How would I compile/build the latest commit into a working .exe?The last commit fix this bug
How would I compile/build the latest commit into a working .exe?The last commit fix this bug
How would I compile/build the latest commit into a working .exe?
Hi there, I've busy the last few days but it also served as a test for the program, as nobody has reported critical bugs in the last few days, the program might be ready for a stable release, what do you guys think? I leave a compiled version of the last commit, compared with the version that @RustInPeace posted before, it fixes a couple of mistakes on the filter messages and now the pokemon tabs are cleared after a recconection to avoid some mistakes and writing wrong data. The mode boxes are now cleared properly.
Somehow for me the event bot this latest build at least reverted back to a maximum of 99 soft resets on Gen 7, always been that for all SR bots in Gen VI.
Edit: I think I know why I've gotten the 99 SR treatment. Getting it all of a sudden on Gen 7, I thought of what I did that day that changed the 3DS or game in any way. I realized it's the fact I had a cheat plugin, more than that, the directory. I don't know, maybe the program when connected looks for the /plugin directory, and even though it doesn't have a plg file, the fact it exists might tick it off. By that I mean a directory in /plugin that is the title id of the game. Right now trying on OR, where I never went past 99, event bot, now entering the 100s after deleting the plugin directory for that game. This would explain another console suddenly getting this yesterday, but removing the plugin directories made it now reaching the 1000s for Tapu Fini. At the same time I completely removed the plugin folder in one 3DS, and only hit 99 once. Maybe just a really off night, but the theory is still that basically, don't have the directory corresponding to your game on the plugin folder. Or just don't have have the plugin folder at all. Again, just a theory, but I think that indicates that the event bot issue I had last night wasn't related to the program's newest build.
Somehow for me the event bot this latest build at least reverted back to a maximum of 99 soft resets on Gen 7, always been that for all SR bots in Gen VI.
Edit: I think I know why I've gotten the 99 SR treatment. Getting it all of a sudden on Gen 7, I thought of what I did that day that changed the 3DS or game in any way. I realized it's the fact I had a cheat plugin, more than that, the directory. I don't know, maybe the program when connected looks for the /plugin directory, and even though it doesn't have a plg file, the fact it exists might tick it off. By that I mean a directory in /plugin that is the title id of the game. Right now trying on OR, where I never went past 99, event bot, now entering the 100s after deleting the plugin directory for that game. This would explain another console suddenly getting this yesterday, but removing the plugin directories made it now reaching the 1000s for Tapu Fini. At the same time I completely removed the plugin folder in one 3DS, and only hit 99 once. Maybe just a really off night, but the theory is still that basically, don't have the directory corresponding to your game on the plugin folder. Or just don't have have the plugin folder at all. Again, just a theory, but I think that indicates that the event bot issue I had last night wasn't related to the program's newest build.
So, then, can somebody explain this egg RNG method? Like what do you use to know which eggs to accept/reject etc?
Hey, can we get an update to include the new marker for transfers from gen 1? Its the little black gameboy icon.
Kind of a tip about the wild/UB bot in the case of it repeatedly hitting the A button. Make sure the pokemon sent out has their first listed move as an escape one, such as Teleport. Whirlwind/Dragon Tail and the like can help, but they're negative priority moves. After all manners of escape the bot goes back to its regular button presses. I burned through over 600 honeys thanks to this, and almost ran out PP maxed teleport, only 1 PP left actually.
What exactly is this egg RNG method? I never heard of it, didn't think one would exist in these games.
Think of it as RNG for eggs in Gen 5 etc
I don't even know what that is, never tried it out.
New preview version is up: https://github.com/drgoku282/PKMN-NTR/releases/tag/2.1.0.1
Added:
Changed:
- Gen 6/7 Wonder Trade bot: New options were added, now you can select .pkx files on your computer as pokémon source, a backup of the boxes is made before the bot runs and added a couple of actions that are performed after the trading session is complete. See wiki for details.
- Gen 7 Breeding bot: New Accept/Reject mode intended to be used with eggRNG method, input number of eggs to accept and reject and run the bot.
Fixed:
- Core: Internal changes to friendship editing, users will not notice a change.
- GUI: Some changes to the interface, some controls are grouped and fully disabled when not connected or a bot is working.
- Core: Update checking no longer returns an error when there are no beta versions available.
Somehow for me the event bot this latest build at least reverted back to a maximum of 99 soft resets on Gen 7, always been that for all SR bots in Gen VI.
Edit: I think I know why I've gotten the 99 SR treatment. Getting it all of a sudden on Gen 7, I thought of what I did that day that changed the 3DS or game in any way. I realized it's the fact I had a cheat plugin, more than that, the directory. I don't know, maybe the program when connected looks for the /plugin directory, and even though it doesn't have a plg file, the fact it exists might tick it off. By that I mean a directory in /plugin that is the title id of the game. Right now trying on OR, where I never went past 99, event bot, now entering the 100s after deleting the plugin directory for that game. This would explain another console suddenly getting this yesterday, but removing the plugin directories made it now reaching the 1000s for Tapu Fini. At the same time I completely removed the plugin folder in one 3DS, and only hit 99 once. Maybe just a really off night, but the theory is still that basically, don't have the directory corresponding to your game on the plugin folder. Or just don't have have the plugin folder at all. Again, just a theory, but I think that indicates that the event bot issue I had last night wasn't related to the program's newest build.