I haven't posted here before so I apologize if this thread is off topic or has any other issues with it.
Either way, I was looking through the code of a couple N64 virtual console games and had come across a number of configuration files referencing N64 games that we never got. I haven't seen these documented anywhere, so I thought that I should probably mention them here. The games as listed in the code are:
I assume that these were all games that Nintendo were working on, but couldn't release due to licensing or other issues. I haven't tested them with injections, but I would assume that since these are official they would work really well.
Either way, I was looking through the code of a couple N64 virtual console games and had come across a number of configuration files referencing N64 games that we never got. I haven't seen these documented anywhere, so I thought that I should probably mention them here. The games as listed in the code are:
- Pokemon Stadium
- SimCity 64
- SmashBrothers JP
- BioHazard2 JP
- Blast Corp JP
- Banjo2 JP
- Custom Robot I
- DRACULA MOKUSHIROKU2 US
- DRACULA MOKUSHIROKU2 JP
- DRACULA MOKUSHIROKU2 EU
- Diddy Kong Racing US
- Diddy Kong Racing JP
- Diddy Kong Racing EU
- taoshan
- GOEMON2 DERODERO US
- GOEMON2 DERODERO EU
- GoldenEye JP
- HYBRID HEAVEN US
- HYBRID HEAVEN EU
- HYBRID HEAVEN JP
- Puzzle League US
- Puzzle League EU
- STAR TWINS US
- STAR TWINS JP
- STAR TWINS EU
- IGGY
- Trouble maker(U)
- Trouble maker(J)
- Trouble maker(P)
- raymen 2 (this one has two separate files)
I assume that these were all games that Nintendo were working on, but couldn't release due to licensing or other issues. I haven't tested them with injections, but I would assume that since these are official they would work really well.