How do some people spend thousands of dollars on F2P games?

Song of storms

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I know that they are addicted and they can afford it and stuff. My question is why does the game require thousands of dollars to be spent? Can you make an example of F2P games where you can spend $20,000 and not maxing everything out?
 

Scarlet

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I've probably spent a few hundred on MapleStory in my years, and I'll probably spend money on MapleStory 2 when it's out. If it's a game I enjoy, I don't mind spending money to support the devs and the game itself. It's really as simple as that for me. I know some people get addicted to gacha and spend copious amounts of money because RNG doesn't agree with them and they can't get what they want. I can understand it even if it's not something I'd do.
 

Sonic Angel Knight

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I've probably spent a few hundred on MapleStory in my years, and I'll probably spend money on MapleStory 2 when it's out. If it's a game I enjoy, I don't mind spending money to support the devs and the game itself. It's really as simple as that for me. I know some people get addicted to gacha and spend copious amounts of money because RNG doesn't agree with them and they can't get what they want. I can understand it even if it's not something I'd do.
Honestly, I don't like the idea of spending money on a "Lottery system" cause it's annoying paying for something and not knowing what it is until you get it. (It will always be annoying opening core crystals in xenoblade chronicles 2 but least I'm not paying for it.) :P
 
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Song of storms

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I've probably spent a few hundred on MapleStory in my years, and I'll probably spend money on MapleStory 2 when it's out. If it's a game I enjoy, I don't mind spending money to support the devs and the game itself. It's really as simple as that for me. I know some people get addicted to gacha and spend copious amounts of money because RNG doesn't agree with them and they can't get what they want. I can understand it even if it's not something I'd do.
You just reminded me of Animal Crossing and that stupid lottery they did to win a Nintendo Switch in the game and the ticket cost was extremely high and the chance to get the Switch was extremely low.
 

Scarlet

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Honestly, I don't like the idea of spending money on a "Lottery system" cause it's annoying paying for something and not knowing what it is until you get it. (It will always be annoying opening core crystals in xenoblade chronicles 2 but least I'm not paying for it.) :P
I do agree. I haven't spent money on Fire Emblem Heroes despite playing the game since launch, but I also can't deny the thrill of rolling the dice. Sure you're likely to get squat, but the chance you won't is such a driving factor. Even in Xenoblade 2 I kinda enjoyed it for the same reasons. In Xeno 2, it also gave a neat degree of replayability since you were incredibly unlikely to have the same party of blades on a replay, but I think I mentioned that in my review lol. It definitely isn't for everybody.
 

JellyPerson

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Usually theres a type of in game currency in these games, and once they're really invested, they'll spend a ton of money to get some cool clothes or a cool weapon or something like that
 

Sonic Angel Knight

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I do agree. I haven't spent money on Fire Emblem Heroes despite playing the game since launch, but I also can't deny the thrill of rolling the dice. Sure you're likely to get squat, but the chance you won't is such a driving factor. Even in Xenoblade 2 I kinda enjoyed it for the same reasons. In Xeno 2, it also gave a neat degree of replayability since you were incredibly unlikely to have the same party of blades on a replay, but I think I mentioned that in my review lol. It definitely isn't for everybody.
I could probably understand the mentality behind having a lottery system in a game, perhaps for people who are unskilled or unable to actually do a task the game wants them to so they can earn such a thing, they instead can get it by trying their luck. Something like that would be nice as DLC especially if it's not something useful or important to gameplay unlike in xenoblade 2 case.

Sometimes it's just done in such ways that makes it not fun. In xenoblade 2 case, it's not fun. I bet many people care more about obtaining the "Rare blades" first before concerning themself with "Common Blades." Due to the way the game is designed, you are gonna need both tiers of blades cause of stuff like field skills and merc missions that won't be possible using just one type of blade alone. Regardless you are gonna need rare/common blades anyway. But it would be nice to least display some info to the player (80% of rare blade with the selected combination, what rare blade is most likely to be bonded) or some type of useful information if they wanted to put a lottery system into any game would always be appreciated.

Being stuck behind luck factor that impede's progress is not good way to play a game in my opinion. Paying for luck with real money is even worst. At least have some information given to the player or some way to change the luck in your favor.
 

jengatower

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cuz they have a disposable income, probably live comfortably with their parents and don't have to pay taxes or they're just filthy rich with nothing better to do.
most free to play games don't require you to pay a lot or at all as long as you have the patience.

it's not a bad thing. it supports the hard-working developers so they can create more for their game and other projects as well. it does make you look bad imo but at least you are supporting a game you love.
 

jt_1258

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I know that they are addicted and they can afford it and stuff. My question is why does the game require thousands of dollars to be spent? Can you make an example of F2P games where you can spend $20,000 and not maxing everything out?
Ahh, see, that specimen is what we call a whale. They want what they want so they splash massive amounts of cash towards game devs to draw the character, card, medal, ect. that they want, continuely paying to draw more and more till rng gives them what they want from that gotcha banner. Yes, gottcha games like Fire Emblem Heros, Kingdom Hearts Union Cross, and Idolm@sters Cinderella Girls: Starlight Stage are the type of f2p games that truley are the biggest draw of income for these companys as it favors drawing in whales who will splash cash till they get what they want.
 

The Catboy

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I actually spend 40$ on Pokemon Go every two weeks. Why? Because I enjoy it, it gets me outside, and helps with my social anxiety, so I feel like the game deserves some money from me.
As for other people? These games were made to exploit people and they work. My girlfriend literally drops so much money on cellphone games, but she also plays them to death and gets her money's worth out of them.
 

jt_1258

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I could probably understand the mentality behind having a lottery system in a game, perhaps for people who are unskilled or unable to actually do a task the game wants them to so they can earn such a thing, they instead can get it by trying their luck. Something like that would be nice as DLC especially if it's not something useful or important to gameplay unlike in xenoblade 2 case.

Sometimes it's just done in such ways that makes it not fun. In xenoblade 2 case, it's not fun. I bet many people care more about obtaining the "Rare blades" first before concerning themself with "Common Blades." Due to the way the game is designed, you are gonna need both tiers of blades cause of stuff like field skills and merc missions that won't be possible using just one type of blade alone. Regardless you are gonna need rare/common blades anyway. But it would be nice to least display some info to the player (80% of rare blade with the selected combination, what rare blade is most likely to be bonded) or some type of useful information if they wanted to put a lottery system into any game would always be appreciated.

Being stuck behind luck factor that impede's progress is not good way to play a game in my opinion. Paying for luck with real money is even worst. At least have some information given to the player or some way to change the luck in your favor.
I think Kingdom Hearts Union Cross does a good job of making it fun to draw medals even if you play for completely free.
 

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I spent about $60 on Fire Emblem Heroes, because it's a game that I've put enough time into to justify it as acting like I paid AAA pricing for it. I don't want to spend another cent in it ever again, though, because I know it can be a very slippery slope.
 

KingVamp

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lol I rather just buy an AAA game. Been playing FE Heroes for a while. Still haven't paid anything and I don't see that changing. Been playing DX2 for a couple of weeks too.
 

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From what I remember from an extra credits movie on the topic, candy crushes revenue is in allowing a few extra turns. That certainly strikes as strange, but on the other hand... By that time you've already made lots of moves. So the option is either "sorry...try again?" or spend a few cents for the moves that just might (FINALLY ) finish the level.

I find myself quitting some games before I can no longer resist them, but there are some puzzle games out there where you can buy hints or solutions when you can't find the answer. If the game is obscure enough there are no YouTube answers, so that "purchase hints" button certainly becomes tempting. The problem with this isn't so much in the price but in ease of payment. If you allow your account to link directly to your PayPal or - worse - credit card it's much easier to spend money without realizing it. There's even an entire field of psychology involved in these practices (mostly used by casinos, BTW)
 

WildDog

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You just reminded me of Animal Crossing and that stupid lottery they did to win a Nintendo Switch in the game and the ticket cost was extremely high and the chance to get the Switch was extremely low.

Well people play Lottery, people go to casinos... They waste a lot of money with a extremly low chance of winning.
 

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