Hacking NUSPacker - pack files into installable packages

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We can extract wud files, but we don't have any software for creating them. If you want a wud file because it's more convenient to work with a single file in CEMU, for example, you'll have to create that utility yourself.
 
Okay so. No idea what I'm doing. Trying to convert my loadiine patched fatal frame V into an install and getting nowhere for the last 3 days. Not even the "Nuspacker for noobs" tutorial lying around helped me at all
 
Ok, I'm really stuck now...
I see a lot of incredible NSMBU mods, I want to try them all but they're all in a weird folder structure with CAFE and Common folders inside wtf I'm lost, is this Loadiine folder strucure ??? Cafeiine ??
I use only WUP GX2, tried Loadiine but it's buggy as hell !
Does anyone know how to convert this folder strucure into a WUP installable folder ? Am I even at the right place ?
Help ?
 
Ok, I'm really stuck now...
I see a lot of incredible NSMBU mods, I want to try them all but they're all in a weird folder structure with CAFE and Common folders inside wtf I'm lost, is this Loadiine folder strucure ??? Cafeiine ??
I use only WUP GX2, tried Loadiine but it's buggy as hell !
Does anyone know how to convert this folder strucure into a WUP installable folder ? Am I even at the right place ?
Help ?
preety sure they are caffeine files, so you need to have the original on disc or installed and then using caffeine since its a file replacement mod on the fly.
 
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preety sure they are caffeine files, so you need to have the original on disc or installed and then using caffeine since its a file replacement mod on the fly.
So isn't it possible to merge the WUP format of the game with the Caffeine folders ? To use with WUP GX2 ?
Or maybe if I have an ISO image, I could apply the caffeine patch onto the iso then NUSPacker stuff into WUP package ??? Maybe ???
 
Last edited by OneMarvelousNugget,
So isn't it possible to merge the WUP format of the game with the Caffeine folders ? To use with WUP GX2 ?
Or maybe if I have an ISO image, I could apply the caffeine patch onto the iso then NUSPacker stuff into WUP package ??? Maybe ???
depends on the hacks i guess, but it should be possible, but that is much more complex, you probably needed a decrypted loaddine game then replace and then recomplie it with nuspacker or something,
 
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depends on the hacks i guess, but it should be possible, but that is much more complex, you probably needed a decrypted loaddine game then replace and then recomplie it with nuspacker or something,

On my way to download a decrypted version for science ! Thanks for the help.

Edit : OK no this doesn't work !
Installed successfully with WUP GX2, the game freezes on startup animation, just as a region error. Same thing with the US Wii U patch, so it's not the region (and now I need to restore my SD because I can't run Haxchi when I'm in US mode). I think I have no other choice now than to try Cafeine...
 
Last edited by OneMarvelousNugget,
Is using Rednand and iosu instead of haxchi or mocha really necessary? I started with haxchi on sysnand but wuphax gx2 throws me a check your wup/(something else I can't remember) need sig patches for DLC

Edit: It was an issue of common key, I take this back

if any mods stumble on this please delete it.
 
Last edited by SK91,
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Hey,

I am trying to pack crispy-doom-u.rpx. Crispy Doom has additional files that I copied to the folder "content".
I can install it via NUSpacker but when I start it, the Wii U raises the error "157-1101 Could not start the software". Unfortunately, I cannot find any help or documentation on the internet. Has anyone an idea what might be the problem?
 
Trying to turn the super mario 64 port into a channel. I used the homebrew launcher channel as a template. My current folder setup is:
Code:
sm64\
    code\
        app.xml
        sm64.rpx

    content\
        dummy

    meta\
        bootDrcTex.tga
        bootLogoTex.tga
        bootMovie.h264
        bootSound.btsnd
        bootTvTex.tga
        iconTex.tga
        meta.xml

the command I am running is "java -jar NUSPacker.jar -in sm64 -out out". When installing using wup installer (y mod) it tells me to verify that the wup files are complete and correct, and that dlc/eshop games need iosuhax. Running the latest version of mocha.

When trying to decrypt it with Cdecrypt it gives the error "ERROR: Unexpected content magic. Dumping decrypted file as '.\00000000.dec'."

Same for the homebrew launcher, also decrypted with Cdecrypt, but that has not been modified in between.
 
Last edited by livid_hen,
I got this as an eror and even if i put in a file to the output folder it still gives me this mesage.

Generating the FST.
The folder "output" is emtpy. Please add a dummy file to it.
 
I got this as an error and even if i put in a file to the output folder it still gives me this mesage. help.

Generating the FST.
The folder "output" is emtpy. Please add a dummy file to it.
 
Is -encryptionKey the same thing as title key? And if so, when I put the correct encryptionKey in to repack, would I be able to play game without sigPatches??? Just out of curiosity?
 
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Is -encryptionKey the same thing as title key? And if so, when I put the correct encryptionKey in to repack, would I be able to play game without sigPatches??? Just out of curiosity?
both the ticket and tmd contain digital signatures that are checked by the console and we can't recreate becuase only nintendo has that private key.
 
Edit: for anyone that wants to do this and is unsure, I ended up just using GNU parallel command to have it split it up and run them all, this was the syntax for linux:

ls | parallel -j+0 --eta 'java -jar NUSPacker.jar -in {} -out /mnt/share/Downloads/WUP/{}

note that the dir "/mnt/share/Downloads/WUP/" needs to be swapped with your preferred output dir of course. Run it from the dir that you have your game folder names in (/games, not /games/game[12345]). I also have the jar file in that dir. mind you I'm not very good with linux and if this sets your stuff on fire I'm sorry.

It's running now, hopefully it all works and installs fine.
Just in case anyone needs it, here's a bulk convert version as a shell variant.

Naturally, change the respective path names below to whatever is appropriate for you (Note: the '%%d' variable will hold the current game's folder name, so leave this as is), then place the .jar file along with the .bat inside the master game folder (folder that holds all the game folders to be converted) and run it.

Code:
for /d %%d in (*.*) do (
if not exist "C:\Your\Output\Folder\%%d" mkdir "C:\Your\Output\Folder\%%d"
)
for /d %%d in (*.*) do (
java -jar NUSPacker.jar -in "C:\Your\Games\Folder\%%d" -out "C:\Your\Output\Folder\%%d"
)
 
Last edited by Voynarch,
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One thing isn't clear to me from a cursory reading here. I get that you extract a wud file into the loadiine format with the code, meta and content folders. But just what format do you get if you put the loadiine format in this NUSPacker tool?
 

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