I don't want to upgrade to Windows 10. Several programs like Lunar Magic might not work.
So, Cemu is currently hacked together? There's less progress on Decaf, but it isn't held together with duct tape. Is that about right?
Out of all the reasons for not updating to Windows 10 you chose software compatibility with small freewares ?I don't want to upgrade to Windows 10. Several programs like Lunar Magic might not work.
So, Cemu is currently hacked together? There's less progress on Decaf, but it isn't held together with duct tape. Is that about right?
There are no plans for a Mac version right now. But I am not opposed to it. It's just too early to worry about ports when the emulator still lacks so much basic functionality.Will there be a version for Mac?
No estimate. But I will have access to a machine with an AMD GPU soon, then I can finally do some testing. But before that Cemu 1.0.2 will be released which has additional logging to track down the AMD issues.is there any estimate as to when you'll get AMD cards to work with cemu? o:
also isn't the Wii U AMD based?
Cemu is not hacked together. It has been in development for a longer period of time so naturally it's further along.So, Cemu is currently hacked together? There's less progress on Decaf, but it isn't held together with duct tape. Is that about right?
Sorry but that's just not true. Decaf is still very early in development and the developers decided to take many shortcuts which are clearly hacks and not a 'solid code base'. For example they ignore the entire implementation of GPU7 commands and registers as mentioned here in this post.I stated that when more accurate emulation will be necessary Decaf would have the upper hand for investing in a solid code base.
Will reach Cemu 100% speed with actual processors or we wiil have to wait for future processors?
What. no.You have your answer: We will have to wait for future processors.
Time will tell. But I can personally imagine Wii U games being emulated at full speed on actual processors if the emulator becomes as advanced as DolphinWill reach Cemu 100% speed with actual processors or we wiil have to wait for future processors?
Decaf is still very early in development and the developers decided to take many shortcuts which are clearly hacks and not a 'solid code base'. For example they ignore the entire implementation of GPU7 commands and registers as mentioned here in this post.
Nope, Cemu will never run with actual processors, we'll have to wait for CPUs that are so powerful they transcend the physical planeWill reach Cemu 100% speed with actual processors or we wiil have to wait for future processors?
maybe on a another window I guess, and sound probably should be implanted after most games work almost perfectly/perfectly or emulator has optimized speed because it will be a lot laggy/choppy because currently it runs at 2-5 fps , some games like New Super Mario Bros and New Super Luigi Bros run at 20 fpsHi everyone, I am a long time resident Dolphin member and supporter. I just signed up to the forum to let the developers know what a fantastic job you are doing with the project. Especially with Cemu's progress so far, it is amazing. I have some questions besides the whole open/closed source debate, how will you emulate the screen of the gamepad, will it be something shown on the monitor like Citra, Desmume, etc.? And do you have an expected target release (v1.0.3, 1.0.4) for emulating sound/music? Keep up the great work and I will be a supporter of this project all the way. Thanks.
Sorry but that's just not true. Decaf is still very early in development and the developers decided to take many shortcuts which are clearly hacks and not a 'solid code base'. For example they ignore the entire implementation of GPU7 commands and registers as mentioned here in this post.
We're all friends here, no need to start some Decaf vs cemu war, both code bases take their own approaches (I can only assume - one is closed source )
I'm pretty sure registers are internal to the api and not needed to be emulated exactly. But yes our GX2 implementation is very experimental and "hacky" whilst we learn about how it works - we only just got our first commercial game rendering http://puu.sh/l1cFs/3cf90ef641.png. Everything else is pretty damn solid though
Technically...? I've seen the screens in different framebuffers via that menuAlso, does Cemu emulate the gamepad screen as well, or is it just the TV for now?
So... Does the GamePad framebuffer itself contain space for 1920x1080 resolution?Technically...? I've seen the screens in different framebuffers via that menu
I would assume it is 1080p and it's just scaled down to the controller screen's resolution. i could be wrong on thisSo... Does the GamePad framebuffer itself contain space for 1920x1080 resolution?
If so: Yay for emulation! ^^