Wait, then why crediar posted a video showing MKGP2 working on Nintendont ?
You can view this thread for more info,
http://gbatemp.net/threads/official-triforce-multiplayer-donation-thread.365420/
(its in my sig as well)
Wait, then why crediar posted a video showing MKGP2 working on Nintendont ?
That's because the version is not correctly detected anymore due to the new \r character added on all written text.With version 1.20 USBLoaderGX says the revision I'm using doesn't support loading games from USB
BootGame: GMSE01
NIN: Loader path = sd:/apps/nintendont/v1.20 (r20)/loader.dol
NIN: Copying sd:/codes/GMSE01.gct to usb1:/NINTemp.gct
NIN: Cfg path : sd:/nincfg.bin
NIN: Loading cheat /NINTemp.gct
NIN: config 0x000006f9
NIN: Video mode 0x00000014
NIN: Language 0x00000002
NIN: Copying sd:/nincfg.bin to usb1:/nincfg.bin...done
ReloadIos: Found TMD access rights check at 0x939f4c5c
Reloaded to IOS58
Exiting USBLoaderGX...
Nintendont Loader
Built : Apr 30 2014 16:28:15
Version : 1.20
VI:TVEurgb60Hz480Prog
TMDSize:1168
BootIndex:18
Kernel:"/shared1/00000067.app"
KernelSize:168920
LoaderSize:00000594
PHeaders:15
PHOffset:52
Type:1 Offset:000000A0 VAdr:20100000 PAdr:139F0000 FSz:0000CFBC MSz:0000CFBC
O:Type:1 Offset:00012CF8 VAdr:20100000 PAdr:139F0000 FSz:0000C120 MSz:0000C120 N:Type:1 Offset:00028E44 VAdr:20100000 PAdr:139F0000 FSz:0000CFBC MSz:0000CFBC
Type:1 Offset:0000D05C VAdr:2010D000 PAdr:139FD000 FSz:00000C00 MSz:00000C00
O:Type:1 Offset:0001EE18 VAdr:2010D000 PAdr:139FD000 FSz:00000180 MSz:00000180 N:Type:1 Offset:00035E00 VAdr:2010D000 PAdr:139FD000 FSz:00000C00 MSz:00000C00
Type:1 Offset:0000DC60 VAdr:2010E000 PAdr:139FE000 FSz:00000000 MSz:00000700
O:Type:1 Offset:0001EF98 VAdr:2010E000 PAdr:139FE000 FSz:00000000 MSz:000046AC N:Type:1 Offset:0001EF98 VAdr:2010E000 PAdr:139FE000 FSz:00000000 MSz:000046AC
Found Unused SWI at 000126F4
Found Unused SWI at 0001E280
Found SWI at 0001F554
Found Unused SWI at 000270FC
Found HWAccess_ES at 000290B8
Autobooting:"/games/Super Mario Sunshine [GMSE01]/game.iso"
Using usb:/saves/GMSE.raw as Memory Card.
Exception (DSI) occurred!
GPR00 812B27B0 GPR08 81524518 GPR16 00000000 GPR24 00000000
GPR01 813892D0 GPR09 00000880 GPR17 00000000 GPR25 00000000
GPR02 812E3988 GPR10 81524D98 GPR18 00000000 GPR26 812DD995
GPR03 00000000 GPR11 812F17F8 GPR19 00000000 GPR27 00000000
GPR04 00000000 GPR12 CD006438 GPR20 00000000 GPR28 003A1820
GPR05 00000000 GPR13 812F1E80 GPR21 00000000 GPR29 81360000
GPR06 00000058 GPR14 00000000 GPR22 00000000 GPR30 81368D20
GPR07 812F17F0 GPR15 00000000 GPR23 00000000 GPR31 81524D28
LR 812B27B0 SRR0 812b280c SRR1 00009032 MSR 00001000
DAR 0000000C DSISR 06000000
STACK DUMP:
812b280c --> 812b27b0 --> 812803c0 --> 81299bcc -->
81299b80
CODE DUMP:
812b280c: 9065000C 90A30008 7CAA3214 2F840000
812b281c: 80A50004 70A30001 4082002C 7D293214
812b282c: 80CA0008 409E0014 3CA0812F 38A517F8
Reloading in 10 seconds
You gave me the wrong file again.
I need you to give me the nloader.log file from after a session when it crashed. It creates a fresh one each time.
I don't have a file named "nloader.log"!
Edit: and I can't enable debug option in the settings since it crashed before the settings can be reached
If debug option needs to be "on" I can compile wiiflow with autoboot and debug enabled by default.
Let me know if that would help
it was set for WiiU only to replace usbgecko log.
I posted a log two post above with v1.20
again, it's not useful, there's not enough informations logged.
you should try to boot from USBGX yourself to correctly set breakpoints and debug informations.
it's random so it's not easy to know if it's fixed if it doesn't crash.
Maybe it's a problem in USBGX homebrew booter? It never crash with Wiiflow?
I'll try launching with ASM.
1222_mod02 available.
Sorry about that, I didn't realize it would affect the version detection.That's because the version is not correctly detected anymore due to the new \r character added on all written text.
I'll provide a new USBGX version. in few minutes.
Thanks.Log for joostin:
Code:BootGame: GMSE01 NIN: Loader path = sd:/apps/nintendont/v1.20 (r20)/loader.dol NIN: Copying sd:/codes/GMSE01.gct to usb1:/NINTemp.gct NIN: Cfg path : sd:/nincfg.bin NIN: Loading cheat /NINTemp.gct NIN: config 0x000006f9 NIN: Video mode 0x00000014 NIN: Language 0x00000002 NIN: Copying sd:/nincfg.bin to usb1:/nincfg.bin...done ReloadIos: Found TMD access rights check at 0x939f4c5c Reloaded to IOS58 Exiting USBLoaderGX... Nintendont Loader Built : Apr 30 2014 16:28:15 Version : 1.20 VI:TVEurgb60Hz480Prog TMDSize:1168 BootIndex:18 Kernel:"/shared1/00000067.app" KernelSize:168920 LoaderSize:00000594 PHeaders:15 PHOffset:52 Type:1 Offset:000000A0 VAdr:20100000 PAdr:139F0000 FSz:0000CFBC MSz:0000CFBC O:Type:1 Offset:00012CF8 VAdr:20100000 PAdr:139F0000 FSz:0000C120 MSz:0000C120 N:Type:1 Offset:00028E44 VAdr:20100000 PAdr:139F0000 FSz:0000CFBC MSz:0000CFBC Type:1 Offset:0000D05C VAdr:2010D000 PAdr:139FD000 FSz:00000C00 MSz:00000C00 O:Type:1 Offset:0001EE18 VAdr:2010D000 PAdr:139FD000 FSz:00000180 MSz:00000180 N:Type:1 Offset:00035E00 VAdr:2010D000 PAdr:139FD000 FSz:00000C00 MSz:00000C00 Type:1 Offset:0000DC60 VAdr:2010E000 PAdr:139FE000 FSz:00000000 MSz:00000700 O:Type:1 Offset:0001EF98 VAdr:2010E000 PAdr:139FE000 FSz:00000000 MSz:000046AC N:Type:1 Offset:0001EF98 VAdr:2010E000 PAdr:139FE000 FSz:00000000 MSz:000046AC Found Unused SWI at 000126F4 Found Unused SWI at 0001E280 Found SWI at 0001F554 Found Unused SWI at 000270FC Found HWAccess_ES at 000290B8 Autobooting:"/games/Super Mario Sunshine [GMSE01]/game.iso" Using usb:/saves/GMSE.raw as Memory Card. Exception (DSI) occurred! GPR00 812B27B0 GPR08 81524518 GPR16 00000000 GPR24 00000000 GPR01 813892D0 GPR09 00000880 GPR17 00000000 GPR25 00000000 GPR02 812E3988 GPR10 81524D98 GPR18 00000000 GPR26 812DD995 GPR03 00000000 GPR11 812F17F8 GPR19 00000000 GPR27 00000000 GPR04 00000000 GPR12 CD006438 GPR20 00000000 GPR28 003A1820 GPR05 00000000 GPR13 812F1E80 GPR21 00000000 GPR29 81360000 GPR06 00000058 GPR14 00000000 GPR22 00000000 GPR30 81368D20 GPR07 812F17F0 GPR15 00000000 GPR23 00000000 GPR31 81524D28 LR 812B27B0 SRR0 812b280c SRR1 00009032 MSR 00001000 DAR 0000000C DSISR 06000000 STACK DUMP: 812b280c --> 812b27b0 --> 812803c0 --> 81299bcc --> 81299b80 CODE DUMP: 812b280c: 9065000C 90A30008 7CAA3214 2F840000 812b281c: 80A50004 70A30001 4082002C 7D293214 812b282c: 80CA0008 409E0014 3CA0812F 38A517F8 Reloading in 10 seconds
Not true. I now know it takes place between line 307 and 360 of main.c.again, it's not useful, there's not enough informations logged.
Does Shadow the Hedgehog still have "occasional graphical glitches"? I played a few levels and didn't notice anything.
There's a small typo that causes nintendont to fail compilation on my pc. In "main.c" #include "FPAD.h" should be #include "FPad.h". Dunno why it's case sensitive on my end.
Will there be a way to play games that require analog R/L triggers (like super mario sunshine) to work with a normal PS2 dualshock controller (which has digital buttons only) ?
I personally don't see how it would be possible.
Yes I'm on Linux. The only problem though was that FPAD.h in main.c, with that fixed it compiles fine.Are you compiling on Linux by chance? Seems the build scripts are all designed for Windows which is case-insensitive. I had exactly the same trouble, but CBA to alter all the files/filenames to make the build work.
edit: the files are also in DOS format, so have a liberal sprinkling of ^M which doesn't help.
As I edited my other post, dolphin register a press of the digital button as 100% pressure press of the trigger.
It wouldn't be too precise, but it would make some games playable.
Then you loose your L and R buttons. I don't think the devs will like that.