I love it too. At least it's the best tool for SX OS users.This is the greatest program ever created for the switch scene hands down. AMAZING WORK.
I love it too. At least it's the best tool for SX OS users.This is the greatest program ever created for the switch scene hands down. AMAZING WORK.
Yes, use multi mode to add it.How can i put a dlc or a update in a XCI?
Yes, use multi mode to add it.
Use update mode if there is an update inside the XCI already.
Yeah if the installer support the use of deltas the old update don't stay on your system. But right now blawar's Tinfoil\SX installer support erasing the "Application Records" individually. If you erase the record for the old update the system will remove the older nca files by itself.
Thanks for testing with Checkpoint since in the other's day post @MasterJ360 was having issues with it.
From my experience you have to delete all installed data of a game that you played, before you are able to use the custom xci version the reason is b/c the custom xci will prompt a nag about certain software isn't available which is basically conflicting with already installed updates or a DLC of the said game.I'm still a little unsure if I fully understand the deal with Update deltas about when to keep them, when to remove them, or if I even need to worry about them at all.
From my understanding, you should remove deltas from updates when converting to a multi-pack xci (along with the main game) and keep deltas if I am only removing titlerights from the update nsp and plan to install as an nsp.
Is this correct?
If I were to remove deltas from update 1.0.2 of a game and install it over 1.0.1 already installed on the Switch, will I have both updates taking up space?
For example, update v1.0.1 = 50MB, v1.0.2 = 60MB. If I installed v1.0.2 without deltas, would I end up with 110MB of storage being used or just 60MB?
That makes sense. I think content installed takes priority
You can't share the keys in gbatemp is against the rules. Copy the log you get in a text file and sent it to me to see what errors are you geting.i really tried to follow everything but i still get errors. can someone jut upload the folder as it should be with the key files and etc?
thanks
Thanks. Your issue is you're missing the masterkey 6 needed for keygeneration 7 games.
aes_kek_generation_source =
aes_key_generation_source =
titlekek_source =
key_area_key_application_source =
key_area_key_ocean_source =
key_area_key_system_source =
master_key_00 =
master_key_01 =
master_key_02 =
master_key_03 =
master_key_04 =
master_key_05 =
master_key_06 =
header_key =
xci_header_key =
Is it unique for every game or that mentioned in the BigBlueBox' .nfo for Nights of Azure 2: Bride of the New Moon?Forgot to say that xci_header_key is optional is the harder to find so I made code generate generic game_infos in case is missing.
Is unique for all games. Then you have the IV wich is readable from the cartridge. With the xci_header key + the cartridge IV ou can decrypt or encrypt game-info.Is it unique for every game or that mentioned in the BigBlueBox' .nfo for Nights of Azure 2: Bride of the New Moon?
In wich FW version are you? That can be due to the game being encrypted foe a higher version than your system.Anybody else having issues with white blocks on sx os after converting causing the switch to crash upon trying to install or the install failing right at the end?
In wich FW version are you? That can be due to the game being encrypted foe a higher version than your system.
Try to give us more data like if you have all the keys from the template filled, what games are you converting, your SX OS version and your system version.