Mario Kart GPHas anyone got any triforce games running besides AX on 182?
[/quote]Drak0rex say time splitters 2 ntsc works
someone else has already tried running the game?
v2.182 restart the console every occasion I try to run the game.
MD5 for time splitters 2 iso: 6732fb668e1203fbda42b5bbf1fa9f34, black wii sports resort bundle console.
As you can see from my Wiinnertag below I was just playing TS2 on Nintendont 2.182 just fine.
My settings inside Nintendont are as follows:
Memcardemulation = on
USB = on
That's the only settings I've changed from default, everything else is off except those
I found that in the "saves" folder had a 0kb file GTSE.raw. Copy a different file and rename it to GTSE.raw.
Now the game works, I imagine that the problem is for those who we had never run the game in another version, like myself.
Ya want me to make a video? I'll do it. I swear to gawd.
That's great, gonna test it tonight.
Could you please share the Animal Crossing code that you used? Couldn't find it anywhere...
Thanks!
Tried PSO 1&2 and it powered off the wii. But PSO 1&2 Plus just blackscreened. Any significance?
Tried PSO 1&2 and it powered off the wii. But PSO 1&2 Plus just blackscreened. Any significance?
// PSO 1&2
if( (TITLE_ID) == 0x47504F )
{
switch( DiscOffset )
{
case 0x56B8E7E0: // AppSwitcher [EUR]
case 0x56C49600: // [USA] v1.1
case 0x56C4C980: // [USA] v1.0
{
PatchState = PATCH_STATE_PATCH;
DOLSize = Length;
DOLOffset = (u32)Buffer;
#ifdef DEBUG_PATCH
dbgprintf("Patch:PSO 1&2 loading AppSwitcher:0x%p %u\r\n", Buffer, Length );
#endif
} break;
case 0x5668FE20: // psov3.dol [EUR]
case 0x56750660: // [USA] v1.1
case 0x56753EC0: // [USA] v1.0
{
#ifdef DEBUG_PATCH
dbgprintf("Patch:PSO 1&2 loading psov3.dol:0x%p %u\r\n", Buffer, Length );
#endif
PSOHack = 1;
} break;
}
}
if( (PatchState & 0x3) == PATCH_STATE_NONE )
{
if( Length == 0x100 || PSOHack )
{
if( read32( (u32)Buffer ) == 0x100 )
{
ELFLoading = 0;
//quickly calc the size
DOLSize = sizeof(dolhdr);
dolhdr *dol = (dolhdr*)Buffer;
for( i=0; i < 7; ++i )
DOLSize += dol->sizeText[i];
for( i=0; i < 11; ++i )
DOLSize += dol->sizeData[i];
DOLReadSize = Length;
DOLMinOff=0x81800000;
DOLMaxOff=0;
for( i=0; i < 7; ++i )
{
if( dol->addressText[i] == 0 )
continue;
if( DOLMinOff > dol->addressText[i])
DOLMinOff = dol->addressText[i];
if( DOLMaxOff < dol->addressText[i] + dol->sizeText[i] )
DOLMaxOff = dol->addressText[i] + dol->sizeText[i];
}
for( i=0; i < 11; ++i )
{
if( dol->addressData[i] == 0 )
continue;
if( DOLMinOff > dol->addressData[i])
DOLMinOff = dol->addressData[i];
if( DOLMaxOff < dol->addressData[i] + dol->sizeData[i] )
DOLMaxOff = dol->addressData[i] + dol->sizeData[i];
}
DOLMinOff -= 0x80000000;
DOLMaxOff -= 0x80000000;
if( PSOHack )
{
DOLMinOff = (u32)Buffer;
DOLMaxOff = (u32)Buffer + DOLSize;
}
#ifdef DEBUG_DI
dbgprintf("DIP:DOLSize:%d DOLMinOff:0x%08X DOLMaxOff:0x%08X\r\n", DOLSize, DOLMinOff, DOLMaxOff );
Since the 2.175, FIX94 added in this revision a general game timer patcher for the games which are running too fast. Can somebody tell me if the loader patch the game automatically or I have to do a specific thing to patch it?
Gave it a shot and it doesn't work. Only NTSC works. If this would be only an issue with my TV, respectively the video signal, the reset combo should work during the black screen. But the problem is the game itself. If I load the game with any other video mode except NTSC it crashes. No idea what it is.
to all:
If any of you have a PAL WiiU connected with HDMI cable, try to boot the PAL version of one of the following games:
FIFA 05
FIFA 06
FIFA 07
FIFA Street
FIFA Street 2
Lord of the Rings: Third Age
Lord of the Rings: Return of the King
Lord of the Rings: Two Towers
Mario Golf Toadstool Tour
Those games should only work, if video mode is set to NTSC. I would feel a little bit more confortable, if I would knew I'm not the only one with the problem.
But there is definitively a difference between original vwii video modes and those video modes which are forced by nintendont. Maybe a bug in the force-PAL-code. Dunno...
you can try on video mode to force pal 50,pal60 or mpal some games might work some might not depends on the games give it a go i guess.Hey guys, is there any option to force NTSC game to be played in PAL mode? I have a CRT Pal TV which plays on black and white NTSC games :S