Homebrew SCFW: Bleeding-edge modular kernel branch

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Oh, I meant implementing a Genesis emulator, sorry for confusion

Ah, I don't think Sega Genesis is emulated on the GBA just yet(is it even possible on GBA hardware? :blink:). I couldn't find any existing project, but if you happen to find those emulators just comment it down and I might take a look into it :)
 
Ah, I don't think Sega Genesis is emulated on the GBA just yet(is it even possible on GBA hardware? :blink:). I couldn't find any existing project, but if you happen to find those emulators just comment it down and I might take a look into it :)
I tried looking for one but no luck. If I manage to find one by miracle I'll let you know :D. It's true that GBA might have problems emulating this system though so it's possible there aren't and won't be any in the future
 
UPDATE (as of 2024/06/30)

Kernel revision scfw-0.5.2-HVCA-B-2024-06-30v0006 is up.

  • Added custom BIOS loading support for the ff. emulators:
    • NGPGBA ✅
    • SMSAdvance ✅
    • WasabiGBA ✅
  • Place your preferred BIOS inside ./scfw/:
    • [BIOS]smsa_sms.rom ~ Custom Master System BIOS
    • [BIOS]smsa_sg.rom ~ Custom Sega Game 1000/ Sega 1000 BIOS
    • [BIOS]smsa_gg.rom ~ Custom Game Gear BIOS
    • [BIOS]wsv.rom ~ Custom Watara/Quickshot Supervision BIOS
    • [BIOS]ngp_color.rom ~ Custom Neo Geo Pocket Color BIOS
    • [BIOS]ngp_og.rom ~ Custom Neo Geo Pocket BIOS
  • NOTE: Be sure to rename the BIOS you downloaded to the naming scheme mentioned above.
  • New kernel settings to enable or disable bios loading for each emulator mentioned above.
  • Refactored code
  • Better error handling in case of missing dependencies
 
Last edited by OmDRetro,
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Wow, Wonderswan! It's impressive to see that running. Despite the slowdown on many games (RIP every Digimon game) the Final Fantasy ports seem very playable, which I love to see. These games really suit the GBA screen.

I did struggle to get a working save file though. I can save, return to the title screen, and load, but as soon as I reset or exit out, it's gone. Even if I dump the SRAM to a .sav and load it before booting up the game/emulator, I'm getting nothing.
Save/Load states don't seem functional either.
 
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Wow, Wonderswan! It's impressive to see that running. Despite the slowdown on many games (RIP every Digimon game) the Final Fantasy ports seem very playable, which I love to see. These games really suit the GBA screen.

I did struggle to get a working save file though. I can save, return to the title screen, and load, but as soon as I reset or exit out, it's gone. Even if I dump the SRAM to a .sav and load it before booting up the game/emulator, I'm getting nothing.
Save/Load states don't seem functional either.

I think that explains why FluBBa hasn't built an official release for the GBA version yet. It's clunky at the moment even with the latest dependencies.

The original SwanGBA a.k.a. SwanAdvance was the first attempt to allow Wonderswan emulation on the GBA and it also lacked sound. SwanGBA being its successor is already a huge improvement performance-wise. I'm not able to help on that project though, but I do hope someone does.

I already filed a bug report here. Looks like I'm gonna have to add your observations too to prevent clutter :)
 
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Since I was the one who brought it up, I feel I should give an update on the last topic for anyone who happens upon the thread in future,
As of the first official release of SwanGBA (used in this latest SCFW Bleeding-edge version) the saving/loading problem in Wonderswan emulation is completely fixed and the audio is working too!

I can't understate how wild it is to see and hear Wonderswan games on a GBA,
 
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I just got my first Super Card 7 days ago and I think its a bit weird nobody has done this before. Im very thankful it exists now tho I didnt have a 2GB MicroSD at home.
 

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