USB Loader GX

By cyrex, Apr 19, 2009 6,030,499 27,060 40

  1. Ericsonanzois

    Ericsonanzois Advanced Member
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    I did and not worked. When i click in update it update the languages, TDB, but in ocarina the same error. Dont found codes in geckocode......
     
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  2. blackb0x

    blackb0x GBAtemp Regular
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    When you start USB Loader GX does it say "v3.0 Rev. 1272 mod" in the bottom left corner? If it doesn't then you're using the wrong dol file.
    1. From your SD card delete \apps\usbloader_gx
    2. From your HDD delete \apps\usbloader_gx
    3. Download the file from this post and extract the apps folder to your SD card
    4. Put your SD card back into your Wii and plug in your HDD
    You'll know if you've done it right because it'll show "v3.0 Rev. 1272 mod" when you start the loader and when you download covers you should see that it's using HTTPS.
     
    Last edited by blackb0x, Oct 22, 2019
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  3. elenarguez

    elenarguez GBAtemp Regular
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    I asked a question a few days ago and no one answered me :sad:... is there any way to disable the deficker filter in wii games? or some alternative method? I usually play in intertwined mode and because of that filter looks horrible in a plasma tv...
     
  4. MikaDubbz

    MikaDubbz GBAtemp Advanced Maniac
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    I asked this on the sourceforge page, but maybe this would be a good place to ask as well. Without going into a long story, just know I have reasons for wanting this. Is there any way that .wbfs loading directly from the SD Card could be added for USBLoader GX? I know other USB loaders offer this, but they yield other issues for what I'm trying to do, that USBLoader doesn't give to me, but without the ability to load Wii games from my SD card in USBLoader GX, I'm not able to realize the brilliance of what I'm looking for.
     
  5. spinal_cord

    spinal_cord Knows his stuff
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    Is there a forwarder for the plugin patched version of usb loader gx? When I exit from not64 it loads up the non-patched version :-(
     
  6. fledge68

    fledge68 GBAtemp Addict
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    No. Its supposed to replace usb loader gx.
     
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  7. JustMeDaFaq

    JustMeDaFaq Member
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    It says on github, you forked it from there. But the source on github from cyan is outdated. Is it based on the outdatet one or did you used the one on sourceforce?
     
  8. blackb0x

    blackb0x GBAtemp Regular
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    Notice the "Update to r1272" commit? I had to bring the repo up to date myself so that it matches whats at SourceForge :)

    @Griffballchamp Do you know if this was an issue with older versions like r1271?

    I only have 1 Wiimote so I can't easily test this out myself.
     
    Last edited by blackb0x, Nov 6, 2019
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  9. Griffballchamp

    Griffballchamp GBAtemp Regular
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    Iv'e had this same issue since r1268

    I always use Cyan's sourceforge. But no I didn't notice the update to the commit, I will look in a little bit.

    — Posts automatically merged - Please don't double post! —


     
    Last edited by Griffballchamp, Nov 7, 2019
  10. blackb0x

    blackb0x GBAtemp Regular
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    There were some pad related changes from r1268 onward, altgough I can't see anything that'd cause a problem.

    I'll alter the code slightly and send you a build to test shortly.

    That was in reply to JustMeDaFaq.
     
  11. Puremin0rez

    Puremin0rez Member
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    I'm sure this has been mentioned before, but mentioning it just in case.

    Sometimes USB Loader GX will fail to initialize the hard drive (I know this has been reported a lot), but my issue is that when it fails to init, you can restart the Wii and only GameCube games will be visible. All of the Wii games will be missing because the "Wii" source in the loaders is now unchecked.

    I feel like when USB Loader fails to load the source, it should keep it checked and try again on next launch. With the way it is now, if it ever fails to init, then someone has to go and manually recheck the Wii portion of the loaders. Gamecube doesn't seem to have this issue for some reason even when they're on the same hard drive.

    I realize this isn't a big issue - but the problem is more that people who have no idea what a "loader" is or understand how this stuff works will know to do that every time. Plus with Parental Controls on, by default, you can't even edit the loader sources. (which is good, but makes this bug even more annoying)
     
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  12. alexander1970

    alexander1970 Thank you,Santa.
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    Hello.:)

    Unfortunately I also had this with my USB Sticks only with r1272 (they works flawless and without any Issues before).
    First I thought it was my Mod,then I thought my Wii and finally I thought "Ok that´s it,my USB Sticks are finished..".

    But both works on WiiFlow and Configurable USB Loader...
    Then I have tried different Combinations of cIOS 249 and 250 with different d2x Versions.

    For me and my 2 Wii´s now this Combination works on most of the Games with r1272:

    IOS249[57] (rev 21008, Info: d2x-v8final): Trucha Bug, NAND Zugriff, USB 2.0
    IOS250[56] (rev 21008, Info: d2x-v8final): Trucha Bug, NAND Zugriff, USB 2.0

    Thank you.:)
     
  13. blackb0x

    blackb0x GBAtemp Regular
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    Current release:
    • Automatically patch error 23400 for CoD (Black Ops, Reflex, MW3) and Rock Band (3, The Beatles)
    • Automatically patch the Mario Kart Wii remote code execution vulnerability
    • Removed BenFi as a private server option because the server went offline
    • Added an option to set a custom private server address directly from the loader
    • Added HTTP(S) proxy support and improved how connection timeouts are handled
    • Added game header caching thanks to Oddx & geoGolem (disabled by default)
    • Changed the URL for cheats because geckocodes shutdown
    • Other general fixes
    Source: https://github.com/wiidev/usbloadergx/commits/enhanced

    Special thanks to everyone who's sent me pull requests at GitHub and patches here at GBAtemp.

    Try using the GitHub version if you experience any crashes. It's compiled with a newer version of devkitPro, so it might fix the issue. You'll need an account to access the download though.

    Third release:
    • Added AltWFC and BenFi as private server options
    • Added the ability to edit the cover and banner URLs
    • Added the builds Git commit ID to the boot screen
    • Fixed Japanese descriptions not being displayed correctly
    • Fixed an issue that would cause the storage details to not be shown
    • Updated the networking code to achieve faster downloads
    • Updated WiinnerTag to RiiTag
    • Updated the meta.xml information
    • Updated Portuguese and Korean translations thanks to Codemastershock & DDinghoya
    • Removed some unnecessary files
    • Removed an extra forward slash from the language path

    Second release:
    • Added Nintendont BBA emulation and net profile options
    • Restored compatibility with WiiGSC and older forwarders
    • Fixed GPT partition size detection (provided by Cyan)
    • Correctly filter the games list after downloading covers so that Wii games don't go missing
    • Disconnect Wiimotes before calling WPAD_Shutdown
    • Changed "Game Cube" to "GameCube" (update your languages)
    • Enabled the 480p enhancement by default

    First release:
    • Fixes cheat downloads from geckocodes.org
    • Fixes a minor memory leak
    • All downloads now use HTTPS
    • Optimised all images
    • Removed some old redundant code

    Please send me a private message if you need to report a problem. Don't expect any help from Cyan as this is an unofficial enhanced build.
     

    Attached Files:

    Last edited by blackb0x, Jan 3, 2021
  14. alexander1970

    alexander1970 Thank you,Santa.
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    Thank you.:)

    :bow: Works great,thank you.

    Yes,finally fixed.:yay:

    Gecko Code download is still working too.:yaywii:

    Thank you for this great Update.:)

    Please let me greet Cyan nice...if you have Contact
     
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  15. MikaDubbz

    MikaDubbz GBAtemp Advanced Maniac
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    Is there any chance you could add .wbfs loading directly from an SD card? Its the one thing I want for USBloader GX, but I haven't seen any indication that it will come to the official build.
     
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  16. FancyNintendoGamer567

    FancyNintendoGamer567 GBAtemp Maniac
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    Also, one question about Ocarina in USB Loader GX, does it support gameconfig.txt like Gecko OS, so I can use GCTs larger than 256 lines?
     
  17. deltax5

    deltax5 GBAtemp Regular
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    where can I find the WAD for the new update? Want to install it on the wii itself.
     
  18. MrSW

    MrSW GBAtemp Regular
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    Yes it does, WiiFlow seems to be the only loader not supporting it
     
  19. blackb0x

    blackb0x GBAtemp Regular
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    The GPT fix was something that he mentioned to me before he went missing. I haven't had any replies since the end of August.

    I think the reason Cyan hasn't added it is because most of the code is old and a little convoluted.

    I'll look into what can be done, but I doubt anything will come of it. For your setup you're probably better off using WiiFlow Lite.

    My mod? You just need to copy it to your SD card.
     
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