Hacking Loadiine GX2

  • Thread starter Thread starter Cyan
  • Start date Start date
  • Views Views 2,634,416
  • Replies Replies 6,197
  • Likes Likes 132
Sharing the full meta folder : no (it contains the pictures and the manual)
providing the xml values : yes

SD method not sure, do we till need to load kernel explod and then loadiine trough explorer? or can we load it offline?
You still need a way to patch the kernel first (which is done by loading the loadiine URL the first time).

Then you can launch either loadiine another time (which will load it from the URL) or launch the SD homebrew loader (which will list elf file ... or just launch loadiine elf automatically, I don't know yet :p)
in both case, it's a two steps launching method, like before :

1. patch the kernel (webkit exploit, or mp4 exploit)
2. launch loadiine from URL or from SD loader.
 
  • Like
Reactions: taxco
Kernel exploit always needs to be loaded first before attempting to launch loadiine, the advantage with this loadiine version is that the same link actually would contain the kexploit, kinda like the wup installer, you'll need to launch it twice first time (1- for kernel 2- for loadiine).



I heard of a tool being developped that would allow youto download the meta's you need directly from nus
Oke thx same method as v3.
thx
 
Just a thought. Would it be possible in the future for this to get the titleid from the meta file if you place it in the games meta folder? Not a necessity, but would be a nice simple feature later.
 
so no more SSB needed in order to use Loadiine?

now there is only one last catch: SD card loading instead of USB. guess time will tell if this is fixable.
 
so no more SSB needed in order to use Loadiine?

now there is only one last catch: SD card loading instead of USB. guess time will tell if this is fixable.
Time will tel, the thing is that SSB has SD card acces thats why it uses sd card loading.
Maby some game like Karaoke game that uses mic for usb acces.
 
ah, yes, I didn't talk about the game requirement.
SSBU is the only game currently working if you use the Disc mode. (we didn't add Art academy, we didn't add karaokeU either)
almost all games are working with miimaker mode. See the compatibility list to know if a game needs SSBU (one or two game do, that's all)

Would it be possible in the future for this to get the titleid from the meta file
It will slow down the launch if it has to browse into each folder one by one and open a file, then search 2 strings inside, then compile the titleID from it.
It's faster to add it to the folder's path.

Game manager should rename the folders for you.
If you have the meta folder, you can even run a batch to rename them automatically.


Run this .bat file (this is from Nighty) from the sd:/wiiu/games/ folder to rename the folders use the existing xml files.
Code:
@echo off
setlocal

echo Loadiine GX2 directory renamer by n1ghty
echo.
echo Just put this into your game dir and execute it :)
echo.

set /a count=0

for /D %%a in (*) do (
  set "dirname=%%a"
  echo Found directory "%%a"

  set "xml=%%a\meta\meta.xml"
  if exist "%%a\meta\meta.xml" (
    call :getgameid 
    call :renamedir
  ) else (
    echo meta\meta.xml does not exist =(
    echo Renaming not possible!
  )
  echo.
)

echo Renamed %count% directories!
pause
exit

:getgameid
  for /f "delims=-< tokens=4" %%b in ('findstr "product_code" "%xml%"') do set product=%%b
  for /f "delims=>< tokens=3" %%c in ('findstr "company_code" "%xml%"') do set company=%%c
  set gameid=%product%%company:~-2%
  exit /B 0

:renamedir
  if "%dirname:~-8%" == "[%gameid%]" (
    echo Directory name is already correct!
  ) else (
    echo Renaming directory to "%dirname% [%gameid%]"
    ren "%dirname%" "%dirname% [%gameid%]"
    ren "..\saves\%dirname%""..\saves\%dirname% [%gameid%]"
    set /a count=count+1
  )
  exit /B 0
 
Run this .bat file (this is from Nighty) from the sd:/wiiu/games/ folder to rename the folders use the existing xml files.

The bat does not rename your old save directories. You can add that in one line.

Edit: Cyan added all changes in his post =)
 
Last edited by n1ghty,
  • Like
Reactions: gbamix and Cyan
I'll add it to the spoiler.

there's also a need to rename c to common
and probably u to the new uniqueID, if users choose to use the unique mode.
 
@dimok Any chance for user-made skins in the future?
I'd love a skin that looks really similar to how USB Loader GX looked for the Wii, with a few minor tweaks possibly.
The nostalgia would be very real.

Either way, thanks for this :)
Didn't realise the person who made USB Loader GX also made WiiXplorer. Neat. Used both :)
 
Last edited by shaneod,
Loadiine is a WiiU homebrew. It launches WiiU game backups and programs.

Is that means we can launch Hombrews from Loadiine in the future?
 
Last edited by memomo,
I haven't tried the SD method yet.
I don't know if it really lists the existing elf, and you choose from it, or if it auto-launch loadiine's elf.
Currently, loadiine being the only released homebrew in this format, there's no real use of a loader listing the found elf file, so I guess it auto-launches loadiine_gx2.elf

Probably later it will be updated to a better homebrew loader interface.

Edit:
confirmation that it's a direct launch.
there's currently no elf listing and menu displayed.

It's two different packages, one for online, one for SD.
You load the URL you want to launch from the exploit. (one URL for online, one URL for SD mode)
 

Site & Scene News

Popular threads in this forum