Nope, Nope, and knew that before I posted it.
3D or full covers would be the only thing needed really, if made right. I just didn't have the other angle available when I put cases in. They're just placeholders. with 2d fronts only, it could just not spin the case on the right. I'll make different previews on the next update
The synopsis
shouldn't have to fit the box. It's more something dimok would have to handle, but it could just auto scroll long ones, hiding out of view text, stopping for manual scroll on touch.
I knew the controller icon was big, I just wanted to show what each section was for and.... not use plain text. Edit: Could also maybe only display usable controllers. I think the most I've seen is 4 controllers types like on Smash.
Either way, thanks for the tips, but I still need to fix spacing too
So there's that. Got a big rectangular area on the right unused. Need to fix that. Maybe spread it some more.
@EclipseSin
Is that for the TV or gamepad? or both identical (mirror)?
if it's not mirrored, I think we need a way to swap the displays (for users who don't use TV). so maybe a button or something on the gamepad to do it.
That is more driven for the GamePad. It could probably be mirrored, but then we need a slick way to move between the games selection and the on screen buttons. Just using GamePad buttons is nice, but with a GUI they should be used to control the menu, not launch etc, i.e. buttons change what they do depending on the highlighted item, not X always launches game. Though shortcut might be posssible, like Rz+X or something). Or at least, that's how I envision it.
But yes, I want X or something to swap the screens like the home menu does, and set themes in settings.
I'll try to give more insight into what I'm thinking in the coming previews. Hope I get some time to work on it.