(Nintendo Switch) Marvel Ultimate Alliance 3 G1M and G2A to .Bin (Tool/Script Request)

charsles

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like a posted in here before https://gbatemp.net/threads/mods-for-marvel-ultimate-alliance-3-are-coming.660047/ mods for MUA3 are now possible but we need some tools. if you are up to help us, please read this:

1. G1M (models) Folder to .Bin

Is it possible for someone to create a tool to export .Bin files to .G1M (wich is the model format from the game) and import back to .Bin by selecting the whole folder? there is indeed a tool to export the Models.Bin files, wich is this one: https://github.com/yretenai/Cethleann/releases/tag/1.2.1 you can export them by dragging and dropping above the "Cethleann.Unbundler.exe", so we need more a import tool than a export tool, but if we had both in one it would be better.

i tried to contact the creator of the tool to see if she could make the repacker but she said that she was not going to make because she had much stress with this game files
image.png.9fe5a5e7d9646cd10586adc5f70cda29.png

as you can see, she gave the permission to use the Cethleann source code (https://github.com/yretenai/Cethleann/tree/develop/Cethleann.Unbundler) to make the repacker, can someone help us from the MUA3 Modding community? we have a tool to export and import the game files (wich is .bin.ZL_) (https://reshax.com/topic/1019-help-...-files/?do=findComment&comment=5201&_rid=4159) so retextures mods are possible since the G1T files don't come in .Bin format after exporting them from the ZL_ files
imagem_2024-09-11_233414588.png.dcbef34459df525a1d6efb2784f5ecc1.png

imagem_2024-09-11_233422895.png.2a50c6daeb1d81e46005402ef1b85af9.png

imagem_2024-09-11_233428115.png.90d5e2fa3adbf874fbc7257e5d76420f.png

and some tools and plugins from vagonumero13 (LoversLab) from Dead or Alive 6 works with MUA3 models, i can export them from the .G1M format and edit them on Blender and import them back to G1M.
image.png.5cd7eb9c0afdd3de9501e221dc1e246d.png

image.png.9d6a06cba31432ea370ff51f85e6de2d.png


all we need now is a tool to import back to .Bin so we can put back on the game. i will be leaving the .Bin and the G1M files in here.


2. .G2A (animations) Folder to .Bin

.G2A is the animation file from the game. again, same situation from above, there is only a tool to export the animation (http://www.xnalara.org/viewtopic.php?t=1001) but this one is a little tricky since we need to rename the .Bin file to .Idxout, open the program, select the game "(PC) Warriors-All Stars (2017)", find the folder where the animationfile.idxout is in, click on ok, press "NO" for the first two questions and "YES" for the third one and ignore the rest. the animations will be exported.

the main focus is the model tool, but if someone is up to make this one, we would be very grateful.


we have tool/scripts to:

Export and Import .Bin.ZL_ (the compressed file format from the game)

Export Models (wich is in .G1M after you export from the .Bin)

Edit Models on Blender (.G1M using Dead or Alive 6 plugins)

Edit Textures (.G1T, using Dead or Alive 6 Texture Tools)

Edit UI Stuffs (.KSLT using Fatal Frame Tools)

Edit the Game's Font (G1N)


basically all we need is those tools to almost complete everything. Data, Sound and Effects can wait for now. PLEASE HELP USSS

consider join our modding discord, you will be very welcome!
https://discord.gg/SKB47vHPv8
 

Attachments

  • MUA3Animation.rar
    1.9 MB · Views: 7
  • MUA3Model.rar
    3.3 MB · Views: 4

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