Hacking References to Unreleased Wii U Virtual Console games found

BayernTod

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I haven't posted here before so I apologize if this thread is off topic or has any other issues with it.
Either way, I was looking through the code of a couple N64 virtual console games and had come across a number of configuration files referencing N64 games that we never got. I haven't seen these documented anywhere, so I thought that I should probably mention them here. The games as listed in the code are:
  • Pokemon Stadium
  • SimCity 64
  • SmashBrothers JP
  • BioHazard2 JP
  • Blast Corp JP
  • Banjo2 JP
  • Custom Robot I
  • DRACULA MOKUSHIROKU2 US
  • DRACULA MOKUSHIROKU2 JP
  • DRACULA MOKUSHIROKU2 EU
  • Diddy Kong Racing US
  • Diddy Kong Racing JP
  • Diddy Kong Racing EU
  • taoshan
  • GOEMON2 DERODERO US
  • GOEMON2 DERODERO EU
  • GoldenEye JP
  • HYBRID HEAVEN US
  • HYBRID HEAVEN EU
  • HYBRID HEAVEN JP
  • Puzzle League US
  • Puzzle League EU
  • STAR TWINS US
  • STAR TWINS JP
  • STAR TWINS EU
  • IGGY
  • Trouble maker(U)
  • Trouble maker(J)
  • Trouble maker(P)
  • raymen 2 (this one has two separate files)
These were all found in the US versions of the DK64 and Majora's Mask Virtual Console files, specifically in "content/config"
I assume that these were all games that Nintendo were working on, but couldn't release due to licensing or other issues. I haven't tested them with injections, but I would assume that since these are official they would work really well.
 

MaxiBash

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I haven't posted here before so I apologize if this thread is off topic or has any other issues with it.
Either way, I was looking through the code of a couple N64 virtual console games and had come across a number of configuration files referencing N64 games that we never got. I haven't seen these documented anywhere, so I thought that I should probably mention them here. The games as listed in the code are:
  • Pokemon Stadium
  • SimCity 64
  • SmashBrothers JP
  • BioHazard2 JP
  • Blast Corp JP
  • Banjo2 JP
  • Custom Robot I
  • DRACULA MOKUSHIROKU2 US
  • DRACULA MOKUSHIROKU2 JP
  • DRACULA MOKUSHIROKU2 EU
  • Diddy Kong Racing US
  • Diddy Kong Racing JP
  • Diddy Kong Racing EU
  • taoshan
  • GOEMON2 DERODERO US
  • GOEMON2 DERODERO EU
  • GoldenEye JP
  • HYBRID HEAVEN US
  • HYBRID HEAVEN EU
  • HYBRID HEAVEN JP
  • Puzzle League US
  • Puzzle League EU
  • STAR TWINS US
  • STAR TWINS JP
  • STAR TWINS EU
  • IGGY
  • Trouble maker(U)
  • Trouble maker(J)
  • Trouble maker(P)
  • raymen 2 (this one has two separate files)
These were all found in the US versions of the DK64 and Majora's Mask Virtual Console files, specifically in "content/config"
I assume that these were all games that Nintendo were working on, but couldn't release due to licensing or other issues. I haven't tested them with injections, but I would assume that since these are official they would work really well.
Dang, we didn't get Diddy Kong Racing? Bummer!
 

wolf-snake

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I'm pretty sure we knew about this since 2015 because the Banjo2 JP file is what was used to inject Banjo-Kazooie to a N64 VC game... or at least thats what i did.
 

StrayGuitarist

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DAMN IT! IF ONLY THEY'D MADE THE POKEMON STADIUM ONE A THING! WITH CONNECTIVITY BETWEEN THE POKEMON GBC VIRTUAL CONSOLE GAMES ON THE 3DS, SO YOU CAN STILL DO ALL OF THE LINK STUFF... GGRAAGH, I sold my N64 years back and wanna play that game again, but searching for old hardware is hard...ware. (ba dmm tss.)
 

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