Microsoft's Project Scorpio to use FreeSync and HDMI 2.1
After the spec reveal of Microsoft's upcoming console, Project Scorpio, more hardware information about it has been revealed. According to Eurogamer, Scorpio will be utilizing AMD's FreeSync, as well as HDMI 2.1. FreeSync is technology that allows for the removal of screen-tearing as well as reducing stuttering from unstable framerates. The console will implement the newer variation, FreeSync 2, which has support for HDR. The other inclusion, HDMI 2.1 uses VRR, variable refresh rate, another method of making games look as if they have a much smoother performance. You can read the in-depth and detailed report below.
Adaptive refresh technology like AMD's FreeSync completely eliminates tearing and reduces stutter significantly by allowing the GPU to trigger the display refresh instead of adhering to a hard and fast 60Hz cycle. Essentially, the screen produces the next image immediately after the GPU finishes rendering it. The technology was pioneered by Nvidia's G-Sync, but it's the open standard variants - FreeSync and the upcoming HDMI 2.1 implementation - that Scorpio aims to support. In fact, Microsoft has actually implemented the FreeSync 2 standard, meaning compatibility with HDR and full support across the range of potential frame-rates. Paired with a supported screen, this will even eliminate tearing on games running with adaptive v-sync with frame-rates under 30fps, something not supported on most FreeSync 1 screens (VRR range varied on a per-screen basis, with 40Hz to 60Hz commonplace).
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