Homebrew How to run Super Metroid better

wolfmanz51

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I Have found a way to Run Super Metroid with less graphical issues in snemulDS use the ips patch located here it optimizes Decompression and better emulation as a whole. then under advanced settings turn block priority off this alows the pause menu and game screen to function properly.
Also i recomend
changing your screen Layout Options to
hud: squish
yscrooll: +24
Scaling: no scaling
 

Issac

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okay, good for you?

Oh I see
smile.gif
That's great news for those who want to play SM on DS!

(Sorry for my "troll"-ish post before, but when all it said was "i know how to play it good" i thought it was fitting).
 

granville

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Damn stupid topic. Should be about getting N64 games or Mario RPG to work.
mad.gif


(serious- facepalm)

EDIT- Oh wow, he actually added something relevant....oops, already marked it before he did... lmao
 

Rayder

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Everyone needs to chill. The dude was attempting to help people play Super Metroid on snemulDS with less of the problems that definitely DO exist in that emulator. Quit trolling or I'll start handing out warns.

Also, I fixed the topic title.
 

granville

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Rayder- not sure if that was sarcasm, but you do realize he edited that information in some minutes after making the topic right?
tongue.gif


BTW, I think you have to set one of the background options to ON to get the map screen to show up while pausing.
 

Rayder

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All I saw was a lefit post and people appearing to troll him. No, I didn't realize he edited it with appropriate content.

Carry on.
 

granville

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No reason to now, all that was in the original post was just that he said he can run Metroid 3 better, no settings or the patch. Actually, i'm curious to know what the patch does... but I'm too lazy to try to apply it and see what happens. lmao
 

freshness

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used (JU) and doesn´t work for me...no music, after the selection the screen turns black...

okey this version was fucked up...now i use the (e) version..

after a short test: don´t expect too much, but he´s right, emultaion is better..i will play until kraid appears, cause that was the reason why i stopped playin metroid 3 on ds...that fuckin graphical issue with him freaks me out...
 

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Sorry to do a 3 week bump on the thread but...

1) Great IPS patch, Super Metroid now runs nearly perfect without use of speed hacks.
2) Does anyone know of any similar patches for other SNES games that would make them run better on SnemulDS?
 

injected11

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Mr.Mister said:
1) Great IPS patch, Super Metroid now runs nearly perfect without use of speed hacks.
Mind naming specific things that it improves? I ask because after applying the patch, it seems to run exactly the same as the unpatched version did on SNemulDS 0.6 WIP (near perfect). I haven't fought Kraid yet, which was the only real graphical glitch I ever saw in the unpatched game.

EDIT: Kraid, the big-mouthed Norfair boss (Golgimire?), and the Wrecked Ship boss (Phantoom?) all still have big graphical problems. I'm gonna assume the remaining bosses will as well. Still don't see what the patch does.
 

Mr.Mister

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After playing about half-way through the patched version...

1) It makes emulation a whole lot accurate on SnemulDS.
2) Speed is boosted by 10%.

Also, can anyone please tell me if there are more patches like this for other SNES games?
 

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