Hacking Nintendont

TheChield

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maybe you should test instead of asking? If he knew which games will be broken he wouldn't ask users to report back.

and if you're going to test anyways, what's the point of posting?
He just read the source code... patch.c line 1654...

Code:
if( FPatterns[j].Patch == (u8*)ARQPostRequest )
                        {
                            if( (TITLE_ID) == 0x47414C ||    // Super Smash Bros Melee
                                (TITLE_ID) == 0x474D38 ||    // Metroid Prime
                                (TITLE_ID) == 0x47324D ||    // Metroid Prime 2
                                (TITLE_ID) == 0x474B59)    // Kirby Air Ride
 
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GreyRogue

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He just read the source code... patch.c line 1654...

Code:
if( FPatterns[j].Patch == (u8*)ARQPostRequest )
                        {
                            if( (TITLE_ID) == 0x47414C ||    // Super Smash Bros Melee
                                (TITLE_ID) == 0x474D38 ||    // Metroid Prime
                                (TITLE_ID) == 0x47324D ||    // Metroid Prime 2
                                (TITLE_ID) == 0x474B59)    // Kirby Air Ride

That's the exact opposite of the way to read it in v1.59. Those four will continue to not use the patch just like 1.58. All other games will also now skip the patch, unlike 1.58 (including Mario Golf which now works, maybe others). It's admittedly confusing as is. I'll clean it up later. I want to completely remove the patch from the code if it's not needed.
 

TheChield

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That's the exact opposite of the way to read it in v1.59. Those four will continue to not use the patch just like 1.58. All other games will also now skip the patch, unlike 1.58 (including Mario Golf which now works, maybe others). It's admittedly confusing as is. I'll clean it up later. I want to completely remove the patch from the code if it's not needed.
I forgot to quote the "break;"... ;)
Anyway, I wasn't trying to explain what the patch do but where JuanLeOnardOfound the titles he listed.
 
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daxtsu

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Both Metroid Primes seem to work pretty well so far. I played the first one up to escaping the Pirate Frigate, and entering the "dark world" (pardon me, I can't recall its name at the moment) in MP 2. MP 2 seems to pause for quite a while when exiting the map screen, though it might just be my hard drive (I also haven't cached the game).
 

faku1810

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Thanks for making that clearer TheChield and GreyRogue, I had not seen the code before so I didn't know there was something that could make him think those two games could be affected (even if the way he read it was wrong).

However, I still think he would've been done better if he had tested the games by himself before (or instead of) posting that. I'm the kind of person that gets easily annoyed by useless posts so I apologize if I am or was rude on my previous post.
 

tOPO

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Probably gonna get bashed for this question but, before i had the right IOS58 i could load Mario Sunshine from the external USB without an issue, only i got the infamous black screen. Now that i installed the right IOS58 and tried to run the game again it tells me "Nintendont currently only supports gamecube games on SD card". I was under the impression i could run from USB. What am i doing wrong? It asks me if i want to copy to SD card btw, i dont want that :P
 

faku1810

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Probably gonna get bashed for this question but, before i had the right IOS58 i could load Mario Sunshine from the external USB without an issue, only i got the infamous black screen. Now that i installed the right IOS58 and tried to run the game again it tells me "Nintendont currently only supports gamecube games on SD card". I was under the impression i could run from USB. What am i doing wrong? It asks me if i want to copy to SD card btw, i dont want that :P

If you hadn't had the right ios58 nintendont wouldn't even load and you would have gotten a message saying that you needed the right version. So I'm not understanding exactly what you mean. Also, it does sound like you're using a loader that hasn't been updated yet, if it's LoaderGX then check Cyan's signature to find the latest version as he usually updates it to keep up with nintendont changes.
 

tOPO

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Are you using a loader like USB GX or something? What exactly is telling you that error message?
Yes sorry, i was using USBGX Loader.

If you hadn't had the right ios58 nintendont wouldn't even load and you would have gotten a message saying that you needed the right version. So I'm not understanding exactly what you mean. Also, it does sound like you're using a loader that hasn't been updated yet, if it's LoaderGX then check Cyan's signature to find the latest version as he usually updates it to keep up with nintendont changes.


I just checked his signature and i am trying out the newer version. I only had the old one 3.0 from may 2012 posted on the original dev's site. Let's see what happens :)
 

tOPO

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I managed to get GC game almost running, i updated to the latest USB GX loader in Cyan's sign. It does tell me now to connect a HID device which happens to be my PS3 controller but nothing happens when i connect to the lower USB in the back. I have the controller.ini on the root of the USB HDD.
 

Nemesis90

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v 1.59
Remove ARQPostRequest patch for all games (Fixes Mario Golf). This might break
things for some games.
Ready for some fun? This version might break some games. I don't think the patch is needed for any games. Update the compatibility list with any games this breaks. Compare version 1.58 with this one.

Luigi's Mansion, Animal Crossing and Super Mario Sunshine (all NTSC-U) are all very unstable now with v1.59. They seem to really like crashing at the progressive screen now. I only managed to get past the tutorial in Luigi's Mansion before it froze going to the gallery.

Also can someone test Mario Golf for me? The .dol doesn't want to boot and i want to know if the problem is on my end.
 

OuahOuah

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Hi.

Long time ago I ran my Wii.
So boot it up, put nintendont in apps and put a Mario Kart DD in USB1:/games/mkdd/game.iso and my PS3 gamepad in the other USB port.
Put the correct controller.ini on the hard drive (where MKDD is located).
Launch Nintendont.
MKDD boot :)
But nothing react with my PS3 pad :(

Any idea ?

Thanks :)
 

Nemesis90

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I advise no one to boot Sonic Heroes on v1.59 (unless you want to confirm my problem), it pushed the video output to the top half of the screen with a green bar down near the middle. Now it does it with every game for some reason.
 

uyjulian

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Hi.

Long time ago I ran my Wii.
So boot it up, put nintendont in apps and put a Mario Kart DD in USB1:/games/mkdd/game.iso and my PS3 gamepad in the other USB port.
Put the correct controller.ini on the hard drive (where MKDD is located).
Launch Nintendont.
MKDD boot :)
But nothing react with my PS3 pad :(

Any idea ?

Thanks :)

click PS button on ps3 pad
 
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Adeka

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v1.60
Fix Harvest Moon Magical Melody.

Holy crap, Your pumping out the compatibility fixes so fast.

Freaking love that game btw.

Check burnout 2 next? It boots in r26 but has no controls. r27 fixed its controls but now gives black screen on boot.
 

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