Homebrew Is there a way to use SaltySD on Pokemon SM v1.1?

MrNeo_

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I want the game to be Randomized as well as add some music mods and what not. However the screen just stays black because of the 1.1 update.
Is there a way to either fix this or just simply get an updated version of the thing that allows patching?
I got the original files from a video tutorial.
 

KunoichiZ

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How can I do that? I'm really not that good at all this modding stuff.
1. Follow this tutorial to extract the code.bin from the update (ignore what it says about the SMPatcher.exe part).

If you have the latest stable luma (v6.6):
2. Use one of the patches found here to patch the code.bin.
3. Rename the patched code.bin to Sun/Moon's title ID.
4. Place the .bin inside of luma/code_sections.
5. Make sure that "Enable region/language emu. and ext. .code" is enabled
6. ???
7. Profit

If you have the latest Luma nightly:
2. Place the ips file you want from the zip I linked to above in luma/titles/<title ID>.
3. Rename it to code.ips.
4. Make sure "Enable game patching" is enabled.
5. ???
6. Profit
 
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Giodude

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Dont mean to hijack the thread, but the question isnt important enough to warrant creating a new one. Is there just no way to outline patch 1.1? I dumped the code.bin from the 1.1 update cia. I first tried manually hex editing it, which resulted in a crash. Then i tried putting it through the patcher, which applied all the patched including the outlines patch. All the other patched worked fine, but the outlines are still there.
 

KunoichiZ

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Dont mean to hijack the thread, but the question isnt important enough to warrant creating a new one. Is there just no way to outline patch 1.1? I dumped the code.bin from the 1.1 update cia. I first tried manually hex editing it, which resulted in a crash. Then i tried putting it through the patcher, which applied all the patched including the outlines patch. All the other patched worked fine, but the outlines are still there.
I included no outline versions of the IPS patches that I linked above. Patch them to a fresh v1.1 code.bin.
 
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MrNeo_

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1. Follow this tutorial to extract the code.bin from the update (ignore what it says about the SMPatcher.exe part).

If you have the latest stable luma (v6.6):
2. Use one of the patches found here to patch the code.bin.
3. Rename the patched code.bin to Sun/Moon's title ID.
4. Place the .bin inside of luma/code_sections.
5. Make sure that "Enable region/language emu. and ext. .code" is enabled
6. ???
7. Profit

If you have the latest Luma nightly:
2. Place the ips file you want from the zip I linked to above in luma/titles/<title ID>.
3. Rename it to code.ips.
4. Make sure "Enable game patching" is enabled.
5. ???
6. Profit
Thanks a lot, got it all set up now!
 

DarkRioru

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1. Follow this tutorial to extract the code.bin from the update (ignore what it says about the SMPatcher.exe part).

If you have the latest stable luma (v6.6):
2. Use one of the patches found here to patch the code.bin.
3. Rename the patched code.bin to Sun/Moon's title ID.
4. Place the .bin inside of luma/code_sections.
5. Make sure that "Enable region/language emu. and ext. .code" is enabled
6. ???
7. Profit

If you have the latest Luma nightly:
2. Place the ips file you want from the zip I linked to above in luma/titles/<title ID>.
3. Rename it to code.ips.
4. Make sure "Enable game patching" is enabled.
5. ???
6. Profit
is there a way to dump digital copies or a braindump cia of some kind?? also, sorry for bumping this finished thread...
 
D

Deleted User

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1. Follow this tutorial to extract the code.bin from the update (ignore what it says about the SMPatcher.exe part).

If you have the latest stable luma (v6.6):
2. Use one of the patches found here to patch the code.bin.
3. Rename the patched code.bin to Sun/Moon's title ID.
4. Place the .bin inside of luma/code_sections.
5. Make sure that "Enable region/language emu. and ext. .code" is enabled
6. ???
7. Profit

If you have the latest Luma nightly:
2. Place the ips file you want from the zip I linked to above in luma/titles/<title ID>.
3. Rename it to code.ips.
4. Make sure "Enable game patching" is enabled.
5. ???
6. Profit
i've done all as you said but still, for whatever reason, my randomizer isn't working. thankfully the no-outline is working again but I'd like to figure out what the problem with the randomizer is. any ideas?
 

KunoichiZ

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i've done all as you said but still, for whatever reason, my randomizer isn't working. thankfully the no-outline is working again but I'd like to figure out what the problem with the randomizer is. any ideas?
Where do you have your randomizer files?
 
D

Deleted User

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Where do you have your randomizer files?
within SunMoon of the SaltySD folder. all of the files I've tried seem to do nothing. they're filed under the correct directories as well (a>0>8>3, etc). yet, every single time, the starters and wild pokemon remain unchanged.
 

KunoichiZ

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within SunMoon of the SaltySD folder. all of the files I've tried seem to do nothing. they're filed under the correct directories as well (a>0>8>3, etc). yet, every single time, the starters and wild pokemon remain unchanged.
You did patch your code.bin to work with SaltySD yes?
 
D

Deleted User

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so i did it all over again and it worked but uh.. somehow my save got corrupted.
 
D

Deleted User

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now any time i try to resume a save or start a new one it gets insta-corrupted. what the hell?
 

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