I'll take a look.
Yes but we can "easily" have more space by loading most of the code from the sd card.
For example : first time you launch mii maker, it retrieves the code from the sd card and installs the menu, the filesystem functions and patch the loader.
This way you can make a beautiful menu =) (still limited in code size but much bigger than what it is now).
We could even have game patches if needed.
Basically, improve the code, correct bugs with rpl loading, find why game freeze and investigate.
The first thing to do is to do what I suggested just above by loading the code from sdcard.
Then add a lot of log functions.
Thanks for clarifying. I shouldn't just assume things. So Loadiine in its current form may be at the end of its ropes, but with a seemingly simple and probably trivial re-write to use known huge storage we can fix a lot of issues. I read a post about removing Smash from the equation too, which I can see as removing the upper limit for RPX/RPL size. I can kind of see how version 1.5 or 2 is shaping up now Can't wait. I have a large collection eagerly awaiting more detailed logging. Think there's any hope of using a file container for the games data? Copying thousands of tiny files back and forth is very time consuming. Compression would be a bonus but just conglomerating all the files into one would help a lot.