Loadiine GX2

Discussion in 'Wii U - Hacking & Backup Loaders' started by Cyan, Feb 5, 2016.

Loadiine GX2

by Cyan Feb 5, 2016 at 8:31 PM 1,559,964 Views 5,882 replies
  1. Cyan
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    Cyan GBATemp's lurking knight

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    Sharing the full meta folder : no (it contains the pictures and the manual)
    providing the xml values : yes

    You still need a way to patch the kernel first (which is done by loading the loadiine URL the first time).

    Then you can launch either loadiine another time (which will load it from the URL) or launch the SD homebrew loader (which will list elf file ... or just launch loadiine elf automatically, I don't know yet :P)
    in both case, it's a two steps launching method, like before :

    1. patch the kernel (webkit exploit, or mp4 exploit)
    2. launch loadiine from URL or from SD loader.
     
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  2. RadDude McCoolguy

    RadDude McCoolguy GBAtemp Regular

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    That's good, I can't find Fast Racing Neo's ID anywhere
     
  3. taxco

    taxco Advanced Member

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    Oke thx same method as v3.
    thx
     
  4. GotKrypto67

    GotKrypto67 That one PHP guy

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    Just a thought. Would it be possible in the future for this to get the titleid from the meta file if you place it in the games meta folder? Not a necessity, but would be a nice simple feature later.
     
  5. naddel81

    naddel81 GBAtemp Maniac

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    so no more SSB needed in order to use Loadiine?

    now there is only one last catch: SD card loading instead of USB. guess time will tell if this is fixable.
     
  6. AaronZ

    AaronZ GBAtemp Regular

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    Dude that's amazing!
     
  7. taxco

    taxco Advanced Member

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    Time will tel, the thing is that SSB has SD card acces thats why it uses sd card loading.
    Maby some game like Karaoke game that uses mic for usb acces.
     
  8. Speeydisfast

    Speeydisfast Member

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    Awesome work !!! :grog:
     
  9. TR_mahmutpek

    TR_mahmutpek GBAtemp Advanced Fan

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    Fantastic! Thanks...
     
  10. Cyan
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    Cyan GBATemp's lurking knight

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    ah, yes, I didn't talk about the game requirement.
    SSBU is the only game currently working if you use the Disc mode. (we didn't add Art academy, we didn't add karaokeU either)
    almost all games are working with miimaker mode. See the compatibility list to know if a game needs SSBU (one or two game do, that's all)

    It will slow down the launch if it has to browse into each folder one by one and open a file, then search 2 strings inside, then compile the titleID from it.
    It's faster to add it to the folder's path.

    Game manager should rename the folders for you.
    If you have the meta folder, you can even run a batch to rename them automatically.


    Run this .bat file (this is from Nighty) from the sd:/wiiu/games/ folder to rename the folders use the existing xml files.
    add_gameID.bat
     
  11. memomo

    memomo ( ͡° ͜ʖ ͡°)

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    HYPE

    Thanks alot @dimok :wub: well done
    And thanks @Cyan for this detailed thread and everything
     
  12. n1ghty

    n1ghty GBAtemp Regular

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    The bat does not rename your old save directories. You can add that in one line.

    Edit: Cyan added all changes in his post =)
     
    Last edited by n1ghty, Feb 5, 2016
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  13. Cyan
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    Cyan GBATemp's lurking knight

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    I'll add it to the spoiler.

    there's also a need to rename c to common
    and probably u to the new uniqueID, if users choose to use the unique mode.
     
  14. DespyCL

    DespyCL GBAtemp's Official Axolotl

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    Wonderful job, like the old wii's usb loader days :)

    Too bad i'm on 5.5
     
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  15. shaneod

    shaneod GBAtemp Fan

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    @dimok Any chance for user-made skins in the future?
    I'd love a skin that looks really similar to how USB Loader GX looked for the Wii, with a few minor tweaks possibly.
    The nostalgia would be very real.

    Either way, thanks for this :)
    Didn't realise the person who made USB Loader GX also made WiiXplorer. Neat. Used both :)
     
    Last edited by shaneod, Feb 5, 2016
  16. memomo

    memomo ( ͡° ͜ʖ ͡°)

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    Loadiine is a WiiU homebrew. It launches WiiU game backups and programs.

    Is that means we can launch Hombrews from Loadiine in the future?
     
    Last edited by memomo, Feb 5, 2016
  17. punkskaguy

    punkskaguy Advanced Member

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    Thats's what Cyan wrote:
     
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  18. memomo

    memomo ( ͡° ͜ʖ ͡°)

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    So we officially have a Homebrew launcher :grog:
     
  19. punkskaguy

    punkskaguy Advanced Member

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    Cyan also wrote that the link will be added later...That could mean we'd have it in a v1.1 or so
     
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  20. Cyan
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    Cyan GBATemp's lurking knight

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    I haven't tried the SD method yet.
    I don't know if it really lists the existing elf, and you choose from it, or if it auto-launch loadiine's elf.
    Currently, loadiine being the only released homebrew in this format, there's no real use of a loader listing the found elf file, so I guess it auto-launches loadiine_gx2.elf

    Probably later it will be updated to a better homebrew loader interface.

    Edit:
    confirmation that it's a direct launch.
    there's currently no elf listing and menu displayed.

    It's two different packages, one for online, one for SD.
    You load the URL you want to launch from the exploit. (one URL for online, one URL for SD mode)