ROM Hack [Release] Hyrule Warriors Legends Save Editor & NTR Plugin

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Dullahan13

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@nedron92 I have USA cartridge, no DLCs, the SaveGame Version identification works for me:


General-things:
Savefile-Game-Version: 1.5.0
Installed DLCs: None DLC installed
Unlock-State: Ingame-Smithy: 1
Unlock-State: All normal weapons found : 1
Unlock-State: All 'plus' weapons found : 1
Unlock-State: All materials found: 1
 

nedron92

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Thanks to all, so I can go on with developing.

@link666
You upldated the file /addtotheeditor), thansk for it, but I don't know what u mean with: "Multi-Elemental weapons"
Are those character independent or are there also attached to one character?
If yes, which is which?
9B Burning Gloves -> Link?
9C Shining Harp -> Shiek/Medli?
9D Gate of Tides -> ???/Lana?
9E Darkfire Hammer -> Darunia?
9F Sun Dragon Scale -> ???/Ruto?
A0 Incandescent Parasol -> ???/Agitha?
A1 Thunderhead Shackle -> ???/Imp Midna?
A2 Liquid Goddess Blade -> ???/Fi?
A3 Inflamed Deity's Mask -> Young Link?
A4 Crackling Ocarina -> Skull Kid?
A5 Cutlass of Light -> Tetra??
A6 Supercharged Sail -> ing Daphnes?

Correct?
 

link666

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Thanks to all, so I can go on with developing.

@link666
You upldated the file /addtotheeditor), thansk for it, but I don't know what u mean with: "Multi-Elemental weapons"
Are those character independent or are there also attached to one character?
If yes, which is which?
9B Burning Gloves -> Link?
9C Shining Harp -> Shiek/Medli?
9D Gate of Tides -> ???/Lana?
9E Darkfire Hammer -> Darunia?
9F Sun Dragon Scale -> ???/Ruto?
A0 Incandescent Parasol -> ???/Agitha?
A1 Thunderhead Shackle -> ???/Imp Midna?
A2 Liquid Goddess Blade -> ???/Fi?
A3 Inflamed Deity's Mask -> Young Link?
A4 Crackling Ocarina -> Skull Kid?
A5 Cutlass of Light -> Tetra??
A6 Supercharged Sail -> ing Daphnes?

Correct?
Multi-Elemental weapons are simply an upgrade of a level 4 weapon to include a secondary element. Sorry that I forgot to write which character possess the weapon.

9B Burning Gloves (Link)
9C Shining Harp (Sheik)
9D Gate of Tides (Lana)
9E Darkfire Hammer (Darunia)
9F Sun Dragon Scale (Ruto)
A0 Incandescent Parasol (Agitha)
A1 Thunderhead Shackle (Imp Midna)
A2 Liquid Goddess Blade (Fi)
A3 Inflamed Deity's Mask (Young Link)
A4 Crackling Ocarina (Skull Kid)
A5 Cutlass of Light (Tetra)
A6 Supercharged Sail (King Daphnes)
 
Last edited by link666,

nedron92

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Multi-Elemental weapons are simply an upgrade of a level 4 weapon to include a secondary element. Sorry that I forgot to write which character possess the weapon.

9B Burning Gloves (Link)
9C Shining Harp (Sheik)
9D Gate of Tides (Lana)
9E Darkfire Hammer (Darunia)
9F Sun Dragon Scale (Ruto)
A0 Incandescent Parasol (Agitha)
A1 Thunderhead Shackle (Imp Midna)
A2 Liquid Goddess Blade (Fi)
A3 Inflamed Deity's Mask (Young Link)
A4 Crackling Ocarina (Skull Kid)
A5 Cutlass of Light (Tetra)
A6 Supercharged Sail (King Daphnes)

Thanks a lot :D
Maybe I have a plan howto implement them.
They are DLC-dependet, right? Not included in any Updates (at this time).
Only if you have the right DLC(s) you can get them/equipt them
 

link666

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Thanks a lot :D
Maybe I have a plan howto implement them.
They are DLC-dependet, right? Not included in any Updates (at this time).
Only if you have the right DLC(s) you can get them/equipt them
Yes, need their DLC to work. The first set of multi-elemental weapon are from link's awakening pack DLC. I leave you the list of phantom hourglass & spirit tracks pack DLC Weapons:
Phantom Arms - Toon Zelda
A7 Protector Sword
A8 Warp Sword
A9 Wrecker Sword
AA Wrecker Sword+
Sand Wand - Toon Link
AB Sand Wand
AC Jeweled Sand Wand
AD Nice Sand Wand
AE Nice Sand Wand+
Multi-Elemental Weapons Set 2
AF Crackling Rod (Link)
B0 Crackling Naginata (Impa)
B1 Sun Faron Spear (Lana)
B2 Liquid Glorious Baton (Zelda)
B3 Burning Trident (Ganondorf)
B4 Darkwater Scimitar (Zant)
B5 Darkfire Demon Blade (Ghirahim)
B6 Crackling Scepter (Cia)
B7 Darkfire Fang (Volga)
B8 Darkwater Ring (Wizzro)
B9 Darklight Mirror (Twili Midna)
BA Liquid Fire Balloon (Tingle)
 

nedron92

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Yes, need their DLC to work. The first set of multi-elemental weapon are from link's awakening pack DLC. I leave you the list of phantom hourglass & spirit tracks pack DLC Weapons:
Phantom Arms - Toon Zelda
A7 Protector Sword
A8 Warp Sword
A9 Wrecker Sword
AA Wrecker Sword+
Sand Wand - Toon Link
AB Sand Wand
AC Jeweled Sand Wand
AD Nice Sand Wand
AE Nice Sand Wand+
Multi-Elemental Weapons Set 2
AF Crackling Rod (Link)
B0 Crackling Naginata (Impa)
B1 Sun Faron Spear (Lana)
B2 Liquid Glorious Baton (Zelda)
B3 Burning Trident (Ganondorf)
B4 Darkwater Scimitar (Zant)
B5 Darkfire Demon Blade (Ghirahim)
B6 Crackling Scepter (Cia)
B7 Darkfire Fang (Volga)
B8 Darkwater Ring (Wizzro)
B9 Darklight Mirror (Twili Midna)
BA Liquid Fire Balloon (Tingle)
Thanks xD So I could finish the most :P

So guys,
heres an "little" un-official update^^.
I nearly finished all things, only the GUI and the issue from github are left, all other things -> check. In detail:
- Add fully suport till Update 1.5.0 and 3rd DLC (Phantom Hourglass and Spirit Tracks DLC)
-> All Characters till Toon-Zelda
-> All new Maxima for LVL, ATK etc.
-> All new Weapons, also Multi-Elemental ones
-> All Adventure-Mode Map and their Items (till GreatTravel)

- Add security checks to avoid user-erros (check for updates/DLC within the savefile, deactivate functions, editing of some chars, weapons, AM-Items etc..)
-> Added restrictions depend on game Version and installed DLCs
-> Add fallback for Multi-Elemental Weapons (if your savefile is on 1.0.0 till 1.3.0 or no DLC2/3 are installed theyre will be re-calculate to new default-Weapons)
- Add Update-Client to check if a new Version (Release or nightly) is available (also possible without a savefile there)

This is only the new console-version, because I have to re-manage/redesign some GUI-Code due to the very heavy changes within the core-code.
This is also a DEVOLPEMENT and BETA version, NO Release and NO Nightly, it's complety your fault if you crash your savegame without having a functional backup.
Place your savefile within the same directory the console-version is and have fun, till the next-nightly (GUI-Changes) and release (fix the Badges-Bug complety) is released :)
 

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Last edited by nedron92,

BtEtta

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Hyrule Warriors Legends USA/EUR 1.6.0 — NTR Cheat Plugin

readme.txt
Code:
Hyrule Warriors Legends USA/EUR 1.6.0
NTR Cheat Plugin

Place in correct folder for region
EUR: sd:/plugin/000400000017EB00/cheat.plg
USA: sd:/plugin/000400000017EA00/cheat.plg

###Features###
Maximum:
* Rupees
* Materials
* Delicious fairy foods
* Large gratitude crystals
* Adventure mode items (for all maps including DLC)

In battle:
* Infinite Special
* Infinite Focus Spirit
* Infinite health
* Infinite healing potions

Battle results:
* 10,000 Kills
* 0 Damage taken

* Easter Egg :D

For the battle/results cheats the plugin attempts to detect whether you're
playing Legend/Free mode, or Adventure mode (as different cheats are needed)
Let me know if you encounter a *reproducable* situation where this
doesn't happen

The infinite health code is imperfect. It only works for the first selectable
warrior, it sometimes locks the health of an enemy, and the Master Sword
(also probably the Heart-strong skill) doesn't function as if you have
full health. If these are problems just use the infinite potions code
to keep your health topped up.

————————————————————————————————————————————————————————————————————————————————
Credit goes to BeserkLeon for the 1.2.0 version of this plugin

———Original Credits———
Credit for Rupees and Kills codes — Seasame
Credit for Special, Magic Gauges, and materials codes — Deathwing Zero
Credit for Master Quest Map adventure items code — Ranadiel

And still no-one has stumbled across my little easter egg.
hwl-egg.png
 

manueledug

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Hyrule Warriors Legends USA/EUR 1.6.0 — NTR Cheat Plugin

readme.txt
Code:
Hyrule Warriors Legends USA/EUR 1.6.0
NTR Cheat Plugin

Place in correct folder for region
EUR: sd:/plugin/000400000017EB00/cheat.plg
USA: sd:/plugin/000400000017EA00/cheat.plg

###Features###
Maximum:
* Rupees
* Materials
* Delicious fairy foods
* Large gratitude crystals
* Adventure mode items (for all maps including DLC)

In battle:
* Infinite Special
* Infinite Focus Spirit
* Infinite health
* Infinite healing potions

Battle results:
* 10,000 Kills
* 0 Damage taken

* Easter Egg :D

For the battle/results cheats the plugin attempts to detect whether you're
playing Legend/Free mode, or Adventure mode (as different cheats are needed)
Let me know if you encounter a *reproducable* situation where this
doesn't happen

The infinite health code is imperfect. It only works for the first selectable
warrior, it sometimes locks the health of an enemy, and the Master Sword
(also probably the Heart-strong skill) doesn't function as if you have
full health. If these are problems just use the infinite potions code
to keep your health topped up.

————————————————————————————————————————————————————————————————————————————————
Credit goes to BeserkLeon for the 1.2.0 version of this plugin

———Original Credits———
Credit for Rupees and Kills codes — Seasame
Credit for Special, Magic Gauges, and materials codes — Deathwing Zero
Credit for Master Quest Map adventure items code — Ranadiel

And still no-one has stumbled across my little easter egg.
hwl-egg.png

Thanks for your hard work! i gotta say i've been trying to find the easter egg since a few releases back and i've tried button press combinations and i cant seem to find the one that triggers it (implying it is even triggered by pressing certain buttons)
 

Billy Acuña

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Hyrule Warriors Legends USA/EUR 1.6.0 — NTR Cheat Plugin

readme.txt
Code:
Hyrule Warriors Legends USA/EUR 1.6.0
NTR Cheat Plugin

Place in correct folder for region
EUR: sd:/plugin/000400000017EB00/cheat.plg
USA: sd:/plugin/000400000017EA00/cheat.plg

###Features###
Maximum:
* Rupees
* Materials
* Delicious fairy foods
* Large gratitude crystals
* Adventure mode items (for all maps including DLC)

In battle:
* Infinite Special
* Infinite Focus Spirit
* Infinite health
* Infinite healing potions

Battle results:
* 10,000 Kills
* 0 Damage taken

* Easter Egg :D

For the battle/results cheats the plugin attempts to detect whether you're
playing Legend/Free mode, or Adventure mode (as different cheats are needed)
Let me know if you encounter a *reproducable* situation where this
doesn't happen

The infinite health code is imperfect. It only works for the first selectable
warrior, it sometimes locks the health of an enemy, and the Master Sword
(also probably the Heart-strong skill) doesn't function as if you have
full health. If these are problems just use the infinite potions code
to keep your health topped up.

————————————————————————————————————————————————————————————————————————————————
Credit goes to BeserkLeon for the 1.2.0 version of this plugin

———Original Credits———
Credit for Rupees and Kills codes — Seasame
Credit for Special, Magic Gauges, and materials codes — Deathwing Zero
Credit for Master Quest Map adventure items code — Ranadiel

And still no-one has stumbled across my little easter egg.
hwl-egg.png
Excuse me, but did you consider to move to @Nanquitas's menu? That one that he uses in his Gateshark2NTR.
 

CyberMario

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It can download the above new console-version.
I have to change many things within the GUI version now and then youre able to edit there also all new things.

I heavily request for there to be a copy/paste feature for editing weapons. Having to put down Tier-4 5 Star Legendary Check Legendary Hasty Attack Defenseless with no KOs needed for all 40+ weapons is very tedious.

Also don't forget the new weapon skill Heart Power.
 

link666

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New weapon skill added in the update is Heart Power and the id is 36. The correct description is "Each 5 hearts of max hearts increase damage" instead of "Increase attack power up to five hearts" in the usa version.
 
Last edited by link666,
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Nohrian_Scum

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New weapon skill added in the update is Heart Power and the id is 36. The correct description is "Each 5 hearts of max hearts increase damage" instead of "Increase attack power up to five hearts" in the usa version.
Save updated with the third DLC

all character unlocked
all character lv200
all gold skulltula
all heart container/pieces
14 maxed fairies with all skills
all my fairy costume
all my fairy consumables
all weapon unlocked with 5 star 8 empty slot lv4 and 24 lv4+ weapon


So my original file was gone. I had almost everything 100%, if not everything except for a skulltula or two. So I decided homebrew and all that other stuff just to get a safe file. Found your file. And it was pretty good. I used it to just do the last DLC, the Lorule Map. And I already cleared the Lorule Map 100% without editing anything else. But oddly enough, Ravio, Agatha, and King Daphnes are all missing one heart container. They are all level 255. Everything on the Lorule Map completed. Any way to actually fix that?
 
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