OpenMW for Switch

Github repo: fgsfdsfgs/openmw
Latest version: 2 (28 Oct 2019, based on OpenMW 0.46.0)
Download link

2019052916154500-DA63280140B1530CD17755515D814CFE.jpg 2019060519442700-DA63280140B1530CD17755515D814CFE.jpg

Features:
  • most things seem to work: sound, gamepad controls, intro videos, etc;
  • barebones touchscreen controls in tablet mode;
  • OpenGL 2.1 rendering.

This port is still in a very early state. Expect issues and bad performance. I have not tested it on any other Switch except mine.
This port is not affiliated with or endorsed by Bethesda Softworks and contains no code or resources copyrighted by or belonging to Bethesda Softworks.
To play the game, you need to copy a licensed installation of Morrowind from your PC.

To install, unzip openmw_nx_v2.zip into the switch folder on your SD card. Then:
If you already have an OpenMW install on your PC:
  1. Copy your openmw.cfg into /switch/openmw/config/ (for Windows users: it's in Documents/My Games/OpenMW). You might have to correct the data paths in the cfg file for this to work.
  2. Copy your data files (esm, esp, bsa, contents of the Data Files folder) into /switch/openmw/data/.
If you don't, but you own Morrowind:
  1. Install Morrowind.
  2. Copy the Data Files folder and Morrowind.ini file from your Morrowind installation into /switch/openmw/data/.

Known issues:

  • Exiting the game using the HOME button during a loading screen will crash it.
  • Cursor sometimes displays when it shouldn't.
  • Performance isn't very good.
  • User accounts that have non-ASCII characters in the name will be treated as an absence of user account (i.e. your saves will go into global).
  • Startup loading takes a long time. Depends on the SD you're using, for me it takes around 00:40 on the black screen with a total of 01:30 to get to the main menu with Morrowind GOTY.
  • Startup times can be decreased by packing loose files into a BSA archive. See this post for an example of how to do that.

Some notes:
  • You have to run this from either NSP hbmenu or from a game override. Applet mode does not offer enough memory.
  • The game will start with a black screen. You have to wait at this point. This can take up to 3 minutes (see above bug).
  • Press MINUS to bring up the software keyboard when an input field is selected.
  • Click LSTICK to enable/disable gamepad cursor control.
  • This has only been tested with the English release of Morrowind GOTY Edition, without any mods.
  • Mods should probably work, however you'll have to either edit your openmw.cfg manually or use openmw-launcher on PC, then copy the config file over.
  • The port is bundled with a performance-tuned config file (/switch/openmw/default/settings-base.cfg). Feel free to play around with that or /switch/openmw/config/settings.cfg to find out a better compromise between performance and quality.
  • If you somehow avoid selecting a user account, your saves will go into /switch/openmw/data/global.
  • If the game crashes, check /switch/openmw/fatal.log and /switch/openmw/config/openmw.log.

Credits:

  • OpenMW team and contributors for OpenMW;
  • terabyte25 for help and code contributions;
  • Gluka for help;
  • xyzz for some patches and build scripts;
  • fincs, Armada651, Subv and probably others for their work on the OpenGL/mesa/libdrm stuff;
  • Bethesda Softworks for TES3: Morrowind.
 
Last edited by fgsfds,

Basketto

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are there any plans to continue development of this port? Maybe brings new features/fixes?

If you dont mind dual boot this works spectacularly on switchroot android. Especially with preloading enabled from the open microwave launcher. I run this with a bunch of mods at 1080p and outdoor load times pretty much dont exist(1 second in most intense areas, although mainly just an occasional stutter), i also have increased draw distance to about 15000(3X) the default max editing the openmw settings.cfg.
To put it simply exiting the into seyda neen the first time(the main area) from the internal building cell after being given the first quest to visit caius cosades, loads in under 1second.
You need an xinput controller(or a way of syncing xinput mode)for triggers to work though. The ps4 and xbone triggers both work off the bat, the switch pro everything works except L&R triggers.
 
Last edited by Basketto,

nathan5555

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Ok link3784 I have the exact same issue. And I think the reason is that we are on 9.0 fw. since 9.0 some homebrew apps controls doesnt work. I had the same problem with gold leaf and check point then they updated and worked.

fgsfds can you update it for 9.0 please, i so badly wanna play mw on the go. or if you cant can you possible direct me on how to get it wprking on 9.0 if possible.

Thank you for the great contribution btw. Kudos
 

Link3784

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Ok link3784 I have the exact same issue. And I think the reason is that we are on 9.0 fw. since 9.0 some homebrew apps controls doesnt work. I had the same problem with gold leaf and check point then they updated and worked.

fgsfds can you update it for 9.0 please, i so badly wanna play mw on the go. or if you cant can you possible direct me on how to get it wprking on 9.0 if possible.

Thank you for the great contribution btw. Kudos

Ah makes sense
Thank you
 

nathan5555

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hey link3784 i got it working.
you have to choose basically do you want to play morrowind or do you want hbgshop.
Delete Atmosphere folder, delete hbmenu, delete sept. after that get the vanilla Atmosphere 0.9.4 and kip sig patches. (Id link you but newbies cant). Basically fresh install atmosphere and dont do hbgshop version of atmos.
 

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