light/Water). Every character have one, but I think that some of these weapons will be included into the last update
     
  4. link666

    link666 Member
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    Multi-Elemental weapons are simply an upgrade of a level 4 weapon to include a secondary element. Sorry that I forgot to write which character possess the weapon.

    9B Burning Gloves (Link)
    9C Shining Harp (Sheik)
    9D Gate of Tides (Lana)
    9E Darkfire Hammer (Darunia)
    9F Sun Dragon Scale (Ruto)
    A0 Incandescent Parasol (Agitha)
    A1 Thunderhead Shackle (Imp Midna)
    A2 Liquid Goddess Blade (Fi)
    A3 Inflamed Deity's Mask (Young Link)
    A4 Crackling Ocarina (Skull Kid)
    A5 Cutlass of Light (Tetra)
    A6 Supercharged Sail (King Daphnes)
     
    Last edited by link666, Oct 24, 2016
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  5. nedron92

    nedron92 GBAtemp Regular
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    Thanks a lot :D
    Maybe I have a plan howto implement them.
    They are DLC-dependet, right? Not included in any Updates (at this time).
    Only if you have the right DLC(s) you can get them/equipt them
     
  6. link666

    link666 Member
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    Yes, need their DLC to work. The first set of multi-elemental weapon are from link's awakening pack DLC. I leave you the list of phantom hourglass & spirit tracks pack DLC Weapons:
    Phantom Arms - Toon Zelda
    A7 Protector Sword
    A8 Warp Sword
    A9 Wrecker Sword
    AA Wrecker Sword+
    Sand Wand - Toon Link
    AB Sand Wand
    AC Jeweled Sand Wand
    AD Nice Sand Wand
    AE Nice Sand Wand+
    Multi-Elemental Weapons Set 2
    AF Crackling Rod (Link)
    B0 Crackling Naginata (Impa)
    B1 Sun Faron Spear (Lana)
    B2 Liquid Glorious Baton (Zelda)
    B3 Burning Trident (Ganondorf)
    B4 Darkwater Scimitar (Zant)
    B5 Darkfire Demon Blade (Ghirahim)
    B6 Crackling Scepter (Cia)
    B7 Darkfire Fang (Volga)
    B8 Darkwater Ring (Wizzro)
    B9 Darklight Mirror (Twili Midna)
    BA Liquid Fire Balloon (Tingle)
     
  7. nedron92

    nedron92 GBAtemp Regular
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    Thanks xD So I could finish the most :P

    So guys,
    heres an "little" un-official update^^.
    I nearly finished all things, only the GUI and the issue from github are left, all other things -> check. In detail:
    - Add fully suport till Update 1.5.0 and 3rd DLC (Phantom Hourglass and Spirit Tracks DLC)
    -> All Characters till Toon-Zelda
    -> All new Maxima for LVL, ATK etc.
    -> All new Weapons, also Multi-Elemental ones
    -> All Adventure-Mode Map and their Items (till GreatTravel)

    - Add security checks to avoid user-erros (check for updates/DLC within the savefile, deactivate functions, editing of some chars, weapons, AM-Items etc..)
    -> Added restrictions depend on game Version and installed DLCs
    -> Add fallback for Multi-Elemental Weapons (if your savefile is on 1.0.0 till 1.3.0 or no DLC2/3 are installed theyre will be re-calculate to new default-Weapons)
    - Add Update-Client to check if a new Version (Release or nightly) is available (also possible without a savefile there)

    This is only the new console-version, because I have to re-manage/redesign some GUI-Code due to the very heavy changes within the core-code.
    This is also a DEVOLPEMENT and BETA version, NO Release and NO Nightly, it's complety your fault if you crash your savegame without having a functional backup.
    Place your savefile within the same directory the console-version is and have fun, till the next-nightly (GUI-Changes) and release (fix the Badges-Bug complety) is released :)
     

    Attached Files:

    Last edited by nedron92, Nov 2, 2016
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  8. Arceus91

    Arceus91 Member
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    Is it possible for someone to update the ntr plugin for 1.6.0 and its dlc?
     
  9. BtEtta

    BtEtta GBAtemp Regular
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    I'm on it. I've got to go into work in a short while and I'm not sure how long I'll be there be; hopefully I'll get to take a look at the plugin after. If not, tomorrow.
     
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  10. BtEtta

    BtEtta GBAtemp Regular
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    Hyrule Warriors Legends USA/EUR 1.6.0 — NTR Cheat Plugin

    readme.txt
    Code:
    Hyrule Warriors Legends USA/EUR 1.6.0
    NTR Cheat Plugin
    
    Place in correct folder for region
    EUR: sd:/plugin/000400000017EB00/cheat.plg
    USA: sd:/plugin/000400000017EA00/cheat.plg
    
    ###Features###
    Maximum:
    * Rupees
    * Materials
    * Delicious fairy foods
    * Large gratitude crystals
    * Adventure mode items (for all maps including DLC)
    
    In battle:
    * Infinite Special
    * Infinite Focus Spirit
    * Infinite health
    * Infinite healing potions
    
    Battle results:
    * 10,000 Kills
    * 0 Damage taken
    
    * Easter Egg :D
    
    For the battle/results cheats the plugin attempts to detect whether you're
    playing Legend/Free mode, or Adventure mode (as different cheats are needed)
    Let me know if you encounter a *reproducable* situation where this
    doesn't happen
    
    The infinite health code is imperfect. It only works for the first selectable
    warrior, it sometimes locks the health of an enemy, and the Master Sword
    (also probably the Heart-strong skill) doesn't function as if you have
    full health. If these are problems just use the infinite potions code
    to keep your health topped up.
    
    ————————————————————————————————————————————————————————————————————————————————
    Credit goes to BeserkLeon for the 1.2.0 version of this plugin
    
    ———Original Credits———
    Credit for Rupees and Kills codes — Seasame
    Credit for Special, Magic Gauges, and materials codes — Deathwing Zero
    Credit for Master Quest Map adventure items code — Ranadiel
    And still no-one has stumbled across my little easter egg.
    [​IMG]
     
  11. manueledug

    manueledug Newbie
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    Thanks for your hard work! i gotta say i've been trying to find the easter egg since a few releases back and i've tried button press combinations and i cant seem to find the one that triggers it (implying it is even triggered by pressing certain buttons)
     
  12. Billy Acuña

    Billy Acuña GBAtemp Psycho!
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    Excuse me, but did you consider to move to @Nanquitas's menu? That one that he uses in his Gateshark2NTR.
     
  13. Blazingflare

    OP Blazingflare GBAtemp Fan
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    Updated the OP reasonably fast this time with the NTR plugin.
     
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  14. aos10

    aos10 Yuuki chan
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    the save editor can't edit to level above 99
    how to fix that?
     
  15. nedron92

    nedron92 GBAtemp Regular
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    It can download the above new console-version.
    I have to change many things within the GUI version now and then youre able to edit there also all new things.
     
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  16. CyberMario

    CyberMario Advanced Member
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    I heavily request for there to be a copy/paste feature for editing weapons. Having to put down Tier-4 5 Star Legendary Check Legendary Hasty Attack Defenseless with no KOs needed for all 40+ weapons is very tedious.

    Also don't forget the new weapon skill Heart Power.
     
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  17. link666

    link666 Member
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    New weapon skill added in the update is Heart Power and the id is 36. The correct description is "Each 5 hearts of max hearts increase damage" instead of "Increase attack power up to five hearts" in the usa version.
     
    Last edited by link666, Nov 6, 2016
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  18. Nohrian_Scum

    Nohrian_Scum Newbie
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    So my original file was gone. I had almost everything 100%, if not everything except for a skulltula or two. So I decided homebrew and all that other stuff just to get a safe file. Found your file. And it was pretty good. I used it to just do the last DLC, the Lorule Map. And I already cleared the Lorule Map 100% without editing anything else. But oddly enough, Ravio, Agatha, and King Daphnes are all missing one heart container. They are all level 255. Everything on the Lorule Map completed. Any way to actually fix that?
     
  19. MichMaster

    MichMaster #Pray4Hykem
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    Does being in a lower update (1.5) affect the codes? Doesn't seem to work for me even if I activate them
     
  20. Nohrian_Scum

    Nohrian_Scum Newbie
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    Well, are you using the correct one then? There is a NTR for each update. You should probably use the 1.5 NTR. Should be a few pages back.
     
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