No$gba 2.6a has been released. Notable improvements include: Savetypes are automatically detected. Mario and Luigi: PiT no longer crashes when hitting a save block. Need for Speed: Carbon's races are now visible. Super Mario 64 DS now has shadows, runs at full speed with little to no frame skipping. Zelda: Phantom Hourglass and other cel-shaded games no longer have lines on the edges of the polygons. The 3D renderer has been sped up 2x, but won't affect most 3D games. This is because the nocash 3D core is to the point where it takes way less CPU power to emulate than it takes to emulate the DS's ARM7 and ARM9 CPUs. Still, to increase the speed of the 3D renderer 2x two releases in a row is an amazing feat! The previous version, 2.6, is now available for free. If you bookmarked the download link for 2.6 like Martin told you to, you can download 2.6a for free.