Does the switch need to be hacked in order to put in the mods? With homebrew or something?
i need some help the tutorial isn't very noob friendly. I wan't to try this but i don't how to extract romfs.
Yes you need at least atmosphere layered fs or sxos running on your switch for mods to work, layered fs emulates the file structure of games allowing you to run modded files
Extracting the romfs takes while there are some tutorials online but there are some files that you you will need to source yourself
Most likely because you used modified PC version game files instead of getting the Switch version game files and converting/ porting mods from the PC version over. What update version is your game on? 1.09.1? For me I had to dump both the game and the game update and then create a merged romfs folder from the base game data and the update data. Then I unpacked data2.cpk and compared PC and Switch version files in a hex editor and found some key differences between the game files. I suppose the only mods that don't have to be converted may be cosmetic character mods for both CaC and Dragon Ball characters but at the same time you have to make sure to repack them correctly. @Kalisto is using SX Pro to play Xenoverse 2 and hasn't installed updates and DLC so the cpk files are different. I ended up repacking my own custom mods - made with some Xenoverse 2 game file editing tools and some hex editing with forum hex edit mapping and cheat table values from people modding the PC version as reference - into the 600+ mb data2.cpk file that is used for the game data after the latest update. Then I put that 600+ mb file in the proper romfs folder for layeredfs and loaded it with no problems at the title screen. Yes, there are still bugs to work out as loading the Future in Ruins stage causes a game crash and reloading Conton after almost every quest causes the game to softlock. Perhaps a xv2patcher for the Switch that follows the concept of the xv2patcher for the PC version but accounts for the Switch's memory capabilities is what we need? Basically, you'd follow the data folder structure that gets repacked into data2.cpk but instead of repacking it is used to override specific game files after files packed into data2.cpk and in a sense acting almost like a game update. Hopefully we see something like that in the future with enough invested interest and effort for someone to program such a tool. But for now, repacking data2.cpk with proper compatible game file mods and loading with layeredfs - and with some glitches - will have to do.Also tried a stage mod. Wouldn't load. The tail mod too. No dice. Froze on start up.
Yeah tried using pc xenoverse files but not .x2m. i also have a Sxpro.Most likely because you used modified PC version game files instead of getting the Switch version game files and converting/ porting mods from the PC version over. What update version is your game on? 1.09.1? For me I had to dump both the game and the game update and then create a merged romfs folder from the base game data and the update data. Then I unpacked data2.cpk and compared PC and Switch version files in a hex editor and found some key differences between the game files. I suppose the only mods that don't have to be converted may be cosmetic character mods for both CaC and Dragon Ball characters but at the same time you have to make sure to repack them correctly. @Kalisto is using SX Pro to play Xenoverse 2 and hasn't installed updates and DLC so the cpk files are different. I ended up repacking my own custom mods - made with some Xenoverse 2 game file editing tools and some hex editing with forum hex edit mapping and cheat table values from people modding the PC version as reference - into the 600+ mb data2.cpk file that is used for the game data after the latest update. Then I put that 600+ mb file in the proper romfs folder for layeredfs and loaded it with no problems at the title screen. Yes, there are still bugs to work out as loading the Future in Ruins stage causes a game crash and reloading Conton after almost every quest causes the game to softlock. Perhaps a xv2patcher for the Switch that follows the concept of the xv2patcher for the PC version but accounts for the Switch's memory capabilities is what we need? Basically, you'd follow the data folder structure that gets repacked into data2.cpk but instead of repacking it is used to override specific game files after files packed into data2.cpk and in a sense acting almost like a game update. Hopefully we see something like that in the future with enough invested interest and effort for someone to program such a tool. But for now, repacking data2.cpk with proper compatible game file mods and loading with layeredfs - and with some glitches - will have to do.
Those won't work. You need to dump the romfs from the game using hactool and use the files in data.cpk to make mods yourself.Yeah tried using pc xenoverse files but not .x2m. i also have a Sxpro.
what is your discord accountIf anyone is interested I have made a small mod sample cpk file which you can try out. Mods include skimpy (dirty) clothing for Female Human and Female Sayains, custom hairstyle for females(no 35 I think...), custom hairstyles for males (no 5 aaand... I forgot, oops lol).
Character mods include Nude Android 18, Nude Videl, Nude custom character, Nude Towa, SSGSS Broly, Goku SSJ5, Goku Black w/ pink hair, Gohan Adult in Black outfit, Bardock SSJ4 which transforms into golden SSJ4.
Yeah.. so as I said if you want, just DM me and I'll send a link.
Those won't work. You need to dump the romfs from the game using hactool and use the files in data.cpk to make mods yourself.
yeah I've been working on that right now but everything is still being tested. you need a way to dump the updated romfs to account for the 1.09.1 game update. mods indeed work butr it requires packing into a 600+ megabytes file and loading it with LayeredFS. also it's not perfect because of softlocks and one particular stage causing game crashes. Just assume we'll need a special mods loader for this game because layeredfs wont quite work right. Save editing is being worked on. Someone in another thread has made a proof of concept save decryptor for Switch version saves but the addresses are still shifted so the editor doesn't work and the decryptor tool can't re-encrypt the saves yet. So expect things to not be avaliable yet until proper modding is developed. But it is definitely possible to mod this game.Is there a mod that unlocks everything?
yeah I've been working on that right now but everything is still being tested. you need a way to dump the updated romfs to account for the 1.09.1 game update. mods indeed work butr it requires packing into a 600+ megabytes file and loading it with LayeredFS. also it's not perfect because of softlocks and one particular stage causing game crashes. Just assume we'll need a special mods loader for this game because layeredfs wont quite work right. Save editing is being worked on. Someone in another thread has made a proof of concept save decryptor for Switch version saves but the addresses are still shifted so the editor doesn't work and the decryptor tool can't re-encrypt the saves yet. So expect things to not be avaliable yet until proper modding is developed. But it is definitely possible to mod this game.
Sounds excitingIf only there was a cheatroom mod like Skyrim that we could port over to the Switch for DBZ.
But It will come in due time.
You don't really have to extract it for most working modscan anyone help with extracting xenoverse 2 from a xci file. ive tried all sorts of extractors but none are working
You don't really have to extract it for most working mods