We can extract wud files, but we don't have any software for creating them. If you want a wud file because it's more convenient to work with a single file in CEMU, for example, you'll have to create that utility yourself.
preety sure they are caffeine files, so you need to have the original on disc or installed and then using caffeine since its a file replacement mod on the fly.Ok, I'm really stuck now...
I see a lot of incredible NSMBU mods, I want to try them all but they're all in a weird folder structure with CAFE and Common folders inside wtf I'm lost, is this Loadiine folder strucure ??? Cafeiine ??
I use only WUP GX2, tried Loadiine but it's buggy as hell !
Does anyone know how to convert this folder strucure into a WUP installable folder ? Am I even at the right place ?
Help ?
So isn't it possible to merge the WUP format of the game with the Caffeine folders ? To use with WUP GX2 ?preety sure they are caffeine files, so you need to have the original on disc or installed and then using caffeine since its a file replacement mod on the fly.
depends on the hacks i guess, but it should be possible, but that is much more complex, you probably needed a decrypted loaddine game then replace and then recomplie it with nuspacker or something,So isn't it possible to merge the WUP format of the game with the Caffeine folders ? To use with WUP GX2 ?
Or maybe if I have an ISO image, I could apply the caffeine patch onto the iso then NUSPacker stuff into WUP package ??? Maybe ???
depends on the hacks i guess, but it should be possible, but that is much more complex, you probably needed a decrypted loaddine game then replace and then recomplie it with nuspacker or something,
are you sure?- tmp folder will be deleted automatically at the end
- fix support for files >2GB (stupid java for not having unsigned ints)
sm64\
code\
app.xml
sm64.rpx
content\
dummy
meta\
bootDrcTex.tga
bootLogoTex.tga
bootMovie.h264
bootSound.btsnd
bootTvTex.tga
iconTex.tga
meta.xml
No. You're able to calculate it from the title key + a password through: https://gbatemp.net/threads/3ds-wii-u-titlekey-generation-algorithm-leaked.566318/Is -encryptionKey the same thing as title key?
No. The ticket contains more than just the key.And if so, when I put the correct encryptionKey in to repack, would I be able to play game without sigPatches?
both the ticket and tmd contain digital signatures that are checked by the console and we can't recreate becuase only nintendo has that private key.Is -encryptionKey the same thing as title key? And if so, when I put the correct encryptionKey in to repack, would I be able to play game without sigPatches??? Just out of curiosity?
Just in case anyone needs it, here's a bulk convert version as a shell variant.Edit: for anyone that wants to do this and is unsure, I ended up just using GNU parallel command to have it split it up and run them all, this was the syntax for linux:
ls | parallel -j+0 --eta 'java -jar NUSPacker.jar -in {} -out /mnt/share/Downloads/WUP/{}
note that the dir "/mnt/share/Downloads/WUP/" needs to be swapped with your preferred output dir of course. Run it from the dir that you have your game folder names in (/games, not /games/game[12345]). I also have the jar file in that dir. mind you I'm not very good with linux and if this sets your stuff on fire I'm sorry.
It's running now, hopefully it all works and installs fine.
for /d %%d in (*.*) do (
if not exist "C:\Your\Output\Folder\%%d" mkdir "C:\Your\Output\Folder\%%d"
)
for /d %%d in (*.*) do (
java -jar NUSPacker.jar -in "C:\Your\Games\Folder\%%d" -out "C:\Your\Output\Folder\%%d"
)