Introduction:Naruto Shippuden: Dairensen! Kage BUnshin Emaki! 02/14/08 JP The first thing you want in a Naruto game is too adventure through the world of Naruto with an rpg feel and all the fights from the arcs. This delivered that in a whopping 2 ARCS from the anime.The previous Naruto games were too easy, too hard, or boring rpg's that aren't worth there price. You will soon see how this game can pull that off.
Info
Graphics 10/10: The game graphics look very animated and in special attacks take the anime visuals. The best part of this game is that the characters look exactly like the anime so the anime visuals go very well regardless of opinions. And plus the gameplay animations look quick and natural. text and menus have enough life for a portable game due to the excellent use of colors.
soundtrack 9/10: Good, the music feels catchy and they match there stages without being distracting and obnoxious. The sound is great because of the voice actors which although arent used in the dialogue they were a great addition. the soundtrack isn't very laggy and matches well. (allot of things match in this game cool.)
Gameplay 8/10: Its low in replay value and short but its quality material. Its like Uzumaki Chronicles but with balanced difficulty and a legend of zelda type exploration. There are support characters that can interuppt a combo or defeat a weak enemy. But the attacks such as rasengan hurt hard so there is no loss in fun. The modes include story mode (obviously exploring both arcs.) And vs mode (one on four or four real people if they have there own game card copy.) So you can tell its lacking due to the fact that you can beat it in 2-3 days and that the vs mode is a strange mini-game of flag capturing. Its however the best for games in the naruto franchise (ultimate ninja accel is another short game yet with excellent replay value. So I guess there is no excuse.) Thankfully the bosses are either unique or hard so it doesn't make the game seem generic. Screens: If it is possible, It would be nice if the menus and items were translated. Script is not that important. That is all that is needed to complete the game. Thank you! by the way kosheh and noitora started a project on this but they quit.
Release date
April 2007
Game info
Tingle's Balloon Fight DS is a Nintendo DS arcade-style platform game published and developed by Nintendo for the Nintendo DS handheld game console, solely available to Platinum Club Nintendo members. Tingle's Balloon Fight DS is the second Tingle-centric game for DS, the first being Freshly-Picked Tingle's Rosy Rupeeland. It is based on The Legend of Zelda and Balloon Fight, making it the third entry in the latter franchise, following Balloon Fight and Balloon Kid. The premise of Tingle's Balloon Fight DS involves Tingle challenging the "Balloon Fighting Spirit" of the bosom oak. It uses the same game design as Balloon Fight. The game has three modes: Balloon Fight (single-player), local wireless Balloon Fighting Spirit (2–4 players), and Balloon Trip (single-player). Performing various accomplishments throughout the game (winning multiplayer matches, achievements in scoring and other methods) unlocks artwork in a gallery of Tingle portraits, available on the options screen of the game. It's impossible to achieve these accomplishments or understand any of the submenus if you don't read Japanese. There isn't very much text and I believe it's all in menus so this would be a very good small project for someone. I'd love to see it in English
If all the text of that game are easy (not long explanations and stuff) I could do the translation (I hope I can) and if somebody can edit the text then I don't mind doing it
If all the text of that game are easy (not long explanations and stuff) I could do the translation (I hope I can) and if somebody can edit the text then I don't mind doing it
QUOTE(luke_c @ Dec 23 2009, 07:34 PM) If anyone can get the text files dumped for any of these, i may do a few menu translations.
Yay! Yay! I'd be happy to dump the text, but Google reveals no software or tutorials on how to do so
Can someone either teach me how to do it or if it's simple enough just do it for me? Again I'd be happy to do it, I just don't know how and Google leaves me fruitless.
If all the text of that game are easy (not long explanations and stuff) I could do the translation (I hope I can) and if somebody can edit the text then I don't mind doing it
QUOTE(luke_c @ Dec 23 2009, 07:34 PM) If anyone can get the text files dumped for any of these, i may do a few menu translations.
Yay! Yay! I'd be happy to dump the text, but Google reveals no software or tutorials on how to do so
Can someone either teach me how to do it or if it's simple enough just do it for me? Again I'd be happy to do it, I just don't know how and Google leaves me fruitless.
You've gotta locate where the text is stored (Using a Hex editor.) and find which encoding it uses etc, then write a de-packer to dump the script, and a re-packer to repack it later. I'm no good with programming so this part leaves me stuck translating games, but if someone could make some of the tools i'd be happy to put Love Hina's bazillion line dialogue back and try a few others.
I think there should be an Official Hacker Request Thread too. ;_;
Which brings me to my Hacker-request....
Game name:
Kyoukugen Dasshutsu 9 Jikan 9 nin 9 no Tobira: Nine Hours, Nine Persons, Nine Doors
Release date:
2009-12-10
Game info:
Junpei is just a university student. But one day, he finds himself being in a strange room when he wakes up. He looks around and finds "5" written in red on the wall. Though he is still confused, he starts thinking about how he can get out of the room. He tries to remember what happened last night.... Yes, a man wearing gas mask! When he got home, he was attacked by him! Just before Junpei lost his consciousness, the man said, "You're gonna take part in a game...."
Play novel horror puzzle game developed by Chunsoft and published by Spike for Nintendo DS in Japan.
Nine People have been kidnapped, each person has a bracelet/watch numbered 1-9 alongside 9 doors and 9 hours in which to escape. To enter the required door the people need to team up to match the number on the door i.e to open door number 4 needs to be bracelet number 1+3 to enter together, causing people to split up and explore different areas. Once inside said door you are locked in and required to finish a puzzle in order to leave.
My offering:
Anything besides the hacking. Translation, image editing, etc.. we only need a hacker who'd be able to extract the text/images and insert the edited script/images back into the game.
Wow, that game looks great! Wish I could help but sadly I have no hacking skills! I might start to learn in the new year though! Someone please help the above poster out!
despite not looking very pretty graphics wise (and being that your character doesn't exactly have conventional XP/lvl up in ARPGs), it actually has some depth in it in that it has gear making features, really-scary badass bosses (LOL at huge eye boss), and Ultraman's silhouette in the intro text (Urutora BI~MU!).
+1 Vote to 9 Hours/Persons/Doors as well, as it seems pretty interesting.
Game info
its an arcade style baseball game with rpg elements similar to MLB Power Pros 2008(the only american release)you can also make custom teams and play through a story mode
Screenshots
Game name
Atsumare! Power Pro Kun no DS Koushien
Release date
08/03/06
Game info
its an arcade style baseball game with rpg elements similar to MLB Power Pros 2008(the only american release)you can also make custom teams and play through a story mode
Screenshots
Game name
Power Pro Kun Pocket 8
Release date
12/01/05
Game info
its an arcade style baseball game with rpg elements similar to MLB Power Pros 2008(the only american release)you can also make custom teams and play through a story mode
Screenshots
Game name
Power Pro Kun Pocket 9
Release date
12/07/06
Game info
its an arcade style baseball game with rpg elements similar to MLB Power Pros 2008(the only american release)you can also make custom teams and play through a story mode
Screenshots
Game name
Power Pro Kun Pocket 10
Release date
12/06/07
Game info
its an arcade style baseball game with rpg elements similar to MLB Power Pros 2008(the only american release)you can also make custom teams and play through a story mode
Screenshots
Game name
Power Pro-Kun Pocket 11
Release date
12/18/08
Game info
its an arcade style baseball game with rpg elements similar to MLB Power Pros 2008(the only american release)you can also make custom teams and play through a story mode
Screenshots
Game name
Power Pro-Kun Pocket 12
Release date
12/03/09
Game info
its an arcade style baseball game with rpg elements similar to MLB Power Pros 2008(the only american release)you can also make custom teams and play through a story mode
Screenshots
the only reason why I asked for the whole series is because I like this series(and the show ps3 games as well)and it gives ny gdad something to do hes been hooked on mlb power pros on wii and ds if these games get translated I will be so happy thanks and happy new year!!!!!!! and yes the game info is the same on all of them
Game info
Saka Tsuku DS Touch and Direct is a famous soccer/gestion game in Japan. You are a manager and you have to create a soccer team (emblem, flag, kits,stadium…) .You have to buy and sell players to have the best team and win the J.league championship. You can see the match in 3D. the game is all playable with the nds-stick
Coropata, a sort of an Incredible Machines + Lemmings game where you have to guide a little girl through various levels:
The text appears to be sitting right there inside the /data/demo/Script000.dat to Script070.dat files in plaintext shift-JIS format if you open the ROM up in CrystalTile or DSbuff or whatever. So this would probably be a very easy ROM for someone inexperienced with romhacking to translate. (Also, the descriptions of the items are, for some reason, in its arm9.bin.)
Also, it seems you can just expand those files to add more text to the speech bubbles no problem.
Game name:
Kyoukugen Dasshutsu 9 Jikan 9 nin 9 no Tobira: Nine Hours, Nine Persons, Nine Doors
...
My offering:
Anything besides the hacking. Translation, image editing, etc.. we only need a hacker who'd be able to extract the text/images and insert the edited script/images back into the game.
I know very little about romhacking, but just opening the rom in crystaltile, I can find what appears to be a large amount of the game's Japanese text inside the various scr/xyz.fsb files, in plaintext shift-JIS again. The system messages are in etc/sysmes.dat (Note that dsbuff fails to open it properly -- use crystaltile.)
I suppose I could dump that text for you if you want, but it would probably be easier just to fiddle with it in Crystaltile yourself -- editing straightforward plaintext using Crystaltile is easy. Well, comparatively easy. Assuming there's enough room and you don't have problems with control codes and...
Anyway, take a look at it. This probably isn't going to be all the text -- just by throwing it at babelfish, it looks like it's the text from the game's puzzles -- and it won't help you deal with the game's movies, where a lot of the plot is, but it would be a good place to start.
Here, some random text I grabbed from the game as proof:
Some text I grabbed from further down, with control codes mixed in. I don't know what this is.
Contact me if you still need help. I mean, I'm not a romhacking expert, but it looks like there's a lot of text in that game's rom that could be translated fairly easily. (Well, then there's still formatting, and bugchecking, and movies and images to worry about, and probably places where there won't be enough space... there's a lot to romhacking. But a quick-and-dirty start could be done pretty easily, at least.)
Coropata, a sort of an Incredible Machines + Lemmings game where you have to guide a little girl through various levels:
The text appears to be sitting right there inside the /data/demo/Script000.dat to Script070.dat files in plaintext shift-JIS format if you open the ROM up in CrystalTile or DSbuff or whatever. So this would probably be a very easy ROM for someone inexperienced with romhacking to translate. (Also, the descriptions of the items are, for some reason, in its arm9.bin.)
Also, it seems you can just expand those files to add more text to the speech bubbles no problem.
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