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(EDIT: Never mind, not true, since Twilight Princess doesn't render 640 columns; it's 608x448: )
You should ask that in the official Nintendont threadWhile I have you here, why can't the viWidth/"Video Width" be freely configurable down to zero? I know the Nintendo documentation says it shouldn't be set lower than the EFB width. But most games render less that 640 (the minimum allowed in Nintendont).
If I know the render width of the game I'm playing, if I set it wrong (too low) and it crashes or something, that's on me. I want to output pixels with as close to square (no scaling) as possible. And then use my TV's scaler instead. (Or nothing.) Seems impossible for most games when 640 is the minimum viWidth.
Related: https://www.reddit.com/r/Gamecube/c...?utm_source=reddit&utm_medium=web2x&context=3
Uuuuuh."But the all the invalid bug reports I foresee." So what? Developers should get thicker skin, and stop being so whiny.
Swiss has a better approach to this that doesn't break any game. Maybe... use that work?
The entire point is to play backups. Anything else is just a bonus....but this is a hacking program. The entire point is to do extra things.
We could say that some users need to stop being so self entitled, since us developers are working on this for free and we don't need to share anything publicy."But the all the invalid bug reports I foresee." So what? Developers should get thicker skin, and stop being so whiny.
Originally I wanted to port over Swiss's video patching code, but it requires some rewrites due to some functions being different in Wii games. I don't have a USB Gecko though, so I can't easily debug things to confirm that everythings working correctly.Anyway, Swiss has a better approach to this that doesn't break any game. Maybe... use that work?
I'm not sure, since that's handled by Nintendont.@blackb0x is this true ?especially that last part, if so then i have been doing it wrong rhis whole time lol
I never demanded anything. You simply misinterpreted my direct statements. And in doing so basically supported my point.We could say that some users need to stop being so self entitled, since us developers are working on this for free and we don't need to share anything publicy.
I didn't say that I wouldn't ever add a setting, but when people are pushy, impatient or rude it makes me not want to even bother adding certain features. I just don't have the patience for it, especially while I'm dealing with health issues.
Uhh...I never demanded anything. You simply misinterpreted my direct statements. And in doing so basically supported my point.
You said that after I gave you a working solution, implying that the my solution isn't good enough for you. So to me it seems like you feel as though you're entitled to better and you basically called me whiny for explaining why it's not currently a setting."But the all the invalid bug reports I foresee." So what? Developers should get thicker skin, and stop being so whiny.
It's true. @NoobletCheese he commented on it in a post, I don't remember which one, I think in the Nintendont thread. I was also doing it wrong believing that the filter was off once set up but not, you have to force the region and in the hz selector give it to NO."And about the deflicker in GC games, it simply forces the video mode to the desired region and in this way the deflicker is disabled. If a game has hz selector and asks if you want to change press NO because if you give it YES the filter is re-enabled"
@blackb0x is this true ?especially that last part, if so then i have been doing it wrong rhis whole time lol