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Well, for TV ads you need footage and for footage you need games.I'm actually quite stunned by how little television advertising there has been for the Wii U. The DS, Wii and 3DS were all over the TV, but the Wii U is curiously absent. Whilst that may be in direct relation to games worth advertising it does seem odd that they think a message like this will work. It's probably fair to say that if you don't know about the Wii U then your Wii is sitting unused in a corner or you're 5.
Oh gee, Nintendo representatives saying that a Nintendo console isn't weak, showing no figures or comparisons whatsoever and admitting that their development teams are completely unprepared for Next Generation development since they've only just begun hiring specialists.
I liked the part in there where Miyamoto commented that they had to hire new people who knew how to use shaders. Nintendo was just TOO used to programming for old tech ... but they were really good at it, too.
Games are casual just in the nature of their name. Hardcore and gaming should never exist in the same sentence. What defines a "HARDCORE" game anyway? FPS with lots of blood and gore with a bunch of 5 year old kids on shitty headsets yelling at each other through their noses?So far all the advertisement effort (this and couple Wii U ads showing families playing party games) are all targeting casual gamers.
Seems to me like Nintendo gave up on hardcore audience.
U troll. Wii U is uber powerful than U know.Oh gee, Nintendo representatives saying that a Nintendo console isn't weak, showing no figures or comparisons whatsoever and admitting that their development teams are completely unprepared for Next Generation development since they've only just begun hiring specialists.
Good, good.
I'm sure U know what U're talking about.U troll. Wii U is uber powerful than U know.
U will be here for Wii, won't you? XDI'm sure U know what U're talking about.
That's a bit of an overly-dramatic viewpoint, I see the WiiU getting support... for the first 3-4 years, then it'll start falling behind in terms of technology, but that's still ahead of us. We have to consider the fact that many multiplatform titles are withheld for now because there are no other Next Gens to develop for - I honestly believe that the WiiU will start getting games once the PS4 and the 720 are released since then developers will have three outlets. Technically they have three now, but they can't exactly spread their wings considering the limitations of the PS3 and the XBox 360 - they're literally holding the WiiU back a little.Seriousness, Wii U is somewhat between current gen and next gen so not bad for graphics if built from ground up using the Wii U tech. It will be great for Nintendo fans as they will get their pretty 1st party games. I'm not seeing third parties supporting this properly once next gen gets rolling. No easy porting down, engine issues, etc. Not to mention bad sales and unpopular.
I don't know, even if it has dev support behind I can't see the sales improving to the masses so that impacts support and I haven't even included the inferior specs. You have true two next gen consoles from Sony and Microsoft with a huge install base willing to jump the gun to the next graphical leap, while the Wii U isn't going to attract those gamers. Wii's core audience was family and casual. Now that demographics isn't there anymore.That's a bit of an overly-dramatic viewpoint, I see the WiiU getting support... for the first 3-4 years, then it'll start falling behind in terms of technology, but that's still ahead of us. We have to consider the fact that many multiplatform titles are withheld for now because there are no other Next Gens to develop for - I honestly believe that the WiiU will start getting games once the PS4 and the 720 are released since then developers will have three outlets. Technically they have three now, but they can't exactly spread their wings considering the limitations of the PS3 and the XBox 360 - they're literally holding the WiiU back a little.
Price they pay for being different - they've been sticking to the same design since Gamecube times. Then again, they couldn't exactly predict that the entire industry will suddenly switch - heck, I didn't expect that turn of events either, I found it very unlikely after reading the initial rumours.That's an interesting way of looking at it... though with the Wii being PPC and an older CPU at that, Idunno' if too many companies will be keen on porting to it from the everything-else-x86 continent. I don't want to see Wii U ports with features cut like the Wii.
That's the thing - we haven't really seen the WiiU going full-blast yet. That Killzone engine is a Next Generation one, so far we've seen only Current Generation engines working on the WiiU like with CoD BLOPS2, but that doesn't mean it can't pull off more - it only means that nobody's ever attempted pushing it. Case and point, Mario Galaxy on the Wii. For all intents and purposes, that game shouldn't have been "that pretty" on this hardware but it was.Did you see killzone on the PS4, that's miles ahead of what Wii U can do.
Assuming that both CPUs in question support the same things...Well, going from one processor type to another, while it changes some things if you're doing technical stuff like dealing with microcode optimization or if you're playing dirty little tricks where you have to worry about the processor's endianess (which you really shouldn't do anyhow.) all you have to do is run it through a different compiler.
Then the question arises what has Nintendo been doing? They have let the Wii dry up for years without any software, so they have been sitting on their arse's, not planned a next gen engine for their HD console and they're late to the party. It should have been showcased when the revealed Wii U at E3. That tech demo of Zelda was based on Twilight princess assets made in quick time. Very lazy or carefree company.That's the thing - we haven't really seen the WiiU going full-blast yet. That Killzone engine is a Next Generation one, so far we've seen only Current Generation engines working on the WiiU like with CoD BLOPS2, but that doesn't mean it can't pull off more - it only means that nobody's ever attempted pushing it. Case and point, Mario Galaxy on the Wii. For all intents and purposes, that game shouldn't have been "that pretty" on this hardware but it was.
True, I guess in my perception that would fall under the my concept of "microcode optimizations", though (assuming I'm understanding the term, of course.) I'm now also kinda curious how that's implemented in code. I know some things can be emulated away by the compiler if you set the right options. I remember a DOS compiler I used to use that had the option to compile for 8088, 80186 or 80286 with or without the floating point co-processor and it would emulate floating point if you told it not to expect the co-processor ... but that's still all within the same x86 architecture anyhow.Assuming that both CPUs in question support the same things...
https://support.mozilla.org/en-US/questions/841446
Take that for example. Firefox needs the SSE2 instruction set now. Older CPUs do not have this, so Firefox will not work on them even though they may be 100% legit Intel/AMD CPUs and run XP and everything on a Dell or whatever.