Mayflash Wireless Wii U Pro Controller Adapter [W009] (L/R analog are not working because WiiU Pro lacks analog shoulder buttons)
Wait, does that mean Nintendont does support the Wii U Pro using the wireless adapter from mayflash?
Mayflash Wireless Wii U Pro Controller Adapter [W009] (L/R analog are not working because WiiU Pro lacks analog shoulder buttons)
YupWait, does that mean Nintendont does support the Wii U Pro using the wireless adapter from mayflash?
I'll try with a fresh config once more, to hope that fixes it...
EDIT: Never mind, that didn't work either... Oh... What on earth could be going wrong? The controller is compatible, so what could be going wrong? Does anyone have any ideas, at all?
Probably your cable that happeds to me too. Once I used a different cable (one for my external hardrive) I wasn't having that problem anymore.
Yeah, I'm using my Wii U Pro Controller cable on the PS3 but it hasn't fixed anything... Have I missed anything? This is frustrating me, as it used to work!
I don't know since that fixed it for me, maybe try the revision that worked for you, unless it's not working on the revision that worked for you. Then.. I don't know sorry ;.;
It works fine with the pal version. Have you been playing on earlier revisions and got it working properly?Anyone else getting lockups when playing the song of time on Majoras Mask? I am running the NTSC-USA version BTW.
It works fine with the pal version. Have you been playing on earlier revisions and got it working properly?
Thank you Howard for adding a check for Version 2.
I also think It's nintendont which should check the version sent by the loader and adapt the settings accordingly, instead of reseting the settings on version mismatch.
I updated the detection to work with argsboot too.
I removed NIN_CFG_OLD_VERSION because if you update to version 4, then version 3 would also become an old version, so the chosen setting name wasn't clear enough.
I think either using the value (ncfg->version == 2) or defining a NIN_CFG_OLD_VERSION2 is better.
I didn't add check for Version 1 (I think all loaders are updated to at least version 2 now, but users might still have an old loader).
I also allowed MaxPad == 0 with Argsboot.
I did a patch, could you check if it's good?
It's been a long time I didn't work on nintendont, I don't want to commit without asking.
patch from 143 to 144
Rename to boot.dol
Edit:
I'm not sure the check you did is correct here:
in global.c, when checking cfg version 2 size
if(BytesRead != 540)
540 is the size of cfg v3, it implies that the loader added MemCardBlock in its cfg struct, but didn't update the version to 3.
the best way would be to check all previous v2 sizes (532 (maxPads), 536 (MaxPads+GameID), and current sizeof(NIN_CFG) if you want)
Edit:
-I there a check for already created memory card size to prevent data loss?I found it.
- Is it possible to expand an existing memory card size? it's currently using the found size only.
- Isn't ninmem.raw forced 16MB like on first nintendont versions?
Your system is hiding known file extensions.View attachment 9723
Okay! And.. if that doesn't work?
This is what's on my SD card. Maybe I put something in wrong?
Revision? What do you mean, sorry? I'm pretty sure it's just a dodgy controller config but I've replaced it many times, so maybe someone needs to check it? I don't know but it just keeps saying that it can't open the config...
Your system is hiding known file extensions.
The file on your sd is actually named controller.ini.ini
That is why HIDTest dosent find it.
I hate hiding problems instead of fixing them. They only create new problems.
I mean like the current version is r143, I was saying maybe try an older revision such as 142 or whatever your controller last worked on. Maybe it just is the config tho i don't know dood~ sorry.
It's a global memory card for all games.I have one question... What is the purpose of the ninmem.raw file?
Is it like a dump raw of the Memory Card that can be used as an emulated one WITHOUT having separate 2 MB files for each game?
What is it? DX
Oh! Oh! I didn't notice that, sorry! I actually found out how to turn that off and now it should be just saying controller.ini
Okay, I'll try that but... if it still doesn't work? This is really creeping me out as I don't get why it isn't working, when it used to
Let me help make something clear... It's not about having the setting turned off or on; but rather that you rename the file to just "controller". If you look at your screenshot, none of the other files shows the extension, so they're hidden. The fact that controller shows its extension means that bit is part of the name instead. so just remove the ".ini" and you should be fine.