Emulation [RELEASE] Cemu - Wii U emulator

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cheungpakwan

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thanks bro for your briliant solution :D
now i press start to save my progress when get lock to 0.x fps
(it happend again in pondo lodge near the home with bowling game, there is a tree with a snow, i try to get the top of the tree and it get locked 0.x fps
then i press start to save my progress.. )

@cheungpakwan and @stickman89 I'm convinced this is a cemu bug now. If you get stuck with the 0.X fps you can hold the start button down and within a few seconds you'll be back into a 30fps menu. From there you can save your game and load it again and you're back up and running without having to close down cemu. Though in my experience it is far more likely to occur again after the first time. I still can't trigger it on purpose though. It's completely random on my end though.
 

Xalphenos

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There were a ton of changes between now and 7 days ago
Have they been pushed yet? The last commits for BotW are listed as Apr 3, 7 days ago. I ask because I like to stay up to date. Anyway keep up the great work. BotW really looks quite terrible without all the work y'all have put in to it.
 

AlternativeZero

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Right, I've tried to get Cemu to run again today and it seems to refuse to boot any game.

Am I missing something that is required for Cemu to run?

Code:
Crashlog for CEMU 1.7.4d
Date: 11-04-2017 07:45:55

-----------------------------------------
   Stack trace
-----------------------------------------
Exception 0xc0000005 at 0x14cdad4b993
cemu.exe at 0x7ff7f4530000

RAX=0000000050e243e0 RBX=000000001041aec4 RCX=0000000000000000 RDX=0000000000000001
RSP=0000014cc68d0000 RBP=0000000010410000 RDI=0000000010400000 RSI=0000000050e244cc
R8 =000000003785917c R9 =0000000050e245e0 R10=0000000050e244cc R11=0000000050e243e0
R12=0000000000000000 R13=0000014bc6390000 R14=0000000002623d60 R15=0000014b80000000

-----------------------------------------
   Game info
-----------------------------------------
Game: Breath of the Wild [JPN]
TitleId: 50000101c9300
RPXHash: dcac9927

-----------------------------------------
   Active PPC instance
-----------------------------------------
IP 0x01f573cc LR 0x0243e94c Thread 0x50e24e60

-----------------------------------------
   PPC threads
-----------------------------------------
50e24e60 Ent 00e12804 IP 02616948 LR 48696102 RUNNING   Aff 010 Pri 80 Name NULL
115ffa78 Ent 01f3505c IP 01f57404 LR 0474f501 SUSPENDED Aff 010 Pri 84 Name Prepare Thread
13700690 Ent 01f3505c IP 01f57404 LR 0474f501 SUSPENDED Aff 100 Pri 80 Name WorkerMgr/Worker1(Any)
13740f68 Ent 01f3505c IP 01f57404 LR 0474f501 SUSPENDED Aff 001 Pri 80 Name WorkerMgr/Worker2(Any)
1674be30 Ent 01f3505c IP 01f57404 LR 0474f501 SUSPENDED Aff 010 Pri 81 Name OverlayArena Prepare
1674db18 Ent 01f3505c IP 01f57404 LR 0474f501 SUSPENDED Aff 001 Pri 83 Name DecompThread
30fe1b30 Ent 01f3505c IP 01f57404 LR 0474f501 SUSPENDED Aff 001 Pri 83 Name Resource Loading
30fec740 Ent 01f3505c IP 01f57404 LR 0474f501 READY     Aff 100 Pri 84 Name Resource Control
30ff74c0 Ent 01f3505c IP 01f57404 LR 0474f501 SUSPENDED Aff 100 Pri 84 Name Resource Memory
310023b0 Ent 01f3505c IP 01f57404 LR 0474f501 SUSPENDED Aff 100 Pri 84 Name MovableMemory
37569f48 Ent 01f3505c IP 01f57404 LR 0474f501 SUSPENDED Aff 100 Pri 84 Name res::Compaction
10523500 Ent 03060cc4 IP 03060e50 LR 500e0603 SUSPENDED Aff 100 Pri 67 Name nw::snd::TaskThread
3eb2c520 Ent 01f3505c IP 01f57404 LR 0474f501 SUSPENDED Aff 100 Pri 82 Name aal::LowPrioWorkerThread
3eee9ca0 Ent 01f3505c IP 01f57404 LR 0474f501 SUSPENDED Aff 100 Pri 72 Name AsyncPatternRumbleThread
3f9aebc8 Ent 01f3505c IP 027121e8 LR e8217102 WAITING   Aff 010 Pri 86 Name ProductReportBackGround Thread
3fbdcea8 Ent 01f3505c IP 0227da20 LR 20da2702 WAITING   Aff 010 Pri 83 Name NFP Thread
11a19500 Ent 02de9ee0 IP 02dc1634 LR 3416dc02 SUSPENDED Aff 001 Pri 80 Name Physics:HavokWorkerEntity(Core2)
11a1ad30 Ent 02de9ee0 IP 02dc1634 LR 3416dc02 SUSPENDED Aff 100 Pri 80 Name Physics:HavokWorkerEntity(Core0)
11abb640 Ent 02de9ee0 IP 02dc1634 LR 3416dc02 SUSPENDED Aff 001 Pri 80 Name Physics:HavokWorkerSensor(Core2)
11abae30 Ent 02de9ee0 IP 02dc1634 LR 3416dc02 SUSPENDED Aff 100 Pri 80 Name Physics:HavokWorkerSensor(Core0)
3fcecbc0 Ent 01f3505c IP 01f57404 LR 0474f501 SUSPENDED Aff 100 Pri 84 Name NavMeshSystemThread
3fd69150 Ent 01f3505c IP 01f57404 LR 0474f501 SUSPENDED Aff 010 Pri 84 Name
3fd94200 Ent 01f3505c IP 01f57404 LR 0474f501 SUSPENDED Aff 100 Pri 84 Name
3fdbf2b0 Ent 01f3505c IP 01f57404 LR 0474f501 SUSPENDED Aff 001 Pri 84 Name
3fed8100 Ent 01f3505c IP 01f57404 LR 0474f501 SUSPENDED Aff 100 Pri 82 Name SaveMgrThread

Here is the PC I'm trying to run this on.

Windows 10 Home Edition
i5-7600
GTX 1050Ti
 

Molina

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Mine went from 30fps to 0.13 - 0.14fps instantly, whilst I was happily playing, and had been for 15 minutes with a stable fps. Looking like I have to reload CEMU. Anymore reports of this?
Happened multiple time to me. My first though was "it's due to the 9k shader pack i'm using", but no, happened with a new cache too.

Only thing I saw is an augmentation of the number of shader during the compiling process after a "crash" like this.
 

TMCThomas

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A similar occurrence just happened to me, accept I wasn't climbing a tree. When this occurred for you, did fps eventually restore back to 'normal'? ...Cemu seems to be locked in this state for me.

Mine went from 30fps to 0.13 - 0.14fps instantly, whilst I was happily playing, and had been for 15 minutes with a stable fps. Looking like I have to reload CEMU. Anymore reports of this?

Same problem here, occurs pretty random. Sometimes I can play an hour without the issue and sometimes it happens after 10 minutes. My camara also got stuck a few times so far. I could move the character but the camara would stay in one position for some reason. You can just warp away with the sheika slate though and the issue wil be solved.
 

Xalphenos

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Right, I've tried to get Cemu to run again today and it seems to refuse to boot any game.

Am I missing something that is required for Cemu to run?

...

Here is the PC I'm trying to run this on.

Windows 10 Home Edition
i5-7600
GTX 1050Ti
Post the contents of your log file,not your crashlog, maybe that may help someone know what's wrong.

I am trying to boot Zelda BOW but crashes my video driver and Cemu gets white screen. My card is Radeon HD6450. Any idea?
Look back several pages. Some people were suggesting different drivers for pre-gcn cards. But you may just be out of luck with that gpu.
 

JackFrost

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I am trying to boot Zelda BOW but crashes my video driver and Cemu gets white screen. My card is Radeon HD6450. Any idea?
BOTW is a mess with pre-gcn cards (tested with 15.6 beta drivers and 16.2.1 drivers), but it works for me.

For if it were of any help, in some frames I can see something like two images that mix each other (1|2). I can see a vertical line separating them just in the middle of the screen (1|2).
 
Last edited by JackFrost,

AlternativeZero

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Here is my log file, hopefully this can help see if my issue can be fixed.

Code:
[18:27:24] Using AES-NI for filesystem decryption
[18:27:31] Loading .rpx -> Map "D:/Games/WiiU/The Legend of Zelda Breath of the Wild [ALZJ01]/content/" to /vol/content/
[18:27:31] TitleId of launched game: 00050000101c9300
[18:27:31] Mounting local storage (updates): .\mlc01\usr\title\00050000\101C9300\
[18:27:32] Loading game profile "gameProfiles\00050000101c9300.ini"
[18:27:32] Using OpenGL version 4.5
[18:27:32] OpenGL extensions:
[18:27:32] ARB_clip_control: available
[18:27:32] ARB_get_program_binary: available
[18:27:32] ARB_clear_texture: available
[18:27:32] ARB_copy_image: available
[18:27:32] GL_VENDOR: NVIDIA Corporation
[18:27:32] Recompiler initialized. CPU extensions: LZCNT MOVBE AVX
 

AlternativeZero

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Just figured out why the Breath of the Wild crashes the emulator.

If you are trying to run the undub from this tutorial then the emulator would crash without even loading the game. I'm not quite sure why but it is impossible to run it in Cemu regardless of region.
 

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