So, I have been able to port Pokemon animations from Pokemon Sun/Moon/Ultra into the Source Engine (Used by games like Half-Life 2, Source Filmmaker, Team Fortress 2, etc.) and compile it, however, I have no experience with Switch ROM hacking and I would like to port Pokemon Models and Animations from Pokemon Sword/Shield into the Source Engine. I do have a ROM of Pokemon Sword on my laptop, however, I need a noob's guide into doing the following:
1.Dumping all the Pokemon models from Sword/Shield.
2.Dumping each Pokemon's animation set(s) from Sword/Shield.
3(Optional).Dumping each Pokemon's texture data from Sword/Shield.
4.Exporting them into SMD or DMX format to be compiled into models.
I don't need to learn how to compile them from there, because the process is pretty straight-forward as I have done it before with pre-dumped models and animations from Pokemon Gen 7.
1.Dumping all the Pokemon models from Sword/Shield.
2.Dumping each Pokemon's animation set(s) from Sword/Shield.
3(Optional).Dumping each Pokemon's texture data from Sword/Shield.
4.Exporting them into SMD or DMX format to be compiled into models.
I don't need to learn how to compile them from there, because the process is pretty straight-forward as I have done it before with pre-dumped models and animations from Pokemon Gen 7.
Last edited by Coolperez8,