Hey everyone,
it was a very long way to this point but now we have a good starting point for a open beta. It has the main features implemented. The compatibility should be the same as on v4. Most of the things needed to know are written on the front page by @Cyan (thanks). It should be working equivalent for 5.3.2 and 5.4.0 and has two launching methods, one mainly for developers as we dont want to write the executable everytime to SD and one for users where the launching is faster.
The SD Loading will later be changed to a real launcher. I plan to add a small GUI to it and also support launching other ELFs. But thats for the future.
The new Loadiine GX2 shows the usuage of GX2 and other nice libraries. It should be very simple for developers to start a 3D game homebrew or some application GUI homebrew from that. I will also provide a separate library to have a quick start on 2D GUIs later. For this is what I managed to do with the little free I have.
Well lets start testing and try to bring a good and stable release for the new Loadiine GX2.
So here it is:
https://github.com/dimok789/loadiine_gx2/releases/tag/open_beta
I hope you guys will have fun testing it as we had fun building it up.
Hey everyone,
it was a very long way to this point but now we have a good starting point for a open beta. It has the main features implemented. The compatibility should be the same as on v4. Most of the things needed to know are written on the front page by @Cyan (thanks). It should be working equivalent to 5.3.2 and 5.4.0 and has two launching methods, one mainly for developers as we dont want to write the executable everytime to SD and one for users where the launching is faster.
The SD Loading will later be changed to a real launcher. I plan to add a small GUI to it and also support launching other ELFs. But thats for the future.
The new Loadiine GX2 shows the usuage of GX2 and other nice libraries. It should be very simple for developers to start a 3D game homebrew or some application GUI homebrew from that. I will also provide a separate library to have a quick start on 2D GUIs later. Right now this is what I managed to do with the little free I had.
Well lets start testing and try to bring a good and stable release for the new Loadiine GX2.
So here it is:
https://github.com/dimok789/loadiine_gx2/releases/tag/open_beta
I hope you guys will have fun testing it as we had fun building it up.
Hey everyone,
it was a very long way to this point but now we have a good starting point for a open beta. It has the main features implemented. The compatibility should be the same as on v4. Most of the things needed to know are written on the front page by @Cyan (thanks). It should be working equivalent to 5.3.2 and 5.4.0 and has two launching methods, one mainly for developers as we dont want to write the executable everytime to SD and one for users where the launching is faster.
The SD Loading will later be changed to a real launcher. I plan to add a small GUI to it and also support launching other ELFs. But thats for the future.
The new Loadiine GX2 shows the usuage of GX2 and other nice libraries. It should be very simple for developers to start a 3D game homebrew or some application GUI homebrew from that. I will also provide a separate library to have a quick start on 2D GUIs later. Right now this is what I managed to do with the little free I had.
Well lets start testing and try to bring a good and stable release for the new Loadiine GX2.
So here it is:
https://github.com/dimok789/loadiine_gx2/releases/tag/open_beta
I hope you guys will have fun testing it as we had fun building it up.
Host it locally + manual fake DNS like 192.192.192.192Dimok, will that be possible for us to have a Loadiine to be launched in offline mode in the future? Cuz really don't want to set up the connection for fear of updating the Wii U firmware.
Besides it would be good to bypass the darn firmware update in the game if we want to play the original game but would like to stay on the lowest firmware possible.
Or you can use a SD-wifi card.will that be possible for us to have a Loadiine to be launched in offline mode in the future?
My question is, what's the difference between the SD_package and the browser_package? They both have a folder called www, which means both expect you to self host (which I'm fine with using my wifi SD card, also happy that it's still useful and not obsolete)
I just don't see the difference between the two, one includes a directory for an elf file.
Is the browser_package only for those who want to make a public server?
Or you can use a SD-wifi card.
There's a thread in this forum's section about such cards.
You can connect to the card from the browser and load html files from it.
It's late here in europe, so we will check all your questions and issues tomorrow.
Have fun
Host it locally + manual fake DNS like 192.192.192.192
You Wii U should only be able to access stuff from your own network
Thanks for this new version guys
Pls Help 5.4 xdWhich file am I supposed to load in the browser? There's no mp4